The spec declares these as a byte sequence, which we then implemented as
a ByteBuffer. This has become pretty awkward to deal with, as evidenced
by the plethora of `MUST(ByteBuffer::copy(...))` and `.bytes()` calls
everywhere inside Fetch. We would then treat the bytes as a string
anyways by wrapping them in StringView everywhere.
We now store these as a ByteString. This is more comfortable to deal
with, and we no longer need to continually copy underlying storage (as
ByteString is ref-counted).
This work is largely preparatory for an upcoming HTTP header refactor.
There might be a race between read_all_bytes and stream population.
If document load reads stream before it is populated, the stream will
be empty and might lead to hang in SessionHistoryTraversalQueue which
is expecting a promise to be resolved on document load.
This race can occur when stream population and document source are set
very close to each other. For example, when a newly generated blob is
set as the source of an iframe.
- navigation/multiple-navigable-cross-document-navigation.html has been
modified to trigger this race.
Disallow calling `StringBase::bytes()` on temporaries to avoid returning
`ReadonlyBytes` that outlive the underlying string.
With this change, we catch a real UAF:
`load_result.data = maybe_response.release_value().bytes();`
All other updated call sites were already safe, they just needed to use
an intermediate named variable to satisfy the new lvalue-only
requirement.
The main streams AO file has gotten very large, and is a bit difficult
to navigate. In an effort to improve DX, this migrates ReadableStream
AOs to their own file. And the helper classes used for the tee and pipe-
to operations are also in their own files.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.