Prevents observably calling Trusted Types, which can run arbitrary JS,
cause crashes due to use of MUST and allow arbitrary JS to modify
internal elements.
With this commit, all PlaybackManager can do is autoplay a file from
start to finish, with no pausing or seeking functionality.
All audio playback functionality has been removed from HTMLMediaElement
and HTMLAudioElement in anticipation of PlaybackManager taking that
over, for both audio-only and audio/video.
Adds pinch event handling that adjusts the VisualViewport scale and
offset. VisualViewport's (offset, scale) is then used to construct a
transformation matrix which is applied before display list execution.
Implements spec algorithm for viewport scrolling that first checks if
it's possible to use delta to move the visual viewport before falling
back to scrolling the layout viewport. This is a part of pinch-to-zoom
support.
...before falling back to containing block. Fixes a bug when we can't
scroll innermost scrollable element, because wheel event dispatching
immediately falls back to containing block.
We have to prevent from including any SDL headers in LibWeb headers.
Otherwise there will be transitive Windows.h includes that will
re-declare some of our existing forward decls/defines in
LibCore/SocketAddressWindows.h
And make it a DOM::Node, not DOM::Element. This makes everything flow
much better, such as spec texts that explicitly mention "focused area"
as the fact that we don't necessarily need to traverse a tree of
elements, since a Node can be focusable as well.
Eventually this will need to be a struct with a separate "focused area"
and "DOM anchor", but this change will make it easier to achieve that.
This effectively reverts da26941b50.
When the user double-clicks a word on screen, they are interacting with
the rendered text, which has e.g. whitespace collapsing applied. If we
acquire word boundaries from the raw text, the resulting selection is
not right.
We still have issues with acquiring the right selection via APIs such as
`document.getSelection`. The offsets computed here are effectively then
applied to the raw text. But this issue is present all over EventHandler
and this patch at least makes the selection visually accurate.
Updating the hovered node may fire events, and so we can't assume the
layout and paintable nodes we've found via hit testing will be valid
after doing it.
Previously, the value of the `src` tag would always be used as the
image source URL when requesting an image context menu, which may not
be correct if an image uses a `srcset` or has a parent picture tag.
The faux position we created here is adjusted by the device pixel ratio
later on, which would invoke integer overflow on screens with a DPR
greater than 1.
Instead of creating special data for a mouse move event, let's just add
an explicit leave event handler.
WPT reference tests can add metadata to tests to instruct the test
runner how to interpret the results. Because of this, it is not enough
to have an action that starts loading the (mis)match reference: we need
the test runner to receive the metadata so it can act accordingly.
This sets our test runner up for potentially supporting multiple
(mis)match references, and fuzzy rendering matches - the latter will be
implemented in the following commit.
No functional changes. The main difference is renaming the cursor enum
to match the spec term `<cursor-predefined>`, which is a bit more
verbose but clearer in meaning.
Corresponds to 1a57a4025c
Making navigables responsible for backing store allocation will allow us
to have separate backing stores for iframes and run paint updates for
them independently, which is a step toward isolating them into separate
processes.
Another nice side effect is that now Skia backend context is ready by
the time backing stores are allocated, so we will be able to get rid of
BackingStore class in the upcoming changes and allocate PaintingSurface
directly.
We run these steps when focusing with a mouse pointer, and it seems
sensible to implement the same behavior for keyboard navigation so we
e.g. correctly unwind the previous focus chain.
We generated `PaintableFragment`s with a start and length represented in
UTF-8 byte offsets, but failed to consider that the offsets in a
`DOM::Range` are actually expressed in UTF-16 code units.
This is a bit of a mess: almost all web specs use UTF-16 code units as
the unit for indexing into text nodes, but we almost exclusively use
UTF-8 in our code base. Arguably the best thing would for us to use
UTF-16 everywhere as well: it prevents these mismatches in our
implementations for the price of a bit more memory usage - and even that
could potentially be optimized for.
But for now, try to do the correct thing and lazily allocate UTF-16 data
in a `PaintableFragment` whenever we need to index into it or if we're
asked to determine the code unit offset of a pixel position.