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	LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the namespace change, we now have the following names: * JS::NonnullGCPtr -> GC::Ref * JS::GCPtr -> GC::Ptr * JS::HeapFunction -> GC::Function * JS::CellImpl -> GC::Cell * JS::Handle -> GC::Root
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				2024-11-15 13:50:17 +00:00 
				
			
			Author: https://github.com/shannonbooth
Commit: f87041bf3a
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2345
			
					 1722 changed files with 9939 additions and 9906 deletions
				
			
		|  | @ -12,17 +12,17 @@ | |||
| 
 | ||||
| namespace Web::WebAudio { | ||||
| 
 | ||||
| JS_DEFINE_ALLOCATOR(GainNode); | ||||
| GC_DEFINE_ALLOCATOR(GainNode); | ||||
| 
 | ||||
| GainNode::~GainNode() = default; | ||||
| 
 | ||||
| WebIDL::ExceptionOr<JS::NonnullGCPtr<GainNode>> GainNode::create(JS::Realm& realm, JS::NonnullGCPtr<BaseAudioContext> context, GainOptions const& options) | ||||
| WebIDL::ExceptionOr<GC::Ref<GainNode>> GainNode::create(JS::Realm& realm, GC::Ref<BaseAudioContext> context, GainOptions const& options) | ||||
| { | ||||
|     return construct_impl(realm, context, options); | ||||
| } | ||||
| 
 | ||||
| // https://webaudio.github.io/web-audio-api/#dom-gainnode-gainnode
 | ||||
| WebIDL::ExceptionOr<JS::NonnullGCPtr<GainNode>> GainNode::construct_impl(JS::Realm& realm, JS::NonnullGCPtr<BaseAudioContext> context, GainOptions const& options) | ||||
| WebIDL::ExceptionOr<GC::Ref<GainNode>> GainNode::construct_impl(JS::Realm& realm, GC::Ref<BaseAudioContext> context, GainOptions const& options) | ||||
| { | ||||
|     // Create the node and allocate memory
 | ||||
|     auto node = realm.create<GainNode>(realm, context, options); | ||||
|  | @ -39,7 +39,7 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<GainNode>> GainNode::construct_impl(JS::Rea | |||
|     return node; | ||||
| } | ||||
| 
 | ||||
| GainNode::GainNode(JS::Realm& realm, JS::NonnullGCPtr<BaseAudioContext> context, GainOptions const& options) | ||||
| GainNode::GainNode(JS::Realm& realm, GC::Ref<BaseAudioContext> context, GainOptions const& options) | ||||
|     : AudioNode(realm, context) | ||||
|     , m_gain(AudioParam::create(realm, options.gain, NumericLimits<float>::lowest(), NumericLimits<float>::max(), Bindings::AutomationRate::ARate)) | ||||
| { | ||||
|  |  | |||
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