When the two component percentages of color-mix() sum
to less than 100%, the remainder is used as an alpha multiplier applied
to the interpolated result's alpha. Previously, this was only applied
in the runtime `to_color()` path, not when computing the absolutized
value used by `getComputedStyle()`.
Switch both paths to use `perform_color_interpolation()` directly so the
alpha multiplier can be applied to the interpolated components before
they are converted to a style value.
- These should be Percentage tokens, not Dimensions.
- The `unit_name` is "percent", so the serialization also came out wrong
as e.g. `10percent` instead of `10%`.
This was a pretty straightforward change of storing registered counter
styles on the relevant `StyleScope`s and resolving by following the
process to dereference a global tree-scoped name, the only things of
note are:
- We only define predefined counter styles (e.g. decimal) on the
document's scope (since otherwise overrides in outer scopes would
themselves be overriden).
- When registering counter styles we don't have the full list of
extendable styles so we defer fallback to "decimal" for undefined
styles until `CounterStyle::from_counter_style_definition`.
The HTML sizes algorithm does not use full media queries. It evaluates
a restricted media-condition grammar and then parses the selected
source size value as a length.
Teach the parser to follow that split more closely: treat sizes
conditions as two-valued booleans, validate MQ5 <general-enclosed>
contents more strictly, accept calc(0) for media feature values, and
reject only source-size math results that are negative or non-finite.
The imported sizes parsing tests then progress from 140/171 to
171/171 in all four cases.
ShadowStyleValue was not absolutizing its color component, which meant
that complex color values like `color-mix()` would retain unresolved
state. This caused a null pointer dereference when `color-mix()` with
omitted percentages was used as a shadow color. We now absolutize the
color component, avoiding this crash.
There was only one place that we weren't passing this where we could
have ASFs so let's just handle that there and explicitly mark the others
as having no ASFs to avoid unnecessary work.
No functional changes
`accent-color` is the only user of the fallback functionality of
`color_or_fallback`, by handling this explicitly we can remove that
fallback functionality in a later commit.
Also includes a couple of improvements for `accent-color` specifically:
- We don't set it in `ComputedValues` twice.
- `ComputedProperties::accent_color` returns a non-optional value
(since we always have one)
- `ComputedProperties::accent_color` takes a `ColorResolutionContext`
instead of generating one itself from a `LayoutNode`, this will allow
us to reuse shared resolution contexts in the future
Both Chromium and Gecko delay the document's load event for CSS image
resource requests (background-image, mask-image, etc). We now start
fetching CSS image resources as soon as their stylesheet is associated
with a document, rather than deferring until layout. This is done by
collecting ImageStyleValues during stylesheet parsing and initiating
their fetches when the stylesheet is added to the document.
Fixes#3448
Implement support for the 'round' radii in 'clip-path: inset()'
by resolving and normalizing corner radii and generating a path
with elliptical arcs.
Add a screenshot test.
See previous commit for details
We now support parsing of `display-p3-linear` (although it just falls
back to using Oklab since Skia doesn't support it)
Previously we had two implementations for parsing
`<color-interpolation-method>`, one for gradients and one for
`color-mix()` - this commit adds another which will unify the existing
ones in following commits.
This implementation has a couple of advantages over the existing ones:
- It is simpler in that it uses global CSS enums and their helper
functions
- It is spec compliant (unlike the `color-mix()` one which allows
arbitrary idents)
- It parses as a `StyleValue` which will be required once we support
`<custom-color-space>` since that can be an `ident()` which isn't
resolvable at parse time
Replace per-node heap-allocated AtomicRefCounted
AccumulatedVisualContext objects with a single contiguous Vector inside
AccumulatedVisualContextTree. All nodes for a frame are now stored in
one allocation, using type-safe VisualContextIndex instead of RefPtr
pointers.
This reduces allocation churn, improves cache locality, and opens the
door for future snapshotting of visual context state — similar to how
scroll offsets are snapshotted today.
While all parsed argument grammars can be represented as
`Vector<Vector<ComponentValue>>`, we can save some redundant work by
storing them in their argument-grammar-parsed format.
Note that for all currently implemented ASFs this is actually
`Vector<Vector<ComponentValue>>` and thus this change will only be
relevant for ASFs we haven't implemented yet
When CSSRule.cssText is accessed, shorthands are recomposed from
individual longhand declarations. For coordinating-list shorthands, the
`serialize()` function always assumed that each sub-property was a
value list. This caused a crash for longhands containing `var()`. We
now fall back to serializing properties individually if any sub
property contains `var()`. This matches the behavior of other engines.
Cache the display list commands produced by each PaintableBox's paint()
on a per-phase basis. On subsequent display list rebuilds, if a
paintable's cache is still valid, replay the recorded commands directly
— skipping paint() and all the property resolution it entails.
Besides saving time on property resolution, this also enables Skia to
reuse path tessellation results across frames — e.g. border paths are
preserved in the cache and don't need to be re-tessellated on every
repaint.
Previously we just passed around a reference to the `CounterStyle`
stored on `Document::registered_counter_styles` but this won't be
possible for anonymous counter styles (i.e. those created by the
`<symbols()>` function)
We have a common pattern of creating a `WeakPtr<T>` from a reference and
passing that into a lambda, to then take the strong ref when the lambda
is executed. Add `weak_callback(Weakable, lambda)` that returns a lambda
that only invokes the callback if a strong ref exists, and passes it as
the first argument.
Stop converting between CSS and device pixels as part of rendering - the
display list should be as simple as possible, so convert to DevicePixels
once when constructing the display list.