Cache raw data pointers on fixed-length typed array views so asm
GetByValue and PutByValue can use them directly for indexed
element access.
Replace the asm typed-array hot-path
ArrayBuffer/DataBlock/ByteBuffer walk with one cached_data_ptr load.
Remove six unconditional loads, four branches, and the byte_offset
add before the element access, trading them for one
cached_data_ptr null check.
Keep direct C++ typed-array access on IsValidIntegerIndex-based
checks, invalidate cached pointers eagerly when a backing
ArrayBuffer is detached, and add regression coverage for shrink,
regrow, and detach on number and BigInt typed arrays.
I mistakenly used ensure_capacity upon first implementing this, leading
to a crash when the requested memory couldn't be allocated. Instead,
we now pass the maxByteLength to create_shared_byte_data_block (which
throws the RangeError for us) and shrink the data block back down to the
proper size.
We treat any mention of [[ArrayBufferByteLengthData]] and related
atomic operations as FIXMEs to be fixed at a later date. We also add the
HostGrowSharedArrayBuffer abstract operation, which will be overridden
by LibWeb to grow shared WebAssembly memories.
If neither block is a Shared Data Block we can use memcpy rather than
copying one byte at a time. Currently, we are using `memcpy`
unconditionally, as Shared Data Blocks are not yet supported in this
method.
The relevant type of ArrayBuffer DataBlock is now a struct containing
both a ByteBuffer* and a size_t size, and not just a ByteBuffer*, with
the size being that of the ByteBuffer. This type of DataBlock is only
used for WebAssembly.Memory (see commit 4fd43a8f96), meaning this
change won't affect any other code. This change is required to pass one
WPT subtest in wasm/jsapi/memory/grow.any.html, since old fixed-length
SharedArrayBuffers after a WebAssembly.Memory growth should keep their
length, while the new buffer after the growth will have the updated
length.
This will allow structured deserialization in LibWeb to create shared
buffers without having to go through CreateSharedByteDataBlock. That
will let us pass in the underlying ByteBuffer, rather than having to
allocate a second buffer via CreateSharedByteDataBlock and memcpy the
data into it.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.