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LibWeb: Schedule input event processing on HTML event loop
Our existing coalescing mechanism for input events didn't prevent multiple mousemove/mousewheel events from being processed between paint cycles. Since handling these events can trigger style & layout updates solely for hit-testing purposes, we might end up doing work that won't be observable by a user and could be avoided by shceduling input events processing to happen right before painting the next frame.
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github-actions[bot]
2025-02-15 20:10:12 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: d3c481f71a
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/3582
10 changed files with 90 additions and 70 deletions
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@ -323,6 +323,8 @@ public:
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virtual void paint_next_frame() = 0;
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virtual void process_screenshot_requests() = 0;
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virtual void paint(DevicePixelRect const&, Painting::BackingStore&, PaintOptions = {}) = 0;
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virtual Queue<QueuedInputEvent>& input_event_queue() = 0;
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virtual void report_finished_handling_input_event(u64 page_id, EventResult event_was_handled) = 0;
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virtual void page_did_change_title(ByteString const&) { }
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virtual void page_did_change_url(URL::URL const&) { }
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virtual void page_did_request_refresh() { }
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