When tests manually set the timeline's time via setTime(), also call
animation->update() for all associated animations. This ensures the
animation's finished state is processed immediately, eliminating a
race condition where style recalculation could call pause() on a
finished animation before its finish event was dispatched.
This mirrors what the event loop does for DocumentTimeline in
Document::update_animations_and_send_events().
Fixes flaky test:
WebAnimations/misc/animation-single-iteration-no-repeat.html
In level 2 of the web animations spec, times are no longer always
measures in milliseconds, they can also be percents when dealing with
progress-based (i.e. scroll-based) timelines.
We don't actually support percent times yet but this change will make it
easier to implement when we do.
This method did two things:
1) on the base class (`AnimationTimeline`) it was a setter for
`m_current_time` and;
2) on the child classes (e.g. `DocumentTimeline`) it updated the
timeline's current time given a document timestamp
It makes more sense for theses to be distinct methods
Our previous implementation kept track of an AnimationTimeline being
monotonically increasing, by looking at new time values coming in and
setting `m_monotonically_increasing` to `false` whenever a new value
is before the previous known time value.
As far as I can tell, the spec doesn't really ask us to do so: it just
defines 'monotonically increasing' as a property of a timeline, i.e. it
guarantees that returned time values from `::current_time()` are always
greater than or equal to the last returned value.
This fixes a common crash seen when the last render opportunity lies
before the document's origin time, and `::set_current_time()` was
invoked with a negative value. This was especially visible in the
`Text/input/wpt-import/css/cssom/CSSStyleSheet-constructable.html` test.
Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.
Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.
This knocks off a ~1% profile item on Speedometer 3.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root