Instead of copying the Bitmap that wraps the IOSurface, we can just
present the IOSurface directly. This significantly reduces CPU usage in
the UI process, particularly at high refresh rates such as 120Hz where
it would saturate a full CPU core.
This is done by using CAMetalLayer and blitting the IOSurface to the
next drawable buffer, which handles triple buffering, locking the
IOSurface and vsync automatically. This also allows the Metal HUD to
work, but the only accurate stat is the frame intervals/FPS because
it's in the UI layer, not WebContent. However, that's still useful
to detect frame drops.
This removes the old autoplay allowlist file in favor of the new site
setting. We still support the command-line flag to enable autoplay
globally, as this is needed for WPT.
LibWebView now knows how to launch RequestServer and ImageDecoderServer
without help from the UI, so let's move ownership of these services over
to LibWebView for de-duplication.
We will want to re-inform WebContent of the system visibility state when
we create a new process after a crash. This changes the IPC to just send
the enum value directly, instead of a boolean, so that we can just store
that enum value directly on the ViewImplementation class.