LibWeb: Make Animation's owning element an AbstractElement

From the spec:
> The owning element of a transition refers to the element or
  pseudo-element to which the transition-property property was applied
  that generated the animation.

https://drafts.csswg.org/css-transitions-2/#owning-element

Previously we only stored the element.
This commit is contained in:
Sam Atkins 2025-12-02 11:17:41 +00:00 committed by Andreas Kling
parent b61c857c64
commit d717dd64b3
Notes: github-actions[bot] 2025-12-03 12:31:08 +00:00
6 changed files with 22 additions and 20 deletions

View file

@ -26,11 +26,11 @@ int CSSAnimation::class_specific_composite_order(GC::Ref<Animations::Animation>
// The existence of an owning element determines the animation class, so both animations should have their owning
// element in the same state
VERIFY(!owning_element() == !other->owning_element());
VERIFY(owning_element().has_value() == other->owning_element().has_value());
// Within the set of CSS Animations with an owning element, two animations A and B are sorted in composite order
// (first to last) as follows:
if (owning_element()) {
if (owning_element().has_value()) {
// 1. If the owning element of A and B differs, sort A and B by tree order of their corresponding owning elements.
// With regard to pseudo-elements, the sort order is as follows:
// - element
@ -40,7 +40,7 @@ int CSSAnimation::class_specific_composite_order(GC::Ref<Animations::Animation>
// codepoints that make up each selector
// - ::after
// - element children
if (owning_element().ptr() != other->owning_element().ptr()) {
if (owning_element() != other->owning_element()) {
// FIXME: Sort by tree order
return 0;
}
@ -57,7 +57,7 @@ int CSSAnimation::class_specific_composite_order(GC::Ref<Animations::Animation>
Animations::AnimationClass CSSAnimation::animation_class() const
{
if (owning_element())
if (owning_element().has_value())
return Animations::AnimationClass::CSSAnimationWithOwningElement;
return Animations::AnimationClass::CSSAnimationWithoutOwningElement;
}

View file

@ -46,13 +46,13 @@ int CSSTransition::class_specific_composite_order(GC::Ref<Animations::Animation>
// follows:
// 1. If neither A nor B has an owning element, sort based on their relative position in the global animation list.
if (!owning_element() && !other->owning_element())
if (!owning_element().has_value() && !other->owning_element().has_value())
return global_animation_list_order() - other->global_animation_list_order();
// 2. Otherwise, if only one of A or B has an owning element, let the animation with an owning element sort first.
if (owning_element() && !other->owning_element())
if (owning_element().has_value() && !other->owning_element().has_value())
return -1;
if (!owning_element() && other->owning_element())
if (!owning_element().has_value() && other->owning_element().has_value())
return 1;
// 3. Otherwise, if the owning element of A and B differs, sort A and B by tree order of their corresponding owning
@ -64,7 +64,7 @@ int CSSTransition::class_specific_composite_order(GC::Ref<Animations::Animation>
// codepoints that make up each selector
// - ::after
// - element children
if (owning_element().ptr() != other->owning_element().ptr()) {
if (owning_element() != other->owning_element()) {
// FIXME: Actually sort by tree order
return 0;
}
@ -119,7 +119,7 @@ CSSTransition::CSSTransition(JS::Realm& realm, DOM::AbstractElement abstract_ele
m_keyframe_effect->set_key_frame_set(key_frame_set);
set_timeline(abstract_element.document().timeline());
set_owning_element(abstract_element.element());
set_owning_element(abstract_element);
set_effect(m_keyframe_effect);
abstract_element.element().set_transition(abstract_element.pseudo_element(), m_transition_property, *this);

View file

@ -1176,7 +1176,7 @@ void StyleComputer::process_animation_definitions(ComputedProperties const& comp
auto animation = CSSAnimation::create(document.realm());
animation->set_animation_name(animation_properties.name);
animation->set_timeline(document.timeline());
animation->set_owning_element(abstract_element.element());
animation->set_owning_element(abstract_element);
auto effect = Animations::KeyframeEffect::create(document.realm());
animation->set_effect(effect);