Commit graph

178 commits

Author SHA1 Message Date
Luke Wilde
3e7061da40 LibWeb/WebGL: Respect UNPACK_FLIP_Y_WEBGL pixel storage parameter
When this is true, we have to vertically flip TexImageSource provided
images before uploading them.

Fixes several graphical glitches on Google Maps.
Fixes globe being upside down on Shopify's homepage.
Likely fixes more websites.
2025-10-25 12:56:17 +02:00
Luke Wilde
008699c129 LibWeb/WebGL: Return null from getUniformLocation if uniform isn't found 2025-10-25 12:56:17 +02:00
Luke Wilde
b8bbebd3ff LibWeb/WebGL: Upload blank image in texImage2D if pixels is null 2025-10-21 23:29:50 +02:00
Luke Wilde
4ebe43af58 LibWeb/WebGL2: Implement most of the transform feedback APIs 2025-10-21 23:29:50 +02:00
Luke Wilde
39d42b7b73 LibWeb/WebGL2: Implement waitSync 2025-10-21 23:29:50 +02:00
Luke Wilde
3005cc30b4 LibWeb/WebGL2: Check if WebGLSync object belongs to the current context 2025-10-21 23:29:50 +02:00
Luke Wilde
3d2874bc4e LibWeb/WebGL2: Implement invalidateSubFramebuffer 2025-10-21 23:29:50 +02:00
Luke Wilde
b949c8ea47 LibWeb/WebGL2: Implement framebufferTextureLayer 2025-10-21 23:29:50 +02:00
Luke Wilde
5c1bf5c3f6 LibWeb/WebGL2: Implement most of the query APIs 2025-10-21 23:29:50 +02:00
Luke Wilde
2b941731a7 LibWeb/WebGL2: Implement compressedTex(Sub)Image3D 2025-10-21 23:29:50 +02:00
Luke Wilde
8dcbe69eb6 LibWeb/WebGL2: Implement drawRangeElements 2025-10-21 23:29:50 +02:00
Luke Wilde
2c13a2a68c LibWeb/WebGL2: Implement vertexAttribI4(u)i(v) 2025-10-21 23:29:50 +02:00
Luke Wilde
35763ffe53 LibWeb/WebGL2: Implement uniform{1,2,3,4}uiv 2025-10-21 23:29:50 +02:00
Luke Wilde
59bea36a59 LibWeb/WebGL2: Implement remaining uniformMatrix methods 2025-10-21 23:29:50 +02:00
Luke Wilde
66a36050bd LibWeb/WebGL: Use surfaceless contexts when making a context current
After we bind the surface to the context for the first time when
allocating the backing image, it internally has a permanent reference
count above 0.

If we switch to a different context and back, the switch back will fail
because the surface has a reference count, which makes ANGLE think
we're trying to use it on a different thread.

However, we can avoid this by using surfaceless contexts, since we
don't use the default framebuffer.

Fixes multiple WebGL contexts on the page freezing.
2025-10-21 09:59:59 +02:00
Luke Wilde
ab3eb9adab LibWeb/WebGL: Replace manual pointer math with Span
This deduplicates a lot of sensitive pointer math by using Span, which
performs this math for us with more safety checks and with type
information.

This also allows us to use the correctly typed Span for typed arrays,
which automatically fixes srcOffset to now offset by the number of
elements instead of bytes. This goes for srcLengthOverride too.

Fixes the Rive animations on Shopify's homepage not appearing.
Fixes some Unity applications such as ArcViewer having missing
graphics.
2025-10-20 16:26:12 +02:00
Luke Wilde
b15f4424f9 LibWeb/WebGL: Implement the EXT_texture_filter_anisotropic extension 2025-10-20 15:33:33 +02:00
Luke Wilde
d08915a0cd LibWeb/WebGL: Implement the WEBGL_compressed_texture_s3tc_srgb extension 2025-10-20 15:33:33 +02:00
Luke Wilde
ddf60ebe9e LibWeb/WebGL2: Implement the EXT_texture_norm16 extension 2025-10-20 15:33:33 +02:00
Luke Wilde
93d3ebfd59 LibWeb/WebGL2: Implement the EXT_render_snorm extension 2025-10-20 15:33:33 +02:00
Aliaksandr Kalenik
20490d146c LibWeb/WebGL: Deduplicate read_and_pixel_convert_texture_image_source()
After we commited code produced by WebGL generator this function ended
up duplicated between WebGL 1 and 2 contexts.
2025-10-02 18:41:02 +02:00
Aliaksandr Kalenik
a6288e12e9 LibWeb/WebGL: Use TexImageSource alias in method signatures 2025-10-02 18:41:02 +02:00
Aliaksandr Kalenik
ffc05a9ca9 LibWeb/WebGL: Define Uint32List exactly like in the spec
Same fix as d54cab60 but applied for Uint32List.
2025-09-30 18:35:32 +02:00
Aliaksandr Kalenik
c75a8fab3b LibWeb/WebGL: Define Int32List exactly like in the spec
Same fix as d54cab60 but applied for Int32List.
2025-09-30 17:57:46 +02:00
Aliaksandr Kalenik
655cd339a7 LibWeb/WebGL: Move Float32List -> Span<float> conversion into helper
This allows to remove lots of duplicated code.
2025-09-30 16:47:16 +02:00
Aliaksandr Kalenik
d54cab60a8 LibWeb/WebGL: Define Float32List exactly like in the spec
Use `Float32Array or sequence<GLfloat>` instead of
`BufferSource or sequence<GLfloat>`. This meaningfully changes behavior
for `Float16Array` and `Float64Array`: they are now converted to
`sequence<GLfloat>` by iterating the typed array, rather than being
treated as a `BufferSource`. As a result, many WebGL calls now work
correctly where we previously crashed in `VERIFY_NOT_REACHED()` due to
the assumption that a `BufferSource` was always a `Float32Array`.

Fixes https://github.com/LadybirdBrowser/ladybird/issues/5962
2025-09-30 16:47:16 +02:00
Erik Kurzinger
0189553bed LibWeb/WebGL: Avoid freeing GL objects belonging to other contexts
The free_surface_resources() function in OpenGLContext.cpp is
responsible for freeing all GL and EGL objects tied to the lifetime of
the painting surface. It is called when the associated canvas is resized
or destroyed. However, if there are multiple WebGL canvases and another
canvas's context is current when the function is called, it will
unintentionally free GL objects belonging to that other context.

To fix this, we call eglMakeCurrent at the start of
free_surface_resources(). This ensures that we will be deleting the
intended objects.

Note that m_impl->surface could be EGL_NO_SURFACE if
free_surface_resources() is called before the painting surface has been
created, but that should be fine. EGL_KHR_surfaceless_context support is
ubiquitous at this point.
2025-08-30 15:49:11 +02:00
ayeteadoe
3df8e00d91 LibWeb: Enable EXPLICIT_SYMBOL_EXPORT 2025-08-23 16:04:36 -06:00
Erik Kurzinger
ce03b8b3b1 LibGfx+LibWeb: Only compile dma-buf-related code on Linux
Shareable Vulkan image allocation on Linux relies on the dma-buf
interface, which is a Linux-specific thing. Therefore, we should only be
compiling it (and any code that uses it) on Linux. This change adds
preprocessor guards to do that. Enabling similar functionality on other
operating systems will need to leverage analogous interfaces on those
platforms, e.g. win32 handles on Windows.

All Vulkan image code will now be guarded by the USE_VULKAN_IMAGES
preprocessor definition, currently enabled on Linux if Vulkan is
available. Additionally, we shuffle around some code in
OpenGLContext.cpp to simplify the preprocessor conditionals.
2025-08-21 14:42:41 +02:00
Aliaksandr Kalenik
d04e3c9bce LibWeb/WebGL: Use auto when possible in OpenGLContext.cpp 2025-08-19 20:45:18 +02:00
Erik Kurzinger
8fd1df4f8b LibGfx: Enable WebGL on Linux
This enabled WebGL on Linux. It uses ANGLE's OpenGL backend running atop
EGL_PLATFORM_SURFACELESS_MESA. Eventually we should probably switch to
the Vulkan backend but that doesn't seem to be enabled in the vcpkg
angle package. Anyway, switching later should be trivial.

The painting surface is allocated through Vulkan and then imported into
EGL as a dma-buf. The DRM format modifier mechanism, along with Vulkan
initializing the image with VK_IMAGE_LAYOUT_GENERAL, should ensure
surface compatibility across the two APIs.

For now, we will synchronize rendering and presentation using glFinish,
although this is admittedly suboptimal. Really we should grab an
EGLSync, export that to an fd, import it into Skia and have it wait for
it before reading from the image. That can be implemented in a future
change, though.
2025-08-19 00:30:22 +02:00
Erik Kurzinger
80693274a7 LibGfx: Fail WebGL context creation if no EGLConfig is found 2025-08-19 00:30:22 +02:00
Erik Kurzinger
72a7051877 LibGfx: Request correct EGLConfig surface type for WebGL
We currently look for an EGLConfig that supports window surfaces, but we
actually use a pbuffer surface.
2025-08-19 00:30:22 +02:00
Erik Kurzinger
df09472d4d LibGfx: Free WebGL painting surface resources on resize
If a WebGL canvas is resized through the set_size function, we will
re-create the painting surface. However, this currently leaks all of the
associated EGL/OpenGL objects. This change introduces the
free_surface_resources function which will free all resources associated
with the painting surface. It will be called before allocating a new
surface and during context destruction. It keeps track of the OpenGL
texture for the color buffer in m_impl instead of just storing it on the
stack.
2025-08-19 00:30:22 +02:00
Timothy Flynn
0efa98a57a LibJS+LibWeb+WebContent: Port JS::PropertyKey to UTF-16
This has quite a lot of fall out. But the majority of it is just type or
UDL substitution, where the changes just fall through to other function
calls.

By changing property key storage to UTF-16, the main affected areas are:
* NativeFunction names must now be UTF-16
* Bytecode identifiers must now be UTF-16
* Module/binding names must now be UTF-16
2025-08-05 07:07:15 -04:00
Aliaksandr Kalenik
c18314b942 LibWeb+LibGfx: Replace BackingStore with PaintingSurface
Now, when Skia backend context is available by the time backing stores
are allocated, there is no need to have a separate BackingStore class.

This allows us to get rid of BackingStore -> PaintingSurface cache.
2025-07-04 16:12:47 +02:00
Luke Wilde
e85b809f8d LibWeb+Meta: Move WebGL rendering context implementations in tree
This copies the latest generated code in tree and then removes code
generation for the WebGL rendering contexts. This is because it didn't
add much value, and we can maintain the generated output instead of
both that and the generator itself.
2025-07-02 19:00:49 +02:00
Totto16
f1a096d6e4 LibWeb: Add OffscreenCanvas to IDL types
Add OffscreenCanvas to TexImageSource and CanvasImageSource.
Implement all the necessary features to make it work in all cases where
these types are used.
2025-06-30 09:46:21 -06:00
Luke Wilde
3139f6a25a LibWeb/WebGL: Use eglWaitUntilWorkScheduledANGLE instead of glFlush
With the Metal backend, glFlush flushes the command buffer, but doesn't
wait for the commands to be scheduled on the GPU.

eglWaitUntilWorkScheduledANGLE does wait, hence the name.

This fixes flickering on Rive animations rendered with WebGL.
2025-06-09 15:40:41 -06:00
Luke Wilde
426cd455bc LibWeb/WebGL: Enable robust resource initialization
By default, allocated resources are uninitialized. This setting
enables their initialization.
2025-06-09 15:40:41 -06:00
Luke Wilde
2a11670ef0 LibWeb/WebGL: Specifically request ANGLE Metal backend on macOS 2025-06-09 15:40:41 -06:00
Luke Wilde
0c2dd57d62 LibWeb/WebGL: Use WebGL version to determine ES version and extensions 2025-06-09 15:40:41 -06:00
Andrew Kaster
d5a84b402b LibWeb: Support GL_TEXTURE_2D for the ANGLE target
This will be the returned egl configuration attribute for
EGL_BIND_TO_TEXTURE_TARGET_ANGLE once we transition to using the
Metal ANGLE backend directly.
2025-06-09 15:40:41 -06:00
Luke Wilde
89762e2ff3 LibWeb/WebGL: Free back buffer texture when context is destroyed 2025-05-26 17:16:42 +03:00
Luke Wilde
38713d7c14 LibWeb/WebGL: Return vertex shader from Program::attached_vertex_shader 2025-05-26 17:16:42 +03:00
Shannon Booth
579730d861 LibWeb: Prefer using equals_ignoring_ascii_case
Which has an optmization if both size of the string being passed
through are FlyStrings, which actually ends up being the case
in some places during selector matching comparing attribute names.
Instead of maintaining more overloads of
Infra::is_ascii_case_insensitive_match, switch
everything over to equals_ignoring_ascii_case instead.
2025-05-21 13:45:02 +01:00
Andreas Kling
a6dfc74e93 LibWeb: Only set prototype once for object with IDL interface
Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.

Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.

This knocks off a ~1% profile item on Speedometer 3.
2025-04-20 18:43:11 +02:00
Viktor Szépe
5cc371d54c LibWeb: Fix typos - act II 2025-04-09 15:05:20 +01:00
Luke Wilde
948349974c LibWeb/WebGL: Implement EXT_blend_minmax extension 2025-04-07 23:21:11 +02:00
Andreas Kling
53da8893ac LibJS: Replace PropertyKey(char[]) with PropertyKey(FlyString)
...and deal with the fallout.
2025-03-24 22:27:17 +00:00