With this commit, all PlaybackManager can do is autoplay a file from
start to finish, with no pausing or seeking functionality.
All audio playback functionality has been removed from HTMLMediaElement
and HTMLAudioElement in anticipation of PlaybackManager taking that
over, for both audio-only and audio/video.
The extra representations of a video element are unnecessary to specify
in VideoPaintable, as the playback system itself should take care of
all the details of the representation as specified.
PaintContext dates back to a time when display lists didn't exist and it
truly represented "paint context". Renaming it to better align with its
current role.
Instead of trying to manually determine which parts of a bitmap fall
within the box of the `<img>` element, just draw the whole bitmap and
let Skia clip the draw-area to the correct rectangle.
This fixes a bug where the entire bitmap was squashed into the rectangle
of the image box instead of being clipped.
With this change, image rendering is now correct enough to import some
of the WPT tests for object-fit and object-position. To get some good
coverage I have imported all tests for the `<img>` tag. I also wanted to
import a subset of the tests for the `<object>` tag, since those are
passing as well now. Unfortunately, they are flaky for unknown reasons.
This is the second attempt at this bugfix. The prior one was e055927ead
and broke image rendering whenever the page was scrolled. It has
subsequently been reverted in 16b14273d1. Hopefully this time it is not
horribly broken.
Instead of trying to manually determine which parts of a bitmap fall
within the box of the `<img>` element, just draw the whole bitmap and
let Skia clip the draw-area to the correct rectangle.
This fixes a bug where the entire bitmap was squashed into the rectangle
of the image box instead of being clipped.
With this change, image rendering is now correct enough to import some
of the WPT tests for object-fit and object-position. To get some good
coverage I have imported all tests for the `<img>` tag. I also wanted to
import a subset of the tests for the `<object>` tag, since those are
passing as well now. Unfortunately, they are flaky for unknown reasons.
This reduces the number of `.cpp` files that need to be recompiled when
one of the below header files changes as follows:
Painting/Command.h: 1030 -> 61
Painting/DisplayList.h: 1030 -> 60
Painting/DisplayListRecorder.h: 557 -> 59
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
Now that the heap has no knowledge about a JavaScript realm and is
purely for managing the memory of the heap, it does not make sense
to name this function to say that it is a non-realm variant.