Every user of this actually wants an ancestor in the flat tree - taking
things like `<slot>` into account. So rename it and adjust its behavior
to use that.
Previously we would resolve font features
(https://drafts.csswg.org/css-fonts-4/#feature-variation-precedence)
per element, while this works for the current subset of the font feature
resolution algorithm that we support, some as yet unimplemented parts
require us to know whether we are resolving against a CSS @font-face
rule, and if so which one (e.g. applying descriptors from the @font-face
rule, deciding which @font-feature-values rules to apply, etc).
To achieve this we store the data required to resolve font features in a
struct and pass that to `FontComputer` which resolves the font features
and stores them with the computed `Font`.
We no longer need to invalidate the font shaping cache when features
change since the features are defined per font (and therefore won't ever
change).
Storage keys are strings, even when they look numeric. Advertising
support for indexed properties caused numeric keys (e.g. "0") to be
exposed twice during enumeration: once via indexed property enumeration
and once via named properties.
Disable indexed property support while keeping the indexed setter
enabled, so assignments like storage[42] = "x" still work by coercing
the index to a string key, without introducing a separate indexed
property space.
This commit provides IPC endpoint to WebWorker processes that allows new
WebWorker processes to be requested (just like what WebContent has).
This is implemented by proxying the request_worker_agent call from
WebWorker through WebContent to LibWebView. This allows the WPT test...
http://wpt.live/referrer-policy/gen/worker-classic.http-rp/unsafe-url/worker-classic.http.html
...to pass, and the same is likely true for similar tests.
Since no part of the process of constructing a Worker needs anything
from the document, the realm makes more sense to use, especially since
we're given one to begin with. This change is necessary to allow Workers
to be constructed by workers.
The fetch requests for web worker scripts should be treated as if they
occurred in the caller global scope (which may be a Window) and not the
new worker's global scope. The referrer-policy/4K WPT subtests,
specifically those that test worker subresources, depend on this
behavior to work correctly. This commit fixes many of these subtests,
albeit via a hack where the serialized ESO's creation url is set to
the caller's document URL.
When the visual viewport scrolls (e.g. panning while zoomed in), the
transform matrix baked into the AccumulatedVisualContext tree becomes
stale. Previously only set_needs_display(InvalidateDisplayList::No) was
called, which re-rendered with the old transform — making hit testing
and painting incorrect after visual viewport panning.
This change introduces SlotRegistry to track slot elements per shadow
root. This allows us to iterate slots directly when assigning
slottables for a tree instead of walking an entire subtree.
Add a clang plugin check that flags GC::Cell subclasses (and their
base classes within the Cell hierarchy) that have destructors with
non-trivial bodies. Such logic should use Cell::finalize() instead.
Add GC_ALLOW_CELL_DESTRUCTOR annotation macro for opting out in
exceptional cases (currently only JS::Object).
This prevents us from accidentally adding code in destructors that
runs after something we're pointing to may have been destroyed.
(This could become a problem when the garbage collector sweeps
objects in an unfortunate order.)
This new check uncovered a handful of bugs which are then also fixed
in this commit. :^)
Currently, this just respects the reported value from Accept-Ranges,
but we could also just try sending a range request and see if the
server rejects it, then fall back to a normal request after. For now,
this is fine, and we can make it use a fallback later if needed.
The spec's steps for pausing an HTMLMediaElements prescribe setting the
official playback position to the current playback position, but the
seeking steps are not synchronous, so there's no guarantee that the
current playback position reflects the seek. Therefore, we need to skip
that step if we're in the middle of a seek.
This is included in a pull request to the HTML spec:
https://github.com/whatwg/html/pull/11792
Using the response's header over our own request's byte range is likely
to be a little more reliable for piecing the data together in the
stream, in case the server decides to give us a slightly different
range than we requested. The media element spec requires that the
Content-Range parses correctly anyway, so we should make use of the
values we get out of it.
This makes media playback able to start without having to wait for data
to sequentially download, especially when seeking the media to a
timestamp residing in data that hasn't loaded yet.
Initially, the HTMLMediaElement will request the file without range a
range request. Then, if the IncrementallyPopulatedStream finds that it
needs data that is not yet available, it will decide whether to wait
for that data to be received through the current request, or start a
new request that is closer to the required data.
In this commit, it assumes that the server will support range requests.
I noticed that when performing a smooth scroll up or down, we would
repeatedly enter `Navigable::perform_a_scroll_of_the_viewport()` when
the top or bottom (respectively) of the page was reached. Optimize this
case by returning early when we've reached the intended target scroll
position and we're not performing any vertical or horizontal scrolling.
Previously, click handling for labels was handled in layout and
painting code. This change implements activation_behavior on
HTMLLabelElement, which clicks and focuses the element.
In preparation for handling input events on the rendering thread, move
backpressure management to RenderingThread. The rendering thread needs
to manage this independently without querying the main thread.
Previously, the main thread would block when the UI process hadn't yet
released the backing surface. Now, the main thread can continue
producing display lists while the UI process is busy, allowing more work
to happen in parallel. When rasterization is slow and display lists are
produced faster than they can be consumed, presentation requests are
naturally coalesced using a flag-based approach -
multiple present_frame() calls simply update the pending state,
resulting in a single rasterization with the latest display list.
See: 976d272
This fixes a timeout in the included test. In order for the
test to run properly in our test harness it is modified slightly
(as we are loading the HTML from a file:// URL).
This is preparation for future work where the rendering thread will
initiate rasterization independently and notify the UI process without
requiring coordination with the main thread.
This change prepares for a future where the rendering thread handles
input events directly, allowing it to trigger repainting without
waiting for the main thread. To support this, the compositor needs to
own the display list, scroll state, and backing stores rather than
receiving them per-frame from the main thread.
Add proper style invalidation when the `open` attribute changes on
HTMLDetailsElement and HTMLDialogElement. The :open pseudo-class can
affect sibling selectors (e.g., `dialog:open + sibling`), so we need
full subtree + sibling invalidation.
Previously, when loading a document, we would try to sniff the MIME
type by reading from the response body's source. However, for streaming
HTTP responses, the body source is Empty (the data comes through the
stream instead), so we had no bytes to sniff.
This caused pages like hypr.land (which sends no Content-Type header)
to be misidentified as plain text instead of HTML, since the MIME
sniffing algorithm would receive zero bytes and fall back to the
default type.
The fix captures the first bytes of the response body during fetch,
storing them on the Body object. These bytes are the "resource header"
defined by the MIME Sniffing spec - up to 1445 bytes, which is enough
to identify any MIME type the spec can detect.
Since bytes may arrive asynchronously during streaming, we use a
callback mechanism: if bytes aren't ready yet when load_document()
needs them, it registers a callback that fires once enough bytes have
been captured (or the stream ends).
The flow is:
1. FetchedDataReceiver receives network bytes, buffers them
2. When Body is created, buffered bytes are flushed to Body's sniff
buffer, and subsequent bytes are appended as they arrive
3. Before calling load_document(), Navigable waits for sniff bytes
4. load_document() passes the bytes to MimeSniff::Resource::sniff()
When scrolling with a visual viewport offset (from pinch-to-zoom),
scroll_viewport_by_delta() was passing m_viewport_scroll_offset + delta
to perform_a_scroll_of_the_viewport(). However, that function calculates
the scroll delta as `position - page_top()`, where page_top() includes
the visual viewport offset. This caused the effective scroll delta to be
reduced by the visual offset amount.
Fix by using the current page position (which includes the visual
offset) as the base for the delta calculation.
Regression from 0a57e1e8ac.
Do not load fallback favicons from /favicon.ico for auxiliary browsing
contexts (popup windows). This matches the behavior observed in Chrome
and Firefox, and avoids unnecessary network requests that can interfere
with Content Security Policy violation reporting.
This fixes the javascript-url-navigation-evaluated-to-string-inherits-
csp.html Web Platform Test, which was failing because favicon CSP
violations were being reported before the actual test violation.
This saves us from having our own color conversion code, which was
taking up a fair amount of time in VideoDataProvider. With this change,
we should be able to play high resolution videos without interruptions
on machines where the CPU can keep up with decoding.
In order to make this change, ImmutableBitmap is now able to be
constructed with YUV data instead of an RBG bitmap. It holds onto a
YUVData instance that stores the buffers of image data, since Skia
itself doesn't take ownership of them.
In order to support greater than 8 bits of color depth, we normalize
the 10- or 12-bit color values into a 16-bit range.
This is expected by WPT. For this to work, we must be able to determine
the network partition key for shared worker environments. So we now set
a top-level origin for these environments, with a FIXME to implement it
in accordance with the Client-Side Storage Partitioning spec.
Otherwise, the remote port will lose its transport and not receive
queued messages. The remote port will automatically close anyway when
EOF is received on the socket.
This allows https://www.tripadvisor.com/ to load, where it instantiates
a module by creating a MessageChannel, setting port1's onmessage to the
module's instantiation function, posting an undefined message on port2
and then immediately closing port2.
We had skipped some steps in the spec and were:
* Always broadcasting an old value of null, instead of what it
actually was previously.
* Still broadcasting a storage event even if the value had
not changed in storage compared to the last value.
Fix both issues by returning what the old value is in the setter and
implementing the missing logic.
This ensures that we are explicitly declaring the allocator to use when
allocating a cell(-inheriting) type, instead of silently falling back
to size-based allocation.
Since this is done in allocate_cell, this will only be detected for
types that are actively being allocated. However, since that means
they're _not_ being allocated, that means it's safe to not declare
an allocator to use for those. For example, the base TypedArray<T>,
which is never directly allocated and only the defined specializations
are ever allocated.