SVGLineElement::get_path() produces a path based on x1, y1, x2, and
y2 attributes. During layout, this path is copied into paintables.
If any of these attributes change after layout, the path stored in the
paintable becomes stale. Fix by calling set_needs_layout_update() when
a geometry attribute changes so the path is recomputed.
An SVGLength can be read-only, e.g. all animVal values cannot be
modified. Implement this for all instantiations of SVGLength.
While we're here, add `fake_animated_length_fixme()` so we can easily
find all sites where we need to improve our animated length game.
Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.
Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.
This knocks off a ~1% profile item on Speedometer 3.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
We currently have 2 virtual methods to inform DOM::Element subclasses
when an attribute has changed, one of which is spec-compliant. This
patch removes the non-compliant variant.