Commit graph

12 commits

Author SHA1 Message Date
Undefine
5b88b76b84 LibWeb: Deduplicate WebGL1 implementations from WebGL2
This makes the WebGL2 implementation file inherit from the WebGL1
implementation file. This is actually closer to what the IDL files
describe and allows us to not have to maintain two copies of the same
functions.
2025-11-05 02:19:32 +01:00
Undefine
c70886ab1f LibWeb: Split off WebGLRenderingContextImpl to Impl and Overloads
This is more like what the IDL files specify with two different mixins,
but the inheritance structure here is slightly different for easier
maintenance. This will also allow the WebGL2 Impl to inherit from the
WebGL1 Impl as WebGL versions don't share the functions defined in the
Overloads interfaces.
2025-11-05 02:19:32 +01:00
Undefine
7f0f1c3266 LibWeb: Add missing WebGL includes 2025-11-05 02:19:32 +01:00
Undefine
50d66ba74c LibWeb: Implement WebGL getVertexAttribOffset 2025-11-01 16:53:39 -07:00
Undefine
1bc7e9d3f8 LibWeb: Stub out WebGL getUniform
This makes the function return a dummy value instead of undefined
as that fixes a crash while capturing on SpectorJS.
2025-11-01 16:53:39 -07:00
Undefine
a2c659ee6b LibWeb: Implement WebGL getVertexAttrib
This also implements all allowed parameter name values for this
function.
2025-11-01 16:53:39 -07:00
Undefine
2d8b393c76 LibWeb: Implement WebGL getShaderSource 2025-11-01 16:53:39 -07:00
Aliaksandr Kalenik
a6288e12e9 LibWeb/WebGL: Use TexImageSource alias in method signatures 2025-10-02 18:41:02 +02:00
Aliaksandr Kalenik
c75a8fab3b LibWeb/WebGL: Define Int32List exactly like in the spec
Same fix as d54cab60 but applied for Int32List.
2025-09-30 17:57:46 +02:00
Aliaksandr Kalenik
655cd339a7 LibWeb/WebGL: Move Float32List -> Span<float> conversion into helper
This allows to remove lots of duplicated code.
2025-09-30 16:47:16 +02:00
Aliaksandr Kalenik
d54cab60a8 LibWeb/WebGL: Define Float32List exactly like in the spec
Use `Float32Array or sequence<GLfloat>` instead of
`BufferSource or sequence<GLfloat>`. This meaningfully changes behavior
for `Float16Array` and `Float64Array`: they are now converted to
`sequence<GLfloat>` by iterating the typed array, rather than being
treated as a `BufferSource`. As a result, many WebGL calls now work
correctly where we previously crashed in `VERIFY_NOT_REACHED()` due to
the assumption that a `BufferSource` was always a `Float32Array`.

Fixes https://github.com/LadybirdBrowser/ladybird/issues/5962
2025-09-30 16:47:16 +02:00
Luke Wilde
e85b809f8d LibWeb+Meta: Move WebGL rendering context implementations in tree
This copies the latest generated code in tree and then removes code
generation for the WebGL rendering contexts. This is because it didn't
add much value, and we can maintain the generated output instead of
both that and the generator itself.
2025-07-02 19:00:49 +02:00