An upcoming commit will migrate the contents of Headers.h/cpp to LibHTTP
for use outside of LibWeb. These CORS and MIME helpers depend on other
LibWeb facilities, however, so they cannot be moved.
Previously we would only update these if:
a) We had a cascaded value for `transition-property`
b) The source of that cascaded value had changed since we last
registered transitions
This meant that there were a lot of changes we didn't apply:
- Changes exclusively to properties other than `transition-property`
(e.g. `transition-duration`, `transition-behavior`, etc)
- Removing the `transition-property` property
- Updating the `transition-property` property in a way that didn't
change it's source (e.g. setting it within inline-style)
Unfortunately this does mean that we now register transitions for all
properties on most elements since "all" is the initial value for
"transition-property" which isn't great for performance, but that can be
looked at in later commits.
Also renames the `clear_transitions` function to clarify this doesn't
affect the associated transition animations.
This fixes an issue where transitions weren't being cancelled when the
relevant transition-property entry was no longer present
This method takes a `AngleStyleValue`, `PercentageStyleValue` or
fully-simplified `CalculatedStyleValue` with a numeric type of angle, as
well as a percentage basis and produces the equivalent `Angle` value.
This saves us having to reimplement this logic in multiple places
This method takes a `TimeStyleValue`, `PercentageStyleValue` or
fully-simplified `CalculatedStyleValue` with a numeric type of time, as
well as a percentage basis and produces the equivalent `Time` value.
This saves us having to reimplement this logic in multiple places
CSS Text 3 gives `text-indent` a couple of optional keywords to control
which lines are affected. This commit parses them, but doesn't yet do
anything with them.
If either of the two transform functions during interpolation is a 3D
function, both of them get coerced to a 3D function before deciding what
to do next. However, we only supported converting 2D functions to 3D if
they had a 2D primitive they could be converted to first.
Change our behavior to default to converting to matrix3d() if there is
no explicit conversion path. Fixes a crash in
`css/css-transforms/animation/transform-interpolation-004.html`.
The rules for strings here are:
- 4 ASCII characters long
- Shorter ones are right-padded with spaces before use
- Trailing whitespace is always removed when serializing
We previously always padded them during parsing, which was incorrect.
This commit flips it around so we trim trailing whitespace when parsing.
We don't yet actually use this property's value for anything. Once we do
so, maybe we'll care more about them being stored as 4 characters
always, but for now this avoids us needing a special step during
computation.
A value of `perspective(none)` should result in the identity matrix. But
instead of creating that identity matrix explicitly, just break and
default to the identity matrix at the bottom of this method.
We had a partial implementation of transformation function interpolation
that did not support numerical interpolation of simple functions (e.g.
`scale(0)` -> `scale(1)`). This refactors the interpolation to follow
the spec more closely.
Gains us 267 WPT subtest passes in `css/css-transforms`.
Fixes#6774.
The implementation here is a ad-hoc, but there's no clear spec for
exactly how to handle "critical subresources" blocking rendering.
For now, this is overly conservative but fixes ugly FOUC on some
websites like https://hey.com/
Before this change, we've been maintaining various StyleComputer caches
at the document level.
This made sense for old-school documents without shadow trees, since
all the style information was document-wide anyway. However, documents
with many shadow trees ended up suffering since any time you mutated
a style sheet inside a shadow tree, *all* style caches for the entire
document would get invalidated.
This was particularly expensive on Reddit, which has tons of shadow
trees with their own style elements. Every time we'd create one of their
custom elements, we'd invalidate the document-level "rule cache" and
have to rebuild it, taking about ~60ms each time (ouch).
This commit introduces a new object called StyleScope.
Every Document and ShadowRoot has its own StyleScope. Rule caches etc
are moved from StyleComputer to StyleScope.
Rule cache invalidation now happens at StyleScope level. As an example,
rule cache rebuilds now take ~1ms on Reddit instead of ~60ms.
This is largely a mechanical change, moving things around, but there's
one key detail to be aware of: due to the :host selector, which works
across the shadow DOM boundary and reaches from inside a shadow tree out
into the light tree, there are various places where we have to check
both the shadow tree's StyleScope *and* the document-level StyleScope
in order to get all rules that may apply.
Fixes a crash on https://www.lego.com/en-gb/product/game-boy-72046 :^)
The apparent regressions in clip-path-interpolation-xywh-rect.html are
because of false positives. Something about the test was causing it to
compare two wrong values that happened to be the same. Now one of the
values is correct, they don't match.
In a few places, user code wants to parse a `<color>` or `<length>` etc,
but we didn't have a way to do so, so they would do something
similar-ish instead, like parse the value of the `color` property.
Let's make that available instead.
Per the CSS Namespaces spec, an empty string declared in an
@namespace rule represents no namespace.
Fixes WPT:
- css/css-namespaces/prefix-002.xml
- css/css-namespaces/prefix-003.xml
This updates the `parse_text_decoration_line_value` to reject values
which non-exclusively include `none` e.g. `underline none`.
It also simplifies handling by always producing a Vector (except for
`none`) and adding VERIFY_NOT_REACHED in more places which shouldn't be
reachable.
If a CSS rule has a URL like `url("")`, it would resolve to the document
URL itself. There isn't a context in which this would result in a valid
resource, so the spec tells us to drop it.
No test here because there isn't really a way to know when a CSS URL is
fetched. We could use PerformanceResourceTiming, but that is only for
HTTP(S) URLs. There is already an existing test for serialization of
empty URLs, which still passes.
The exception returned here is never used or logged. Let's just return
a null request, to make it clearer that these are not exceptions shown
to the user (thus not observable).
We always want to return the mapped scaling mode here, since the bitmap
might end up transformed, scaled, etc. and we do not want to fall back
to nearest neighbour in those cases.
This changes Gfx::ScalingMode to reflect the three modes of scaling we
support using Skia, which makes it a bit easier to reason about the mode
to select. New is ::BilinearMipmap, which uses linear interpolation
between mipmap levels to produce higher quality downscaled images.
The cubic resampling options Mitchell and its sibling CatmullRom both
produced weird artifacts or resulted in a worse quality than
BilinearMipmap when downscaling. We might not have been using these
correctly, but the new ::BilinearMipmap method seems to mirror what
Chrome uses for downscaled images.
`play_or_cancel_animations_after_display_property_change` is called
whenever an element is inserted or removed, or it's display property
changes, but it is only required to run if we actually have animations
to play or cancel.
Reduces time spent in the aforementioned function from ~2% to ~0.03%
when loading https://en.wikipedia.org/wiki/2023_in_American_television