The asm interpreter already inlines ECMAScript calls, but builtin calls
still went through the generic C++ Call slow path even when the callee
was a plain native function pointer. That added an avoidable boundary
around hot builtin calls and kept asm from taking full advantage of the
new RawNativeFunction representation.
Teach the asm Call handler to recognize RawNativeFunction, allocate the
callee frame on the interpreter stack, copy the call-site arguments,
and jump straight to the stored C++ entry point.
NativeJavaScriptBackedFunction and other non-raw callees keep falling
through to the existing C++ slow path unchanged.
Handle inline-eligible JS-to-JS Call directly in asmint.asm instead
of routing the whole operation through AsmInterpreter.cpp.
The asm handler now validates the callee, binds `this` for the
non-allocating cases, reserves the callee InterpreterStack frame,
populates the ExecutionContext header and Value tail, and enters the
callee bytecode at pc 0.
Keep the cases that need NewFunctionEnvironment() or sloppy `this`
boxing on a narrow helper that still builds an inline frame. This
preserves the existing inline-call semantics for promise-job ordering,
receiver binding, and sloppy global-this handling while keeping the
common path in assembly.
Add regression coverage for closure-capturing callees, sloppy
primitive receivers, and sloppy undefined receivers.
Handle Return and End entirely in AsmInt when leaving an inline frame.
The handlers now restore the caller, update the interpreter stack
bookkeeping directly, and bump the execution generation without
bouncing through AsmInterpreter.cpp.
Add WeakRef tests that exercise both inline Return and inline End
so this path stays covered.
Store whether a function can participate in JS-to-JS inline calls on
SharedFunctionInstanceData instead of recomputing the function kind,
class-constructor bit, and bytecode availability at each fast-path
call site.
The bytecode interpreter only needed the running execution context,
but still threaded a separate Interpreter object through both the C++
and asm entry points. Move that state and the bytecode execution
helpers onto VM instead, and teach the asm generator and slow paths to
use VM directly.
Specialize only the fixed unary case in the bytecode generator and let
all other argument counts keep using the generic Call instruction. This
keeps the builtin bytecode simple while still covering the common fast
path.
The asm interpreter handles int32 inputs directly, applies the ToUint16
mask in-place, and reuses the VM's cached ASCII single-character
strings when the result is 7-bit representable. Non-ASCII single code
unit results stay on the dedicated builtin path via a small helper, and
the dedicated slow path still handles the generic cases.
Tag String.prototype.charAt as a builtin and emit a dedicated
bytecode instruction for non-computed calls.
The asm interpreter can then stay on the fast path when the
receiver is a primitive string with resident UTF-16 data and the
selected code unit is ASCII. In that case we can return the VM's
cached empty or single-character ASCII string directly.
Replace the generic CallBuiltin instruction with one opcode per
supported builtin call and make those instructions fixed-size by
arity. This removes the builtin dispatch sled in the asm
interpreter, gives each builtin a dedicated slow-path entry point,
and lets bytecode generation encode the callee shape directly.
Keep the existing handwritten asm fast paths for the Math builtins
that already benefit from them, while routing the other builtin
opcodes through their own C++ execute implementations. Build the
new opcode directly in Rust codegen, and keep the generic call
fallback when the original builtin function has been replaced.
Cache the flattened enumerable key snapshot for each `for..in` site and
reuse a `PropertyNameIterator` when the receiver shape, dictionary
generation, indexed storage kind and length, prototype chain
validity, and magical-length state still match.
Handle packed indexed receivers as well as plain named-property
objects. Teach `ObjectPropertyIteratorNext` in `asmint.asm` to return
cached property values directly and to fall back to the slow iterator
logic when any guard fails.
Treat arrays' hidden non-enumerable `length` property as a visited
name for for-in shadowing, and include the receiver's magical-length
state in the cache key so arrays and plain objects do not share
snapshots.
Add `test-js` and `test-js-bytecode` coverage for mixed numeric and
named keys, packed receiver transitions, re-entry, iterator reuse, GC
retention, array length shadowing, and same-site cache reuse.
Teach the asm PutByValue path to materialize in-bounds holey array
elements directly when the receiver is a normal extensible Array with
the default prototype chain and no indexed interference. This avoids
bouncing through generic property setting while preserving the lazy
holey length model.
Keep the fast path narrow so inherited setters, inherited non-writable
properties, and non-extensible arrays still fall back to the generic
semantics. Add regression coverage for those cases alongside the large
holey array stress tests.
Remove Bytecode::compile() and the old create() overloads on
ECMAScriptFunctionObject that accepted C++ AST nodes. These
have no remaining callers now that all compilation goes through
the Rust pipeline.
Also remove the if-constexpr Parse Node branch from
async_block_start, since the Statement template instantiation
was already removed.
Fix transitive include dependencies on Generator.h by adding
explicit includes for headers that were previously pulled in
transitively.
Cache raw data pointers on fixed-length typed array views so asm
GetByValue and PutByValue can use them directly for indexed
element access.
Replace the asm typed-array hot-path
ArrayBuffer/DataBlock/ByteBuffer walk with one cached_data_ptr load.
Remove six unconditional loads, four branches, and the byte_offset
add before the element access, trading them for one
cached_data_ptr null check.
Keep direct C++ typed-array access on IsValidIntegerIndex-based
checks, invalidate cached pointers eagerly when a backing
ArrayBuffer is detached, and add regression coverage for shrink,
regrow, and detach on number and BigInt typed arrays.
Replace the 16-byte Variant<Empty, GC::Ref<Script>, GC::Ref<Module>>
with a simple 8-byte GC::Ptr<Cell> that points to either a Script or
Module (or is null for Empty).
A helper function script_or_module_from_cell() converts back to the
full ScriptOrModule variant when needed (e.g. in
VM::get_active_script_or_module).
Instead of storing a u32 index into a cache vector and looking up the
cache at runtime through a chain of dependent loads (load Executable*,
load vector data pointer, multiply index, add), store the actual cache
pointer as a u64 directly in the instruction stream.
A fixup pass (Executable::fixup_cache_pointers()) runs after Executable
construction in both the Rust and C++ pipelines, walking the bytecode
and replacing each index with the corresponding pointer.
The cache pointer type is encoded in Bytecode.def (e.g.
PropertyLookupCache*, GlobalVariableCache*) so the fixup switch is
auto-generated by the Python Op code generator, making it impossible
to forget updating the fixup when adding new cached instructions.
This eliminates 3-4 dependent loads on every inline cache access in
both the C++ interpreter and the assembly interpreter.
Add a new interpreter that executes bytecode via generated assembly,
written in a custom DSL (asmint.asm) that AsmIntGen compiles to
native x86_64 or aarch64 code.
The interpreter keeps the bytecode program counter and register file
pointer in machine registers for fast access, dispatching opcodes
through a jump table. Hot paths (arithmetic, comparisons, property
access on simple objects) are handled entirely in assembly, with
cold/complex operations calling into C++ helper functions defined
in AsmInterpreter.cpp.
A small build-time tool (gen_asm_offsets) uses offsetof() to emit
struct field offsets as constants consumed by the DSL, ensuring the
assembly stays in sync with C++ struct layouts.
The interpreter is enabled by default on platforms that support it.
The C++ interpreter can be selected via LIBJS_USE_CPP_INTERPRETER=1.
Currently supported platforms:
- Linux/x86_64
- Linux/aarch64
- macOS/x86_64
- macOS/aarch64