There are a couple of remaining RFC 9111 methods in LibWeb's Fetch, but
these are currently directly tied to the way we store GC-allocated HTTP
response objects. So de-coupling that is left as a future exercise.
The spec declares these as a byte sequence, which we then implemented as
a ByteBuffer. This has become pretty awkward to deal with, as evidenced
by the plethora of `MUST(ByteBuffer::copy(...))` and `.bytes()` calls
everywhere inside Fetch. We would then treat the bytes as a string
anyways by wrapping them in StringView everywhere.
We now store these as a ByteString. This is more comfortable to deal
with, and we no longer need to continually copy underlying storage (as
ByteString is ref-counted).
This work is largely preparatory for an upcoming HTTP header refactor.
This flag defaults to false for new Documents, such as the one created
here for use by template elements' contents. Without setting it to
true, nothing inside a template can have a declarative shadow dom.
As noted, this appears to be a spec issue. I am not convinced that this
is the correct fix, but it is simple and does solve the issue without
any apparent regressions.
The implementation here is a ad-hoc, but there's no clear spec for
exactly how to handle "critical subresources" blocking rendering.
For now, this is overly conservative but fixes ugly FOUC on some
websites like https://hey.com/
Before this change, we've been maintaining various StyleComputer caches
at the document level.
This made sense for old-school documents without shadow trees, since
all the style information was document-wide anyway. However, documents
with many shadow trees ended up suffering since any time you mutated
a style sheet inside a shadow tree, *all* style caches for the entire
document would get invalidated.
This was particularly expensive on Reddit, which has tons of shadow
trees with their own style elements. Every time we'd create one of their
custom elements, we'd invalidate the document-level "rule cache" and
have to rebuild it, taking about ~60ms each time (ouch).
This commit introduces a new object called StyleScope.
Every Document and ShadowRoot has its own StyleScope. Rule caches etc
are moved from StyleComputer to StyleScope.
Rule cache invalidation now happens at StyleScope level. As an example,
rule cache rebuilds now take ~1ms on Reddit instead of ~60ms.
This is largely a mechanical change, moving things around, but there's
one key detail to be aware of: due to the :host selector, which works
across the shadow DOM boundary and reaches from inside a shadow tree out
into the light tree, there are various places where we have to check
both the shadow tree's StyleScope *and* the document-level StyleScope
in order to get all rules that may apply.
Prevents observably calling Trusted Types, which can run arbitrary JS,
cause crashes due to use of MUST and allow arbitrary JS to modify
internal elements.
We were doing this manually within `Document::update_layout()` and
`CSSStyleProperties::get_direct_property()` but we should do it for all
callers of `Document::update_style()`
Otherwise the layout tree will still contain the top layer element(s).
Fixes Steam Events & Announcements `<dialog>` modal visually not fully
disappearing upon removal.
Adds pinch event handling that adjusts the VisualViewport scale and
offset. VisualViewport's (offset, scale) is then used to construct a
transformation matrix which is applied before display list execution.
Previously we would always use the window's viewport which was incorrect
if we were within an iframe.
This is likely applicable to all uses of
`Length::ResolutionContext::for_window`.
The overlay shown for the node hovered in the inspector is painted as
part of the normal tree traversal of all paintables. This works well in
most cases, but falls short in specific scenarios:
* If the hovered node or one of its ancestors establishes a stacking
context and there is another element that establishes a stacking
context close by or overlapping it, the overlay and especially the
tooltip can become partially hidden behind the second element. Ditto
for elements that act as if they established a stacking context.
* If the hovered node or one of its ancestors involves clipping, the
clip is applied to the overlay and espicially the tooltip. This can
cause them to be partially invisible.
* Similarly, if the hovered node or one of its ancestors has a defined
mask, the mask is applied to the overlay, often making it mostly
invisible.
* No overlays are shown for SVG nodes because they are painted
differently from HTML documents.
Some of these problems may be fixable with the current system. But some
seem like they fundamentally cannot work fully when the overlays are
painted as part of the regular tree traversal.
Instead we pull out painting the overlay as a separate pass executed
after the tree traversal. This way we ensure that the overlays are
always painted last and therefore on top of everything else. This also
makes sure that the overlays are unaffected by clips and masks. And
since overlay painting is independent from painting the actual elements,
it just works as well.
However we need to be careful, because we still need to apply some of
the steps of the tree traversal to get the correct result. Namely we
need to apply scroll offsets and transforms. To do so, we collect all
ancestors of the hovered node and apply those as if we were in the
normal tree traversal.
Replaces spin until with GC-allocated counting object that invokes
destruction callback once all child navigable documents are destroyed.
The change doesn't have a test but not using spin until is strictly
better than using it. Also improves https://www.rottentomatoes.com/
where previously we would hang or crash after loading.
If an animation got to its finished state before its target's computed
properties could be updated, we would end up with invalid styles. Do not
skip finished animations, but prevent effect invalidation on timeline
updates if the animation is already finished.
This fixes the CI flake on WPT test
`css/css-transitions/inherit-height-transition.html`.
Update a couple of focus-related spec steps and their implementations.
The most relevant change is that we no longer allow focusing on elements
that return false for `->is_focusable()`, which necessitates fixing a
broken test that tried to `.focus()` on `<div>`s that were not
focusable. That test's output now more accurately reflects the expected
outcome as seen in other browsers.
And make it a DOM::Node, not DOM::Element. This makes everything flow
much better, such as spec texts that explicitly mention "focused area"
as the fact that we don't necessarily need to traverse a tree of
elements, since a Node can be focusable as well.
Eventually this will need to be a struct with a separate "focused area"
and "DOM anchor", but this change will make it easier to achieve that.
If we set the same URL that we already had, there's no need to
invalidate style for the base URL changing.
This avoids some style recomputation while loading pages.
Partly corresponds to 80ebad5fbf
This is mostly to handle null source_documents, which is something that
needs more work elsewhere. The spec change above is about the deferred
fetch quota.
This reverts 0e3487b9ab.
Back when I made that change, I thought we could make our StyleValue
classes match the typed-om definitions directly. However, they have
different requirements. Typed-om types need to be mutable and GCed,
whereas StyleValues are immutable and ideally wouldn't require a JS VM.
While I was already making such a cataclysmic change, I've moved it into
the StyleValues directory, because it *not* being there has bothered me
for a long time. 😅