The spec text has also changed since we implemented it, but moving when
we collapse the range is the only actual behaviour change.
Corresponds to:
9363c6ddac
This corresponds with the editorial change to the HTML standard
introducing the parsing mode enum of:
01c45cede
And a follow up normative change of:
508706c80
Making fragment parsing derive its scripting mode from the context
document.
Rename Document::set_needs_display() to set_needs_repaint() and make it
private. External callers must now go through Node/Paintable which
route the request to the document internally.
Fix one existing misuse in AnimationEffect that was calling
document-level set_needs_display() instead of routing through the
target element's paintable.
This is preparation for per-paintable display list command caching:
repaint requests must go through specific paintables so their cached
command lists can be invalidated.
Add unsafe_layout_node(), unsafe_paintable(), and unsafe_paintable_box()
accessors that skip layout-staleness verification. These are for use in
contexts where accessing layout/paintable data is legitimate despite
layout not being up to date: tree construction, style recalculation,
painting, animation interpolation, DOM mutation, and invalidation
propagation.
Also add wrapper APIs on Node to centralize common patterns:
- set_needs_display() wraps if (unsafe_paintable()) ...set_needs_display
- set_needs_paint_only_properties_update() wraps similar
- set_needs_layout_update() wraps if (unsafe_layout_node()) ...
And add Document::layout_is_up_to_date() which checks whether layout
tree update flags are all clear.
Remove 11 heavy includes from Document.h that were only needed for
pointer/reference types (already forward-declared in Forward.h), and
extract the nested ViewportClient interface to a standalone header.
This reduces Document.h's recompilation cascade from ~1228 files to
~717 files (42% reduction). Headers like BrowsingContext.h that were
previously transitively included see even larger improvements (from
~1228 down to ~73 dependents).
Add a clang plugin check that flags GC::Cell subclasses (and their
base classes within the Cell hierarchy) that have destructors with
non-trivial bodies. Such logic should use Cell::finalize() instead.
Add GC_ALLOW_CELL_DESTRUCTOR annotation macro for opting out in
exceptional cases (currently only JS::Object).
This prevents us from accidentally adding code in destructors that
runs after something we're pointing to may have been destroyed.
(This could become a problem when the garbage collector sweeps
objects in an unfortunate order.)
This new check uncovered a handful of bugs which are then also fixed
in this commit. :^)
Instead of calculating the cursor rect separately, reuse
PaintableFragment::range_rect() and check for the selection state of
'None' where appropriate.
If we programmatically set a selection in an editable element during
document load, we failed to start the cursor blink cycle timer. The
cursor blink logic already takes care of us not having the paintable
yet, so start it unconditionally.
For contenteditable `Selection` in collapsed state represents cursor
position, so whenever it's update, we should also reset the blink timer.
Fixes bug on Discord when cursor is blinking while it is being moved by
pressing arrow keys.
This change fixes at least two issues:
- `update_associated_selection()` is responsible for selectionchange
dispatch, and we were incorrectly dispatching this event on ranges
that were not associated with a selection.
- `Range::get_client_rects()` was using `update_associated_selection()`
to refresh the selection state in the paintable tree for the current
range, but since a range might not be associated with a selection,
this could make the painted selection reflect the state of an
arbitrary range instead of the actual selection range.
Fixes a bug on Discord where any text typed into the message input would
get selected.
Our Ranges should maintain the invariant that their offsets are always
within range of 0..length (inclusive) of their respective containers.
Note that we cannot maintain this in AbstractRange, which is the base
for StaticRange and can still have invalid offsets.
We were calling into `Range::set_start_or_end()` indirectly through
`::set_start()` and `::set_end()`, but that algorithm only calls for an
invocation whenever the start or end of a range needs to be set to a
boundary point. If an algorithm step calls for setting the node or
offset, we should directly modify the range.
The problem with calling into `::set_start_or_end()` is that this
algorithm potentially modifies _both_ the start and end of the range,
but algorithms trying to update a range's start or end often have
explicit steps to take both the start and end into account and end up
overcompensating for the start or end offset resulting in an invalid
range (e.g. with an end offset beyond a node's length).
This makes updating a range's start/end a bit more efficient and removes
a piece of ad-hoc code in CharacterData needed to make it work before.
Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.
Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.
This knocks off a ~1% profile item on Speedometer 3.
Instead of bothering the GC heap with a bunch of DOMRect allocations,
we can just pass around CSSPixelRect internally in many cases.
Before this change, we were generating so much DOMRect garbage that
we had to do a garbage collection *every frame* on the Immich demo.
This was due to the large number of intersection observers checked.
We still need to relax way more when idle, but for comparison, before
this change, when doing nothing for 10 seconds on Immich, we'd spend
2.5 seconds updating intersection observers. After this change, we now
spend 600 ms.
The existing `::unite_horizontally()` and `::unite_vertically()` tests
did not properly test the edge cases where left/top in the Rect were
updated, so they get re-arranged a bit.
This accurately reflects the spec it's implementing. This algorithm is
used in 5 spots in the spec but the old buggy behavior was never
triggered:
* In both ::extract() and ::clone_the_contents(), invocations to this
method are guarded by a check to see if the start node is the
inclusive ancestor of the end node, or vice versa - effectively
resulting in the inequality checks to be accidentally correct.
* In ::surround_contents(), we forego the usage of this algorithm as
stated in the spec, and instead use a correct and more optimized
version that simply compares the start and end nodes.
A lot of words to say: no functional changes :^)
Previously, it was assumed that nodes must share the same root, prior
to the calculation of their relative boundary point positions. This is
no longer the case, since `Selection.setBaseAndExtent()` now accepts
anchor and focus nodes that may be in different shadow trees.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.