By caching the SkImage that is reused across repaints, we allow Skia t
optimize GPU texture caching.
ImmutableBitmap is chosen to own the SkImage because it guarantees that
the underlying pixels cannot be modified. This is not the case for
Gfx::Bitmap, where invalidating the SkImage would be challenging since
it exposes pointers to underlying data through methods like scanline().
Before this change, we used Gfx::Bitmap to represent both decoded
images that are not going to be mutated and bitmaps corresponding
to canvases that could be mutated.
This change introduces a wrapper for bitmaps that are not going to be
mutated, so the painter could do caching: texture caching in the case
of GPU painter and potentially scaled bitmap caching in the case of CPU
painter.