This fixes the problem when none of the timers or notifiers get
executed if wake() is called frequently.
Note that calling WaitForMultipleObjects repeatedly until it fails
will not work because rapidly firing timer can get all the attention.
That's why I check every event individually with WaitForSingleObject.
This behavior matches EventLoopImplementationUnix.
and unregister_timer in EventLoopManagerWindows
Destructors for thread local objects are called before destructors of
global not thread local objects.
This is a partial stack of the problem, thread_data is already
destroyed at this point:
>WebContent.exe!Core::ThreadData::the
WebContent.exe!Core::EventLoopManagerWindows::unregister_notifier
WebContent.exe!Core::EventLoop::unregister_notifier
WebContent.exe!Core::Notifier::set_enabled
WebContent.exe!Core::LocalSocket::~LocalSocket
WebContent.exe!Requests::RequestClient::~RequestClient
WebContent.exe!Web::`dynamic atexit destructor for 's_resource_loader'
It fixes a bug in which ImageDecoder and RequestServer
do not exit because their connections don't close.
This makes the shutdown behavior match the Linux version,
which receives FD_READ | FD_HANGUP on socket close, and
TransportSocket::read_as_much_as_possible_without_blocking calls
schedule_shutdown when read from a socket returns 0 bytes.
On Windows, we have to explicitly call WIN32 shutdown to receive
notification FD_CLOSE.