Previously, iframes were rasterized synchronously as nested display
lists inside their parent's display list: the parent's paint walk called
record_display_list() on each hosted iframe document and emitted a
PaintNestedDisplayList command that the player would recurse into. Only
the top-level traversable's RenderingThread was ever active, even though
every Navigable already owned one.
The motivation for splitting this apart:
- Work in the outer document no longer has to be re-recorded when only
an iframe changes. The parent's cached display list now references the
iframe's rasterized output live via an ExternalContentSource, so an
iframe invalidation just needs the parent's display list replayed, not
re-recorded.
- Each iframe now has a self-contained rasterization pipeline, which is
prep work for moving iframes into separate sandboxed processes.
WebContent process keeps session history entries for pages we have
navigated away from. Before this change, those entries could prevent GC
objects (e.g. PolicyContainer and its CSP PolicyList) from being
collected, since the GC-allocated SHE/DocumentState held live GC::Ref
pointers into the heap.
By making both classes RefCounted and storing SerializedPolicyContainer
instead of a live PolicyContainer, history entries no longer keep alive
any GC objects. This eliminates the leak and is also a step toward
moving the session history entry tree to the UI process.
Now that Navigable directly owns its active document (m_active_document)
we can have Navigable maintain a back-pointer on Document instead of
using the old cache-with-validation pattern that fell back to a linear
scan of all navigables via navigable_with_active_document().
Previously, the active document's lifecycle was bound to
SessionHistoryEntry via DocumentState. The ownership chain was:
Navigable → SessionHistoryEntry → DocumentState → Document
This made it impossible to move SessionHistoryEntry to the UI process
(which cannot own DOM::Document). This commit decouples the two by
giving Navigable a direct m_active_document field that serves as the
authoritative source for active_document().
- Navigable owns m_active_document directly; active_document() reads
from it instead of going through the active session history entry.
- DocumentState no longer holds a Document pointer. Instead, it stores
a document_id for "same document?" checks. Same-document navigations
share a DocumentState and thus the same document_id, while
cross-document navigations create a new DocumentState with a new ID.
- A pending_document parameter is threaded through
finalize_a_cross_document_navigation → apply_the_push_or_replace →
apply_the_history_step so the newly created document reaches
activation without being stored on DocumentState.
- For traversal, the population output delivers the document.
A resolved_document is computed per continuation from either the
pending document, the population output, or the current active
document (for same-document traversals).
Replace the blocking spin_processing_tasks_with_source_until calls
in apply_the_history_step_after_unload_check() with an event-driven
ApplyHistoryStepState GC cell that tracks 5 phases, following the
same pattern used by CheckUnloadingCanceledState.
Key changes:
- Introduce ApplyHistoryStepState with phases:
WaitingForDocumentPopulation, ProcessingContinuations,
WaitingForChangeJobCompletion, WaitingForNonChangingJobs and Completed
- Add on_complete callbacks to apply_the_push_or_replace_history_step,
finalize_a_same_document_navigation,
finalize_a_cross_document_navigation, and
update_for_navigable_creation_or_destruction
- Remove spin_until from Document::open()
- Use null-document tasks for non-changing navigable updates and
document unload/destroy to avoid stuck tasks when documents become
non-fully-active
- Defer completely_finish_loading when document has no navigable yet,
and re-trigger post-load steps in activate_history_entry for documents
that completed loading before activation
Co-Authored-By: Shannon Booth <shannon@serenityos.org>
HTMLParser::the_end() had three spin_until calls that blocked the event
loop: step 5 (deferred scripts), step 7 (ASAP scripts), and step 8
(load event delay). This replaces them with an HTMLParserEndState state
machine that progresses asynchronously via callbacks.
The state machine has three phases matching the three spin_until calls:
- WaitingForDeferredScripts: loops executing ready deferred scripts
- WaitingForASAPScripts: waits for ASAP script lists to empty
- WaitingForLoadEventDelay: waits for nothing to delay the load event
Notification triggers re-evaluate the state machine when conditions
change: HTMLScriptElement::mark_as_ready, stylesheet unblocking in
StyleElementBase/HTMLLinkElement, did_stop_being_active_document, and
DocumentLoadEventDelayer decrements. NavigableContainer state changes
(session history readiness, content navigable cleared, lazy load flag)
also trigger re-evaluation of the load event delay check.
Key design decisions and why:
1. Microtask checkpoint in schedule_progress_check(): The old spin_until
called perform_a_microtask_checkpoint() before checking conditions.
This is critical because HTMLImageElement::update_the_image_data step
8 queues a microtask that creates the DocumentLoadEventDelayer.
Without the checkpoint, check_progress() would see zero delayers and
complete before images start delaying the load event.
2. deferred_invoke in schedule_progress_check():
I tried Core::Timer (0ms), queue_global_task, and synchronous calls.
Timers caused non-deterministic ordering with the HTML event loop's
task processing timer, leading to image layout tests failing (wrong
subtest pass/fail patterns). Synchronous calls fired too early during
image load processing before dimensions were set, causing 0-height
images in layout tests. queue_global_task had task ordering issues
with the session history traversal queue. deferred_invoke runs after
the current callback returns but within the same event loop pump,
giving the right balance.
3. Navigation load event guard (m_navigation_load_event_guard): During
cross-document navigation, finalize_a_cross_document_navigation step
2 calls set_delaying_load_events(false) before the session history
traversal activates the new document. This creates a transient state
where the parent's load event delay check sees the about:blank (which
has ready_for_post_load_tasks=true) as the active document and
completes prematurely.
With apply_to() now self-contained (carrying its own replacement
DocumentState rather than reading from the live entry), the clone at
the traversal call site is no longer needed.
The clone previously served two purposes:
1. Input snapshot: freeze entry fields before deferred population.
Now solved by changing populate_session_history_entry_document() to
take explicit input parameters, snapshotted before the
deferred_invoke.
2. Output isolation: absorb apply_to() and post-population adjustments
without mutating the live entry during unload. Now solved by storing
the PopulateSessionHistoryEntryDocumentOutput on the continuation
state and deferring all mutations (including the origin-based
classic_history_api_state reset and navigable_target_name clear)
to after_potential_unload.
The post-population adjustments run unconditionally in
after_potential_unload, covering both the population path and the
non-population path (e.g. traversal to an already-populated error
entry).
Previously, populate_session_history_entry_document() took a
SessionHistoryEntry as both input and output — reading URL and
document_state fields while also mutating the entry across a chain of
async functions. This made it very hard to reason about data flow.
Refactor the internal helpers
(create_navigation_params_from_a_srcdoc_resource,
create_navigation_params_by_fetching, NavigationParamsFetchStateHolder,
perform_navigation_params_fetch) to take individual field values instead
of reading from the entry, and accumulate redirect mutations on the
state holder rather than writing them to the entry immediately.
Introduce PopulateSessionHistoryEntryDocumentOutput, a GC cell that
collects all mutations (document, redirect URL, classic history API
state, replacement document state, resource cleared flag, and
finalization data). The completion_steps callback now receives this
output object (or nullptr on cancellation), and callers apply it to the
entry via apply_to().
The replacement DocumentState for the redirect path is built eagerly at
redirect time from values captured on the state holder, making
apply_to() fully self-contained — it never reads from the target entry's
live document_state. This is important for the traversal path where the
entry may be mutated during unload (e.g. window.name writes
navigable_target_name through the active session history entry).
Replace the Window::scroll_by(0, 0) call at the end of
Document::update_layout() with a dedicated
Navigable::clamp_viewport_scroll_offset() that directly clamps the
viewport scroll offset to valid bounds.
The old approach re-entered layout from within layout, since scroll_by()
would trigger another layout update. The new approach is called from the
event loop's rendering steps, after layout is complete.
The set_viewport_size and set_device_pixel_ratio IPC messages were sent
separately, potentially causing a race condition when the DPR changes
(e.g. moving a window between screens): the DPR message would arrive
and use a stale viewport size, computing a temporarily wrong CSS
viewport. Combine both into a single set_viewport IPC that updates the
device viewport size and DPR together.
If our UI informed the page of a DPI change, we would store the new
device pixel ratio and leave it at that. It would take a layout/style
update (e.g. by clicking the page) to actually render the page using the
new DPI. This is very visible on macOS when moving the Ladybird window
from a 1x resolution monitor to a HiDPI 2x monitor.
We now instantly update the backing stores and mark media queries for
reevaluation. Moving the Ladybird window on macOS now immediately
updates the page when dragging it to a HiDPI monitor.
In preparation for handling input events on the rendering thread, move
backpressure management to RenderingThread. The rendering thread needs
to manage this independently without querying the main thread.
Previously, the main thread would block when the UI process hadn't yet
released the backing surface. Now, the main thread can continue
producing display lists while the UI process is busy, allowing more work
to happen in parallel. When rasterization is slow and display lists are
produced faster than they can be consumed, presentation requests are
naturally coalesced using a flag-based approach -
multiple present_frame() calls simply update the pending state,
resulting in a single rasterization with the latest display list.
This change prepares for a future where the rendering thread handles
input events directly, allowing it to trigger repainting without
waiting for the main thread. To support this, the compositor needs to
own the display list, scroll state, and backing stores rather than
receiving them per-frame from the main thread.
A version of this was added in a610639119
and reverted in 70671b4c11. The bugs
there (confusing scroll-to-position and scroll-by-delta, and not having
an execution context in some cases) have been fixed in this version.
A lot of our scrolling code is quite old, and doesn't match the spec,
but does use some similar names. This is quite confusing. In particular
`perform_scroll_of_viewport()` is not the same as the spec algorithm.
That algorithm is actually almost implemented in
`scroll_viewport_by_delta()`.
To clarify things, this commit makes a few changes:
- Rename perform_scroll_of_viewport() to
perform_scroll_of_viewport_scrolling_box(). This is a better match
for how we use this method, even if it's not actually a match for the
algorithm. (:yakbait:)
- Move `scroll_viewport_by_delta()`'s code into a new
`perform_a_scroll_of_the_viewport()` method, and make it take a
position like it should. `scroll_viewport_by_delta()` now calls it
with a calculated position.
I've avoided reusing the original `perform_scroll_of_viewport()` name to
avoid accidents.
Fixes crashing introduced in a610639 when `scroll_viewport_by_delta()`
is called from `EventHandler::handle_mousewheel()` and there's no
running execution context to grab current realm from to allocate a
promise.
If multiple cross-document navigations are queued on
SessionHistoryTraversalQueue, running the next entry before the current
document load is finished may result in a deadlock. If the new document
has a navigable element of its own, it will append steps to SHTQ and
hang in nested spin_until.
This change uses promises to ensure that the current document loads
before the next entry is executed.
Fixes timeouts in the imported tests.
Co-authored-by: Sam Atkins <sam@ladybird.org>
NavigationObserver register itself in Navigable from constructor and
unregister itself from `finalize()`. The problem is that `finalize()`
won't be invoked for as long as NavigationObserver is visited by
Navigable, leading to GC leaks.
Implements spec algorithm for viewport scrolling that first checks if
it's possible to use delta to move the visual viewport before falling
back to scrolling the layout viewport. This is a part of pinch-to-zoom
support.
Partly corresponds to 80ebad5fbf
This is mostly to handle null source_documents, which is something that
needs more work elsewhere. The spec change above is about the deferred
fetch quota.
Recently, we moved the backing store manager into Navigable, which means
we now try to allocate a backing store for all navigables, including
those corresponding to SVG image documents. This change disables that
behavior for all navigables except top-level non-SVG traversables,
because otherwise it causes issues when we stop repainting: the browser
process was notified about an allocated backing stores that does not
correspond to the page, and then all subsequent repaints are ignored
until the window is resized.
Now, when Skia backend context is available by the time backing stores
are allocated, there is no need to have a separate BackingStore class.
This allows us to get rid of BackingStore -> PaintingSurface cache.
Making navigables responsible for backing store allocation will allow us
to have separate backing stores for iframes and run paint updates for
them independently, which is a step toward isolating them into separate
processes.
Another nice side effect is that now Skia backend context is ready by
the time backing stores are allocated, so we will be able to get rid of
BackingStore class in the upcoming changes and allocate PaintingSurface
directly.
All other viewport-related dimensions are referenced to by 'viewport',
so let's rename the member that stores the viewport size to prevent
further confusion.
This is very clearly a very dangerous API to have, and was causing
a crash on Linux as a result of a stack use-after-free when visiting
https://www.index.hr/.
Fixes#3901
Previously, all `GC::Cell` derived classes were Weakable. Marking only
those classes that require this functionality as Weakable allows us to
reduce the memory footprint of some frequently used classes.
This change fixes a bug that can be reproduced with the following steps:
```js
const iframe = document.createElement("iframe");
document.body.appendChild(iframe);
iframe.contentWindow.location.href = ("http://localhost:8080/demo.html");
```
These steps are executed in the following order:
1. Create iframe and schedule session history traversal task that adds
session history entry for the iframe.
2. Generate navigation id for scheduled navigation to
`http://localhost:8080/demo.html`.
3. Execute the scheduled session history traversal task, which adds
session history entry for the iframe.
4. Ooops, navigation to `http://localhost:8080/demo.html` is aborted
because addings SHE for the iframe resets the navigation id.
This change fixes this by delaying all navigations until SHE for a
navigable is created.
This reduces the number of `.cpp` files that need to be recompiled when
one of the below header files changes as follows:
Painting/Command.h: 1030 -> 61
Painting/DisplayList.h: 1030 -> 60
Painting/DisplayListRecorder.h: 557 -> 59