As it turns out, SkPath already behaves the way we need for SVG and HTML
canvas elements. Less work for us, yay! This removes a 5% item from the
profile when scrolling on https://imdb.com/
Note that there's a tiny screenshot test expectation change due to
minor antialiasing differences when we no longer do our redundant
subpath modifications.
Instead of resolving some viewport-relative sizes on every paint, we now
do them just once in paint-only property update.
This takes SVGPathPaintable::paint() from 15% to 8% in the profile when
scrolling on https://imdb.com/
`aa_translation` is something we inherited from times when
AntiAliasingPainter was a thing. This change replaces it by applying
offset directly to path.
PaintContext dates back to a time when display lists didn't exist and it
truly represented "paint context". Renaming it to better align with its
current role.
This reduces the number of `.cpp` files that need to be recompiled when
one of the below header files changes as follows:
Painting/Command.h: 1030 -> 61
Painting/DisplayList.h: 1030 -> 60
Painting/DisplayListRecorder.h: 557 -> 59
To be properly compatible with calc(), the resolved() methods all need:
- A length resolution context
- To return an Optional, as the calculation might not be resolvable
A bonus of this is that we can get rid of the overloads of `resolved()`
as they now all behave the same way.
A downside is a scattering of `value_or()` wherever these are used. It
might be the case that all unresolvable calculations have been rejected
before this point, but I'm not confident, and so I'll leave it like
this for now.
In commit 1b82cb43c2 I accidentally
removed the paint transformation altogether. The result was that
zoomed-in SVGs, or SVG elements with a transformation applied could have
their gradient coordinates misplaced significantly.
This was also exposed in the `svg-text-effects` test by way of a slight
visual difference. Add a new test that very clearly exposes the fixed
issue by rotating the gradient coordinates by 45 degrees.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
Now that the heap has no knowledge about a JavaScript realm and is
purely for managing the memory of the heap, it does not make sense
to name this function to say that it is a non-realm variant.