IntersectionObserver updates already iterate over each observer and its
observation targets. We then looked the same target and observer pair up
again through Element's registered observer list just to read and write
previousThresholdIndex and previousIsIntersecting.
Store that mutable state with the observer-side observation target
instead. The element-side list now only keeps strong observer
references for lifetime management and unobserve/disconnect.
This deviates from the spec's storage model, so document the difference
next to the preserved spec comments.
Pre-compute per-observer values (root node, root paintable, root
bounds, is_implicit_root, root_is_element) once before the per-target
loop instead of recomputing them for each target.
Add intersection_root_node() which returns GC::Ref<DOM::Node> without
creating GC::Root wrappers. Previously, intersection_root() was called
multiple times per target (in the skip condition check, in
compute_intersection, and again in root_intersection_rectangle inside
compute_intersection), each call creating GC::Root objects that require
heap allocation via new RootImpl.
Pass the pre-computed root bounds and root paintable into
compute_intersection instead of having it call
root_intersection_rectangle() and intersection_root() internally.
For an observer watching N targets, this eliminates roughly 4N heap
allocations per frame.
Per the spec, the observer's [[scrollMargin]] should be applied to
each scroll container's scrollport when walking the containing block
chain. This expands the effective clip rect, allowing targets to be
detected as intersecting before they actually enter the visible area
of the scroll container.
Add a scroll_margin_values() accessor to IntersectionObserver so the
raw LengthPercentage values can be used during intersection computation.
The scroll margin is applied by inflating the scroll container's
padding box rect before clipping the intersection rect against it.
Remove unused/redundant includes from Element.h:
- AK/IterationDecision.h (redundant)
- ARIA/AttributeNames.h (redundant via ARIAMixin.h)
- CSS/CascadedProperties.h (redundant via PseudoElement.h)
- CSS/StylePropertyMapReadOnly.h (pointer types only)
- HTML/LazyLoadingElement.h (unused in header)
Extract IntersectionObserverRegistration struct from
IntersectionObserver.h into its own lightweight header.
This breaks the heavy transitive include chain through
IntersectionObserverEntry.h and Geometry/DOMRect.h that
was pulled into every file including Element.h.
Indirect recompilation impact reductions:
- IntersectionObserver.h: ~1387 -> ~27 files
- LazyLoadingElement.h: ~1387 -> ~1002 files
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root