Store whether a function can participate in JS-to-JS inline calls on
SharedFunctionInstanceData instead of recomputing the function kind,
class-constructor bit, and bytecode availability at each fast-path
call site.
The bytecode interpreter only needed the running execution context,
but still threaded a separate Interpreter object through both the C++
and asm entry points. Move that state and the bytecode execution
helpers onto VM instead, and teach the asm generator and slow paths to
use VM directly.
The additional data being passed will be used in an upcoming commit.
Allows splitting the churn of modified function signatures from the
logically meaningful code change.
No behavior change.
Store yield_continuation and yield_is_await directly in
ExecutionContext instead of allocating a GeneratorResult GC cell.
This removes a heap allocation per yield/await and fixes a latent
bug where continuation addresses stored as doubles could lose
precision.
Clean up leftover references to the removed C++ pipeline:
- Remove stale forward declarations from Forward.h (ASTNode,
Parser, Program, FunctionNode, ScopeNode, etc.)
- Delete unused FunctionParsingInsights.h
- Remove dead get_builtin(MemberExpression const&) declaration
from Builtins.h
- Update stale comments referencing ASTCodegen.cpp and
generate_bytecode()
Port all remaining users of the C++ Parser/Lexer/Generator to
use the Rust pipeline instead:
- Intrinsics: Remove C++ fallback in parse_builtin_file()
- ECMAScriptFunctionObject: Remove C++ compile() fallback
- NativeJavaScriptBackedFunction: Remove C++ compile() fallback
- EventTarget: Port to compile_dynamic_function
- WebDriver/ExecuteScript: Port to compile_dynamic_function
- LibTest/JavaScriptTestRunner.h: Remove Parser/Lexer includes
- FuzzilliJs: Remove unused Parser/Lexer includes
Also remove the dead Statement-based template instantiation of
async_block_start/async_function_start.
Implement a complete Rust reimplementation of the LibJS frontend:
lexer, parser, AST, scope collector, and bytecode code generator.
The Rust pipeline is built via Corrosion (CMake-Cargo bridge) and
linked into LibJS as a static library. It is gated behind a build
flag (ENABLE_RUST, on by default except on Windows) and two runtime
environment variables:
- LIBJS_CPP: Use the C++ pipeline instead of Rust
- LIBJS_COMPARE_PIPELINES=1: Run both pipelines in lockstep,
aborting on any difference in AST or bytecode generated.
The C++ side communicates with Rust through a C FFI layer
(RustIntegration.cpp/h) that passes source text to Rust and receives
a populated Executable back via a BytecodeFactory interface.
Remove CodeGenerationError and make all bytecode generation functions
return their results directly instead of wrapping them in
CodeGenerationErrorOr.
For the few remaining sites where codegen encounters an unimplemented
or unexpected AST node, we now use a new emit_todo() helper that emits
a NewTypeError + Throw sequence at compile time (preserving the runtime
behavior) and then switches to a dead basic block so subsequent codegen
for the same function can continue without issue.
This allows us to remove error handling from all callers of the
bytecode compiler, simplifying the code significantly.
Change NativeJavaScriptBackedFunction::create() to accept an
already-created GC::Ref<SharedFunctionInstanceData> instead of a
FunctionNode const&, removing another point of AST-runtime coupling.
After successful bytecode compilation, the m_functions_to_initialize
and m_var_names_to_initialize_binding vectors are no longer needed
as they are only consumed by emit_function_declaration_instantiation()
during code generation.
Add clear_compile_inputs() to release these vectors post-compile,
and call it from both ECMAScriptFunctionObject::get_stack_frame_size()
and NativeJavaScriptBackedFunction::bytecode_executable() after their
respective lazy compilation succeeds.
Also add a pre-compile assertion in Generator::generate_from_function()
to verify we never try to compile the same function data twice, and a
VERIFY in ECMAScriptFunctionObject::ecmascript_code() to guard against
null dereference.
Every function call allocates an ExecutionContext with a trailing array
of Values for registers, locals, constants, and arguments. Previously,
the constructor would initialize all slots to js_special_empty_value(),
but constant slots were then immediately overwritten by the interpreter
copying in values from the Executable before execution began.
To eliminate this redundant initialization, we rearrange the layout from
[registers | constants | locals] to [registers | locals | constants].
This groups registers and locals together at the front, allowing us to
initialize only those slots while leaving constant slots uninitialized
until they're populated with their actual values.
This reduces the per-call initialization cost from O(registers + locals
+ constants) to O(registers + locals).
Also tightens up the types involved (size_t -> u32) and adds VERIFYs to
guard against overflow when computing the combined slot counts, and to
ensure the total fits within the 29-bit operand index field.
This hosts the ability to compile and run JavaScript to implement
native functions. This is particularly useful for any native function
that is not a normal function, for example async functions such as
Array.fromAsync, which require yielding.
These functions are not allowed to observe anything from outside their
environment. Any global identifiers will instead be assumed to be a
reference to an abstract operation or a constant. The generator will
inject the appropriate bytecode if the name of the global identifier
matches a known name. Anything else will cause a code generation error.