This ends up saving quite a bit of memory on many pages, since UTF-32
uses 4 bytes per code points.
As an example, it reduces the footprint on https://gymgrossisten.com/
by 2 MiB.
We already had the API, but drawing to the canvas was not affected by
any created CanvasPattern. This moves CanvasPatternPaintStyle to LibGfx
so we don't have to reach into LibWeb, and implements the plumbing to
let Skia use images as a fill pattern.
Update Element::parse_fragment and Node::unsafely_set_html to
propagate exceptions.
This refactor is needed as a prerequisite for implementing the XML
fragment parser, which requires consistent error handling in fragment
parsing.
In this case, we should just draw a line from the last point in the
path to the start point. Previously, a division by zero caused nothing
to be drawn.
Since we now have access to the `AbstractElement` through the
`ComputationContext` we can just set the flag that this element relies
on tree counting functions directly, no need to pass this struct around.
Passing the `AbstractElement` rather than the
`TreeCountingFunctionResolutionContext` allows us to only compute the
resolution context when necessary (i.e. when we actually need to resolve
a tree counting function)
Tree counting functions should be resolved at style computation time -
to do this we will need to know the element's sibling count and index.
This commit computes that information and propagates it to the various
`StyleValue::to_computed_value` methods.
Make WindowProxy implement the EventTarget interface. Add a new method
current_target_for_bindings() that returns a WindowProxy object instead
of directly exposing the Window object.
These changes fixes several WPT tests that contain `window ===
currentTarget`.
...instead of reaching into DOM tree during hit-testing in order to
figure out if an element is inert. This is a part of the effert to make
possible running hit-testing solely based on data contained by the
paintable tree.
Commit 77f6edaf71 tried to map the promise
returned from the ImageCodecPlugin to the same promise type used for SVG
decoding. However, `map` drops the existing resolution callbacks on the
floor.
Instead, let's keep the ImageCodecPlugin promise alone, and resolve the
returned promise explicitly.
Previously, we enqueued a task on the main thread's event loop to
execute the callback. This meant that even though the rendering thread
had finished producing the next frame, there was still a delay before
the main thread notified the UI process.
This change makes the rendering thread execute the callback directly.
This should be safe, as the only pointer captured by the callback is the
traversable `PageClient`, which is expected to remain alive for as long
as the rendering thread exists. The callback then invokes either
`page_did_paint()` or `page_did_take_screenshot()`, both of which
enqueue an IPC message, which is safe to do since `SendQueue` is
protected by a mutex.
Adds pinch event handling that adjusts the VisualViewport scale and
offset. VisualViewport's (offset, scale) is then used to construct a
transformation matrix which is applied before display list execution.
Implements spec algorithm for viewport scrolling that first checks if
it's possible to use delta to move the visual viewport before falling
back to scrolling the layout viewport. This is a part of pinch-to-zoom
support.