Commit graph

7 commits

Author SHA1 Message Date
Erik Kurzinger
08343970fb LibGfx: Save VulkanContext in SkiaBackendContext
This retains access to the vulkan device, queue, etc. handles which will
be needed for image allocation and possible other things in the future.
2025-08-19 00:30:22 +02:00
Erik Kurzinger
1a6a114667 LibGfx: Save graphics queue family index in VulkanContext
This will be needed for image allocation, and anyway I think we're
supposed to be passing this to Skia during context creation.
2025-08-19 00:30:22 +02:00
Andrew Kaster
5e1b3cdeb9 LibGfx: Pass MetalContext in an NNRP in SkiaBackendContext
Previously we were move()-ing an lvalue reference, which causes
issues with upcoming RefPtr const correctness changes.
2025-04-16 10:41:44 -06:00
Jelle Raaijmakers
342cb7addf LibGfx+LibWeb: Reuse DisplayListPlayer and PaintingSurface when possible
Previously, we were reinstantiating the DisplayListPlayer and
PaintingSurface on every paint.
2025-01-31 13:28:09 +01:00
Jelle Raaijmakers
4fbeea6482 LibWeb+Services: Remove unused #includes
No functional changes.
2025-01-31 13:28:09 +01:00
Aliaksandr Kalenik
e683700fe6 LibWeb: Allow construction of PaintingSurface directly from IOSurface
Previously, constructing a PaintingSurface from an IOSurface required
wrapping IOSurface into a Metal texture before passing it to the
PaintingSurface constructor. This process was cumbersome, as the caller
needed access to a MetalContext to perform the wrapping.

With this change SkiaBackendContext maintains a reference to the
MetalContext which makes it possible to do:
IOSurface -> MetalTexture -> SkSurface within a PaintingSurface
constructor.
2024-12-03 23:35:45 +01:00
Timothy Flynn
93712b24bf Everywhere: Hoist the Libraries folder to the top-level 2024-11-10 12:50:45 +01:00
Renamed from Userland/Libraries/LibGfx/SkiaBackendContext.cpp (Browse further)