LibJS+DevTools: Implement console.trace() with source locations
- Add Console::TraceFrame struct with source location data
- Implement Console::trace() to gather stack information
- Add WebView::StackFrame and ConsoleTrace for IPC
- Implement DevToolsConsoleClient::printer() for traces
- Update FrameActor to format traces for DevTools
- Update WorkerDebugConsoleClient trace handling
- Update ReplConsoleClient to format trace output
This ensures that we are explicitly declaring the allocator to use when
allocating a cell(-inheriting) type, instead of silently falling back
to size-based allocation.
Since this is done in allocate_cell, this will only be detected for
types that are actively being allocated. However, since that means
they're _not_ being allocated, that means it's safe to not declare
an allocator to use for those. For example, the base TypedArray<T>,
which is never directly allocated and only the defined specializations
are ever allocated.
Replace the custom AK JSON parser with simdjson for parsing JSON in
LibJS. This eliminates the intermediate AK::JsonValue object graph,
going directly from JSON text to JS::Value.
simdjson's on-demand API parses at ~4GB/s and only materializes values
as they are accessed, making this both faster and more memory efficient
than the previous approach.
The AK JSON parser is still used elsewhere (WebDriver protocol, config
files, etc.) but LibJS now uses simdjson exclusively for JSON.parse()
and JSON.rawJSON().
This moves the responsibility of setting up a SourceCode object to the
users of JS::Lexer.
This means Lexer and Parser are free to use string views into the
SourceCode internally while working.
It also means Lexer no longer has to think about anything other than
UTF-16 (or ASCII) inputs. So the unit test for parsing various invalid
UTF-8 sequences is deleted here.
This commits puts the strict mode flag in the header of every bytecode
instruction. This allows us to check for strict mode without looking at
the currently running execution context.
This ports the lexer to UTF-16 and deals with the immediate fallout up
to the AST. The AST will be dealt with in upcoming commits.
The lexer will still accept UTF-8 strings as input, and will transcode
them to UTF-16 for lexing. This doesn't actually incur a new allocation,
as we were already converting the input StringView to a ByteString for
each lexer.
One immediate logical benefit here is that we do not need to know off-
hand how many UTF-8 bytes some special code points occupy. They all
happen to be a single UTF-16 code unit. So instead of advancing the
lexer by 3 positions in some cases, we can just always advance by 1.
This has quite a lot of fall out. But the majority of it is just type or
UDL substitution, where the changes just fall through to other function
calls.
By changing property key storage to UTF-16, the main affected areas are:
* NativeFunction names must now be UTF-16
* Bytecode identifiers must now be UTF-16
* Module/binding names must now be UTF-16
Since it does more than removing the quotes by escaping the string too
It makes sense to change the name of the flag to something more close
to what it's really doing.
This commit allows building js.cpp on windows. The repl functionality is
ifdef'ed out. To decrease the number of ifdefs the code that runs the
repl on Linux was moved into one place. Some globals that are unused as
a result of that are markes maybe_unused. The following commit enables
building and testing js in cmake for windows.
The special empty value (that we use for array holes, Optional<Value>
when empty and a few other other placeholder/sentinel tasks) still
exists, but you now create one via JS::js_special_empty_value() and
check for it with Value::is_special_empty_value().
The main idea here is to make it very unlikely to accidentally create an
unexpected special empty value.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root