From the spec:
> The owning element of a transition refers to the element or
pseudo-element to which the transition-property property was applied
that generated the animation.
https://drafts.csswg.org/css-transitions-2/#owning-element
Previously we only stored the element.
Previously we would either parse these as `StyleValueList<T>` or `T`
depending on whether or not there was more than one value, this meant we
always had to handle both cases anywhere we used these values.
Previously we would only update these if:
a) We had a cascaded value for `transition-property`
b) The source of that cascaded value had changed since we last
registered transitions
This meant that there were a lot of changes we didn't apply:
- Changes exclusively to properties other than `transition-property`
(e.g. `transition-duration`, `transition-behavior`, etc)
- Removing the `transition-property` property
- Updating the `transition-property` property in a way that didn't
change it's source (e.g. setting it within inline-style)
Unfortunately this does mean that we now register transitions for all
properties on most elements since "all" is the initial value for
"transition-property" which isn't great for performance, but that can be
looked at in later commits.
Also renames the `clear_transitions` function to clarify this doesn't
affect the associated transition animations.
This fixes an issue where transitions weren't being cancelled when the
relevant transition-property entry was no longer present
This method takes a `TimeStyleValue`, `PercentageStyleValue` or
fully-simplified `CalculatedStyleValue` with a numeric type of time, as
well as a percentage basis and produces the equivalent `Time` value.
This saves us having to reimplement this logic in multiple places
`play_or_cancel_animations_after_display_property_change` is called
whenever an element is inserted or removed, or it's display property
changes, but it is only required to run if we actually have animations
to play or cancel.
Reduces time spent in the aforementioned function from ~2% to ~0.03%
when loading https://en.wikipedia.org/wiki/2023_in_American_television
We don't need to iterate every property in start_needed_transitions,
only those that appear in transition-property or have an existing
transition
Reduces the time spent in start_needed_transitions from ~5% to ~0.03%
when loading https://en.wikipedia.org/wiki/2023_in_American_television
There were a couple places that we had special handling for the `all`
property but since d31a58a was merged we can treat it the same as any
other shorthand
This excludes `step-end` and `step-start` which are expected to be
converted to the equivalent function at parse time.
We are expected to serialize these as the explicit keywords - previously
we would parse as `EasingStyleValue` and serialize equivalent functions
as the keywords. This caused issues as we would incorrectly serialize
even explicit functions as the keyword.
This also allows us to move the magic easing functions to
`EasingFunction` rather than `EasingStyleValue` which is a bit tidier
Before this change, we always updated paint-only properties for every
single paintable after layout or style changes.
This could get very expensive in large documents, so this patch makes
it something we can do partially based on "repaint" invalidations.
This cuts down time spent in paint-only property update when scrolling
https://imdb.com/ from 19% to 5%.
This removes the AnimationRefresh argument from `collect_animation_into`
which was added in a9b8840 - it's only effect was disallowing
`UseInitial`s within keyframes when we were doing animated style
updates which I believe is unintentional.
Gains us 214 WPT tests.
If an animation got to its finished state before its target's computed
properties could be updated, we would end up with invalid styles. Do not
skip finished animations, but prevent effect invalidation on timeline
updates if the animation is already finished.
This fixes the CI flake on WPT test
`css/css-transitions/inherit-height-transition.html`.
This reverts 0e3487b9ab.
Back when I made that change, I thought we could make our StyleValue
classes match the typed-om definitions directly. However, they have
different requirements. Typed-om types need to be mutable and GCed,
whereas StyleValues are immutable and ideally wouldn't require a JS VM.
While I was already making such a cataclysmic change, I've moved it into
the StyleValues directory, because it *not* being there has bothered me
for a long time. 😅
This has quite a lot of fall out. But the majority of it is just type or
UDL substitution, where the changes just fall through to other function
calls.
By changing property key storage to UTF-16, the main affected areas are:
* NativeFunction names must now be UTF-16
* Bytecode identifiers must now be UTF-16
* Module/binding names must now be UTF-16
Our previous implementation kept track of an AnimationTimeline being
monotonically increasing, by looking at new time values coming in and
setting `m_monotonically_increasing` to `false` whenever a new value
is before the previous known time value.
As far as I can tell, the spec doesn't really ask us to do so: it just
defines 'monotonically increasing' as a property of a timeline, i.e. it
guarantees that returned time values from `::current_time()` are always
greater than or equal to the last returned value.
This fixes a common crash seen when the last render opportunity lies
before the document's origin time, and `::set_current_time()` was
invoked with a negative value. This was especially visible in the
`Text/input/wpt-import/css/cssom/CSSStyleSheet-constructable.html` test.
`AnimationTimeline` visits pointers of all registered animations, so if
element is removed from DOM tree but its animations remain registered in
timeline, then `Animation` and owner `Element` will be kept alive until
`AnimationTimeline` is destroyed.
This fixes an issue where only the last KeyframeEffect applied to an
element would actually have an effect on the computed properties.
It was particularly noticeable when animating a shorthand property like
border-width, since only one of the border edges would have its width
actually animate.
By deferring the invalidation until all animations have been processed,
we also reduce the amount of work that gets done on pages with many
animations/transitions per element. Discord is very fond of this for
example.
...and setter. We had lots of places where we check if pseudo-element
type is specified and then use `pseudo_element_computed_properties()` or
`computed_properties()`. This change moves these checks from caller side
to the getter and setter.
As conflict resolution depends on whether the property was set directly
or via a shorthand, we have to store the non-expanded values in the
resolved keyframe properties.
We already had all necessary things for pseudo elements support in place
except ability to save transition properties in Animatable. This commit
adds the missing part.