The additional data being passed will be used in an upcoming commit.
Allows splitting the churn of modified function signatures from the
logically meaningful code change.
No behavior change.
Replace individual bool bitfields in Object (m_is_extensible,
m_has_parameter_map, m_has_magical_length_property, etc.) with a
single u8 m_flags field and Flag:: constants.
This consolidates 8 scattered bitfields into one byte with explicit
bit positions, making them easy to access from generated assembly
code at a known offset. It also converts the virtual is_function()
and is_ecmascript_function_object() methods to flag-based checks,
avoiding virtual dispatch for these hot queries.
ProxyObject now explicitly clears the IsFunction flag in its
constructor when wrapping a non-callable target, instead of relying
on a virtual is_function() override.
Remove CodeGenerationError and make all bytecode generation functions
return their results directly instead of wrapping them in
CodeGenerationErrorOr.
For the few remaining sites where codegen encounters an unimplemented
or unexpected AST node, we now use a new emit_todo() helper that emits
a NewTypeError + Throw sequence at compile time (preserving the runtime
behavior) and then switches to a dead basic block so subsequent codegen
for the same function can continue without issue.
This allows us to remove error handling from all callers of the
bytecode compiler, simplifying the code significantly.
Replace the runtime uses of formal_parameters() with pre-computed data:
- m_formal_parameter_count stores the parameter count
- m_parameter_names_for_mapped_arguments stores ordered parameter names
for simple parameter lists (used by create_mapped_arguments_object)
Change create_mapped_arguments_object to take Span<Utf16FlyString>
instead of NonnullRefPtr<FunctionParameters const>.
Remove virtual formal_parameters() from FunctionObject as it is no
longer needed.
Every function call allocates an ExecutionContext with a trailing array
of Values for registers, locals, constants, and arguments. Previously,
the constructor would initialize all slots to js_special_empty_value(),
but constant slots were then immediately overwritten by the interpreter
copying in values from the Executable before execution began.
To eliminate this redundant initialization, we rearrange the layout from
[registers | constants | locals] to [registers | locals | constants].
This groups registers and locals together at the front, allowing us to
initialize only those slots while leaving constant slots uninitialized
until they're populated with their actual values.
This reduces the per-call initialization cost from O(registers + locals
+ constants) to O(registers + locals).
Also tightens up the types involved (size_t -> u32) and adds VERIFYs to
guard against overflow when computing the combined slot counts, and to
ensure the total fits within the 29-bit operand index field.
Instead of storing a list of builtin function objects with the realm,
just move the builtin field from NativeFunction up to FunctionObject.
Now you can ask any FunctionObject for its builtin(), and we no longer
need the get_builtin_value() API.
Fixes 10 test262 tests that were querying the realm builtins at a
bad time.
Regressed in 54b755126c.
This broke fast is<ECMAScriptFunctionObject> and is<NativeFunction>.
By moving them up to Object, we get fast checks for these types again.
Regressed in aec20e032b.
Instead of having ExecutionContext track function names separately,
we give FunctionObject a virtual function that returns an appropriate
name string for use in call stacks.
This reverts commit c14173f651. We
should only annotate the minimum number of symbols that external
consumers actually use, so I am starting from scratch to do that
Instead of letting every [[Call]] implementation allocate an
ExecutionContext, we now make that a responsibility of the caller.
The main point of this exercise is to allow the Call instruction
to write function arguments directly into the callee ExecutionContext
instead of copying them later.
This makes function calls significantly faster:
- 10-20% faster on micro-benchmarks (depending on argument count)
- 4% speedup on Kraken
- 2% speedup on Octane
- 5% speedup on JetStream
This allows us to remove the BoundFunction::m_name field, which we
were initializing with a formatted FlyString on every function binding,
despite never using it for anything.
~2% of the Speedometer 2.1 profile was just repeatedly performing the
shape transitions to add these two properties. We can avoid all that
work by caching a premade shape.
We were doing way too much computation every time an ESFO was
instantiated. This was particularly sad, since the results of these
computations were identical every time!
This patch adds a new SharedFunctionInstanceData object that gets
shared between all instances of an ESFO instantiated from some kind of
AST FunctionNode.
~5% speedup on Speedometer 2.1 :^)
Instead of making a copy of the Vector<FunctionParameter> from the AST
every time we instantiate an ECMAScriptFunctionObject, we now keep the
parameters in a ref-counted FunctionParameters object.
This reduces memory usage, and also allows us to cache the bytecode
executables for default parameter expressions without recompiling them
for every instantiation. :^)
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root