Introduce Document::update_layout_if_needed_for_node() which only calls
update_layout() when the node is connected. Use it at all call sites
that query layout metrics (offsets, client dimensions, image size, SVG
bounding box, etc.) so disconnected elements no longer trigger an
unnecessary layout.
Add unsafe_layout_node(), unsafe_paintable(), and unsafe_paintable_box()
accessors that skip layout-staleness verification. These are for use in
contexts where accessing layout/paintable data is legitimate despite
layout not being up to date: tree construction, style recalculation,
painting, animation interpolation, DOM mutation, and invalidation
propagation.
Also add wrapper APIs on Node to centralize common patterns:
- set_needs_display() wraps if (unsafe_paintable()) ...set_needs_display
- set_needs_paint_only_properties_update() wraps similar
- set_needs_layout_update() wraps if (unsafe_layout_node()) ...
And add Document::layout_is_up_to_date() which checks whether layout
tree update flags are all clear.
This is already fully absolutized as part of the computation process so
we can resolve it in `ComputedProperties::stroke_dasharray` instead of
persisting it as a `NumberOrCalculated`
Remove unused/redundant includes from Element.h:
- AK/IterationDecision.h (redundant)
- ARIA/AttributeNames.h (redundant via ARIAMixin.h)
- CSS/CascadedProperties.h (redundant via PseudoElement.h)
- CSS/StylePropertyMapReadOnly.h (pointer types only)
- HTML/LazyLoadingElement.h (unused in header)
Extract IntersectionObserverRegistration struct from
IntersectionObserver.h into its own lightweight header.
This breaks the heavy transitive include chain through
IntersectionObserverEntry.h and Geometry/DOMRect.h that
was pulled into every file including Element.h.
Indirect recompilation impact reductions:
- IntersectionObserver.h: ~1387 -> ~27 files
- LazyLoadingElement.h: ~1387 -> ~1002 files
This reduces the recompilation cascade when Document.h is modified,
cutting off the transitive path through ~30 SVG element headers.
Move the inline try_resolve_url_to() template body in
SVGGraphicsElement.h to a non-template helper in the .cpp file to
avoid needing Document.h and ShadowRoot.h in the header.
Add explicit includes to files that relied on the transitive dependency.
The SVG `transform` attribute is stored on the DOM element and read
directly during layout by
`SVGFormattingContext::layout_graphics_element()`. Since changing the
transform doesn't affect which DOM nodes produce layout boxes or how
they're structured, we only need to re-run layout on the existing tree
instead of rebuild it from scratch.
Every user of this actually wants an ancestor in the flat tree - taking
things like `<slot>` into account. So rename it and adjust its behavior
to use that.
No observable behavior change — this is a refactoring of how SVG
transforms are computed for mask and clip content.
Previously, SVGGraphicsElement::get_transform() computed accumulated
transforms by walking the DOM tree. This didn't work correctly for masks
and clips because their DOM structure differs from layout: in the DOM,
mask/clip elements are siblings or ancestors of their targets, but in
the layout tree they become children of the target element. Walking the
DOM tree caused transforms from the target's ancestors to incorrectly
leak into mask/clip content.
The fix walks the layout tree instead of the DOM tree, which means
transform computation must happen during layout (where we have access to
the layout tree structure) rather than on-demand from the DOM element.
This moves the logic to SVGFormattingContext and removes get_transform()
since it can no longer serve its purpose — the DOM element only provides
element_transform() for its own transform now.
During layout, we walk up the layout tree and stop at mask/clip
boundaries, ensuring mask/clip content stays in its own coordinate
space. The target's accumulated transform is applied separately at paint
time.
We simplify these at style computation time so there is no need to
maintain them as {Number|Length}OrCalculated
Reduces the time spent in `Length::ResolutionContext::for_layout_node`
from 3.3% to 0.4% when loading
https://en.wikipedia.org/wiki/2023_in_American_television
The spec defines a generic list interfaces that we can reuse. Currently
we only have SVGTransformList, but we will need this to add
SVGNumberList as well.
Per SVG2 spec (§ Geometry Properties: getBBox), getBBox() must throw
InvalidStateError if the element is not rendered and its geometry cannot
be computed. Previously we would crash on null paintables; now we throw
with a clear error instead.
Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.
Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.
This knocks off a ~1% profile item on Speedometer 3.
Before this change, an element masked with 'mask-image: url(...)' would
show the mask, but 'mask: url(...)' would not. On e.g. dialogic.nl it
would show white boxes instead of the actual images in the top
navigation bar. We still do not support many of the other mask
properties, but with this change at least the masks show up in both
cases.
This is not really a context, but more of a set of parameters for
creating a Parser. So, treat it as such: Rename it to ParsingParams,
and store its values and methods directly in the Parser instead of
keeping the ParsingContext around.
This has a nice side-effect of not including DOM/Document.h everywhere
that needs a Parser.
To be properly compatible with calc(), the resolved() methods all need:
- A length resolution context
- To return an Optional, as the calculation might not be resolvable
A bonus of this is that we can get rid of the overloads of `resolved()`
as they now all behave the same way.
A downside is a scattering of `value_or()` wherever these are used. It
might be the case that all unresolvable calculations have been rejected
before this point, but I'm not confident, and so I'll leave it like
this for now.
Many times, attribute mutation doesn't necessitate a full style
invalidation on the element. However, the conditions are pretty
elaborate, so this first version has a lot of false positives.
We only need to invalidate style when any of these things apply:
1. The change may affect the match state of a selector somewhere.
2. The change may affect presentational hints applied to the element.
For (1) in this first version, we have a fixed list of attribute names
that may affect selectors. We also collect all names referenced by
attribute selectors anywhere in the document.
For (2), we add a new Element::is_presentational_hint() virtual that
tells us whether a given attribute name is a presentational hint.
This drastically reduces style work on many websites. As an example,
https://cnn.com/ is once again browseable.
Before this change, StyleComputer would essentially take a DOM element,
find all the CSS rules that apply to it, and resolve the computed value
for each CSS property for that element.
This worked great, but it meant we had to do all the work of selector
matching and cascading every time.
To enable new optimizations, this change introduces a break in the
middle of this process where we've produced a "CascadedProperties".
This object contains the result of the cascade, before we've begun
turning cascaded values into computed values.
The cascaded properties are now stored with each element, which will
later allow us to do partial updates without re-running the full
StyleComputer machine. This will be particularly valuable for
re-implementing CSS inheritance, which is extremely heavy today.
Note that CSS animations and CSS transitions operate entirely on the
computed values, even though the cascade order would have you believe
they happen earlier. I'm not confident we have the right architecture
for this, but that's a separate issue.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
We currently have 2 virtual methods to inform DOM::Element subclasses
when an attribute has changed, one of which is spec-compliant. This
patch removes the non-compliant variant.
LibWeb keeps growing and the Web namespace is filling up fast.
Let's put DOM stuff into Web::DOM, just like we already started doing
with SVG stuff in Web::SVG.