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LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the namespace change, we now have the following names: * JS::NonnullGCPtr -> GC::Ref * JS::GCPtr -> GC::Ptr * JS::HeapFunction -> GC::Function * JS::CellImpl -> GC::Cell * JS::Handle -> GC::Root
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f87041bf3a
Notes:
github-actions[bot]
2024-11-15 13:50:17 +00:00
Author: https://github.com/shannonbooth
Commit: f87041bf3a
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2345
1722 changed files with 9939 additions and 9906 deletions
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@ -23,7 +23,7 @@
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namespace Web::SVG {
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JS_DEFINE_ALLOCATOR(SVGUseElement);
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GC_DEFINE_ALLOCATOR(SVGUseElement);
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SVGUseElement::SVGUseElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGGraphicsElement(document, qualified_name)
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@ -131,7 +131,7 @@ void SVGUseElement::svg_element_removed(SVGElement& svg_element)
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}
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// https://svgwg.org/svg2-draft/linking.html#processingURL-target
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JS::GCPtr<DOM::Element> SVGUseElement::referenced_element()
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GC::Ptr<DOM::Element> SVGUseElement::referenced_element()
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{
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if (!m_href.is_valid())
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return nullptr;
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@ -193,7 +193,7 @@ bool SVGUseElement::is_valid_reference_element(Element const& reference_element)
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}
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// https://www.w3.org/TR/SVG11/shapes.html#RectElementXAttribute
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JS::NonnullGCPtr<SVGAnimatedLength> SVGUseElement::x() const
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GC::Ref<SVGAnimatedLength> SVGUseElement::x() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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@ -203,7 +203,7 @@ JS::NonnullGCPtr<SVGAnimatedLength> SVGUseElement::x() const
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}
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// https://www.w3.org/TR/SVG11/shapes.html#RectElementYAttribute
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JS::NonnullGCPtr<SVGAnimatedLength> SVGUseElement::y() const
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GC::Ref<SVGAnimatedLength> SVGUseElement::y() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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@ -212,30 +212,30 @@ JS::NonnullGCPtr<SVGAnimatedLength> SVGUseElement::y() const
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
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}
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JS::NonnullGCPtr<SVGAnimatedLength> SVGUseElement::width() const
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GC::Ref<SVGAnimatedLength> SVGUseElement::width() const
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{
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// FIXME: Implement this properly.
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return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
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}
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JS::NonnullGCPtr<SVGAnimatedLength> SVGUseElement::height() const
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GC::Ref<SVGAnimatedLength> SVGUseElement::height() const
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{
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// FIXME: Implement this properly.
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return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
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}
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// https://svgwg.org/svg2-draft/struct.html#TermInstanceRoot
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JS::GCPtr<SVGElement> SVGUseElement::instance_root() const
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GC::Ptr<SVGElement> SVGUseElement::instance_root() const
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{
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return const_cast<DOM::ShadowRoot&>(*shadow_root()).first_child_of_type<SVGElement>();
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}
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JS::GCPtr<SVGElement> SVGUseElement::animated_instance_root() const
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GC::Ptr<SVGElement> SVGUseElement::animated_instance_root() const
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{
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return instance_root();
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}
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JS::GCPtr<Layout::Node> SVGUseElement::create_layout_node(CSS::StyleProperties style)
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GC::Ptr<Layout::Node> SVGUseElement::create_layout_node(CSS::StyleProperties style)
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{
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return heap().allocate<Layout::SVGGraphicsBox>(document(), *this, move(style));
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}
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