Clean up leftover references to the removed C++ pipeline:
- Remove stale forward declarations from Forward.h (ASTNode,
Parser, Program, FunctionNode, ScopeNode, etc.)
- Delete unused FunctionParsingInsights.h
- Remove dead get_builtin(MemberExpression const&) declaration
from Builtins.h
- Update stale comments referencing ASTCodegen.cpp and
generate_bytecode()
Property lookup cache entries previously used GC::Weak<T> for shape,
prototype, and prototype_chain_validity pointers. Each GC::Weak
requires a ref-counted WeakImpl allocation and an extra indirection
on every access.
Replace these with GC::RawPtr<T> and make Executable a WeakContainer
so the GC can clear stale pointers during sweep via remove_dead_cells.
For static PropertyLookupCache instances (used throughout the runtime
for well-known property lookups), introduce StaticPropertyLookupCache
which registers itself in a global list that also gets swept.
Now that inline cache entries use GC::RawPtr instead of GC::Weak,
we can compare shape/prototype pointers directly without going
through the WeakImpl indirection. This removes one dependent load
from each IC check in GetById, PutById, GetLength, GetGlobal, and
SetGlobal handlers.
AsyncIteratorClose is now fully inlined as bytecode in ASTCodegen.cpp,
using the Await bytecode op to yield naturally. The C++ implementation
used synchronous await() which spins the event loop, violating
assertions when execution contexts are on the stack.
With this change, `GetIterator` no longer GC-allocates an
`IteratorRecord`. Instead, it stores the iterator record fields in
bytecode registers. This avoids per-iteration allocations in patterns
like: `for (let [x] of array) {}`.
`IteratorRecord` now inherits from `IteratorRecordImpl`, which holds the
iteration state. This allows the existing iteration helpers
(`iterator_next()`, `iterator_step()`, etc.) operate on both the
GC-allocated and the register-backed forms.
Microbenchmarks:
1.1x array-destructuring-assignment-rest.js
1.226x array-destructuring-assignment.js
We can use caching in a million more places. This is just me running JS
benchmarks and looking at which get() call sites were hot and putting
caches there.
Lots of nice speedups all over the place, some examples:
1.19x speedup on Octane/raytrace.js
1.13x speedup on Octane/earley-boyer.js
1.12x speedup on Kraken/ai-astar.js
1.10x speedup on Octane/box2d.js
1.08x speedup on Octane/gbemu.js
1.05x speedup on Octane/regexp.js
Before this change each built-in iterator object has a boolean
`m_next_method_was_redefined`. If user code later changed the iterator’s
prototype (e.g. `Object.setPrototypeOf()`), we still believed the
built-in fast-path was safe and skipped the user supplied override,
producing wrong results.
With this change
`BuiltinIterator::as_builtin_iterator_if_next_is_not_redefined()` looks
up the current `next` property and verifies that it is still the
built-in native function.
We already have fast path for built-in iterators that skips `next()`
lookup and iteration result object allocation applied for `for..of` and
`for..in` loops. This change extends it to `iterator_step()` to cover
`Array.from()`, `[...arr]` and many other cases.
Makes following function go 2.35x faster on my computer:
```js
(function f() {
let arr = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
for (let i = 0; i < 1000000; i++) {
let [a, ...rest] = arr;
}
})();
```
81b6a11 regressed correctness by always bypassing the `next()` method
resolution for built-in iterators, causing incorrect behavior when
`next()` was redefined on built-in prototypes. This change fixes the
issue by storing a flag on built-in prototypes indicating whether
`next()` has ever been redefined.
"return" method is not defined on any of builtin iterators, so we could
skip it, avoiding method lookup.
I measured 10% improvement in array-destructuring-assignment.js micro
benchmark with this change.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.