Reifying the result gets quite ad-hoc. Firstly because "parse a
component value" produces a ComponentValue, not a full StyleValue like
we need for math functions. And second, because not all math functions
can be reified as a CSSNumericValue:
Besides the fact that I haven't implemented CalculatedStyleValue
reification at all yet, there are a lot of math functions with no
corresponding CSSMathValue in the spec yet. If the calculation tree
contains any of those, the best we can do is reify as a CSSStyleValue,
and that isn't a valid return value from CSSNumericValue.parse(). So, I
made us throw a SyntaxError in those cases. This seems to match
Chrome's behaviour. Spec issue:
https://github.com/w3c/css-houdini-drafts/issues/1090
This fixes slow test execution on macOS where localhost resolution
has a 200ms delay due to IPv6 fallback behavior in libcurl.
The XMLHttpRequest-override-mimetype-blob.html test now runs in ~0.6s
instead of ~16s on macOS.
Fixes#4850
See also: https://github.com/curl/curl/issues/2281
If a node that establishes a StackingContext has `pointer-events: none`,
hit testing should first proceed with hit testing the SC's children
before deciding to bail. We were checking for `pointer-events` too
early, causing large parts of certain websites to be noninteractive.
Fixes#6017.
In LayoutState, used_values_per_layout_node should not be modified in
order to determine inline nodes' dimensions - all the required values
should already be in there. In 2585f2da0d
we did accidentally create new values, causing the code further down to
try and get a PaintableBox from an anonymous container and crashing.
Fixes#6015.
If we were calculating the static position for an absolutely positioned
inline box that resides in the last line of its containing block, we
would not have yet provided the fragments in that line with their
final positions. Additionally, we would always move the box beneath the
fragment, which was incorrect.
Fixes#5867.
One MessagePort can be entangled with another MessagePort, either in the
same agent, or in another agent.
In the same-agent case, the MessagePort objects point to each other via
the MessagePort::m_remote_port field.
In the separate-agent case, they live in separate processes entirely and
thus can't point at each other.
In both cases, the MessagePorts have an underlying transport channel,
which means they are "entangled". However, we can't assume that being
entangled means having a non-null m_remote_port.
This patch simply adds a missing null check for m_remote_port and thus
makes https://vscode.dev/ stop crashing with a null dereference.
We originally had special handling for `:host()` as that had been the
only pseudo-class that could be both an identifier or a function.
However, this meant duplicating the serialization logic, and also we
had to manually remember to add the same hack for any other
identifier-and-function cases. Which I forgot to do with `:heading()`!
So instead, for these cases, detect if they actually have arguments
specified and use that to determine which form to serialize as. We do
still have to write a check for each one of these pseudo-classes, but
the VERIFY should make it easier to remember.
We now also store `outline-width` in ComputedValues as a `CSSPixels`
since we know it's an absolute length at `apply_style` time - this saves
us some work in converting to CSSPixels during layout.
Gains us 46 new passes since we now interpolate keywords (thick, thin,
etc) correctly.
Also loses us 4 WPT tests as we longer clamp negative values produced by
interpolation from the point of view of getComputedStyle (although the
'used' value is still clamped).
Gains us 112 new passes since we now interpolate keywords (thick, thin,
etc) correctly.
Also loses us 4 WPT tests as we longer clamp negative values produced by
interpolation from the point of view of getComputedStyle (although the
'used' value is still clamped).
This removes the AnimationRefresh argument from `collect_animation_into`
which was added in a9b8840 - it's only effect was disallowing
`UseInitial`s within keyframes when we were doing animated style
updates which I believe is unintentional.
Gains us 214 WPT tests.
Inline nodes in our layout tree have a position, so let's show it. By
centralizing the logic for this, block nodes now lose their redundant
'content-size' dump info which is already part of the box model dump.
An SVGLength can be read-only, e.g. all animVal values cannot be
modified. Implement this for all instantiations of SVGLength.
While we're here, add `fake_animated_length_fixme()` so we can easily
find all sites where we need to improve our animated length game.
The transform of each paintable was being applied multiple times due to
the recursive nature of the hit testing methods. Previously it used
combined_css_transform to transform the position, and then it would pass
that position to children, which would then apply combined_css_transform
again, and so on.
PaintableBoxes are also not hit tested anymore when having a stacking
context. A similar check is done in PaintableWithLines, but it was
missing from PaintableBox. Without this check some elements can get
returned multiple times from a hit test.
StackingContexts with zero opacity will now also get hit tested, as it
should have been before.
When a test is active in a test-web view, show the relative path to the
test instead of the view's URL. This gives a better starting point for
debugging than whatever the last loaded URL happened to be.
If no test is active, we still show the view's URL.
If an animation got to its finished state before its target's computed
properties could be updated, we would end up with invalid styles. Do not
skip finished animations, but prevent effect invalidation on timeline
updates if the animation is already finished.
This fixes the CI flake on WPT test
`css/css-transitions/inherit-height-transition.html`.
Atlassian login gets the base URL for its module scripts by throwing an
error and pulling out the current script's URL from error.stack with
regex.
Since we only returned a basename for module scripts, it would fail to
match and try and use `/` as a base URL (because it does
[matched_string] + "/"), which is not a valid base URL.
Update a couple of focus-related spec steps and their implementations.
The most relevant change is that we no longer allow focusing on elements
that return false for `->is_focusable()`, which necessitates fixing a
broken test that tried to `.focus()` on `<div>`s that were not
focusable. That test's output now more accurately reflects the expected
outcome as seen in other browsers.
If selection navigation happens through an editing host, we should
enforce that for collapsed navigations (i.e. moving the caret) it can
only happen if the focus node of the selection is editable.
We fill these overload sets from vectors, which means that by the time
we iterated over them, any semblance of their original ordering was
lost. Their ordering is important, because we invoke
define_native_function() for them which eventually stores ordered
properties.
This should not be an issue as long as iterating over a HashMap that was
filled in exactly the same way results in the same ordering. However,
HashTable utilizes kmalloc_good_size() to determine a good allocation
size - and the implementation for kmalloc_good_size() on Linux and macOS
differs, causing a different capacity and ordering on those platforms.
This was not caught by CI, because we run that with sanitizers enabled
which overrides malloc_good_size() on macOS, resulting in the same
behavior as on Linux.
Change the overload sets to be OrderedHashMaps instead and rebaseline
the failing test.
Now elements with position `absolute` properly resolve their position
inside parent elements with `grid`. I also imported some WPT tests
related to that topic.
Part 2 of resolving issues on https://hack4krak.pl
All fragments inside an atomic inline box should stay within that box,
otherwise we'll screw up the paint order and paint them behind things
that they're supposed to be on top of.
This fixes an issue with inline-block content not appearing on sites
like Google Docs and Reddit, among others.