This fixes an issue where text decorations (e.g. underlines) of text
split across multiple fragments would have unintended 1px gaps.
Gains us 2 WPT passes (imported)
Implements `::slotted()` to enough extent we could pass the imported WPT
test and make substantial layout correctness improvement on
https://www.rottentomatoes.com/
Fixes rendering of elements with large border-radius values by scaling
radii proportionally when they exceed element dimensions per CSS spec.
Co-authored-by: Samyat Gautam <thesamyatgautam@gmail.com>
If `will-change` is set to a property value where that property could
create a stacking context, then we create a stacking context regardless
of the current value of that property.
We should calculate whether we need to truncate text with an ellipsis
exclusive of any trailing collapsible whitespace.
This was causing issues where an inline element was automatically sized
(e.g. min-content) as we would calculate available width exclusive of
trailing collapsible whitespace and then our text chunk would be wider,
always inserting an ellipsis.
Fixes the visual element of #4048 but we still are incorrect in how we
collapse whitespace more generally
As of 7dc8062 paintables compute and cache their visibility (which
depends on opacity) at construction - this cached value can fall out of
sync with reality if if the opacity changes to/from zero within the
lifetime of that paintable.
This commit invalidates layout when an opacity changes to/from zero so
that we reconstruct paintables with the correct visibility.
Skia allows you to pass a bounding rect to its saveLayer() function as
an optimization when you know that you won't paint outside those bounds.
Unfortunately, we were passing a too-small rectangle that didn't take
into account transformed descendants, etc.
For now, simply pass null instead of a bounding rect. This way, Skia
figures it out internally. It may allocate larger temporary bitmaps than
needed this way, but at least we get more correct results. I've left
re-enabling the optimization as a FIXME in the code.
This fixes unwanted clipping in various parts of the Discord UI.
Before this change, calc() would resolve to different types depending on
the nearest containing value context. This meant that rgb(calc(), ...)
by itself worked correctly due to fallbacks, but rgb(calc(), ...) inside
e.g a linear-gradient would create a calc() value that resolves to a
length, which subsequently got rejected by the color value parser.
Fixing this makes various little gradients show up on Discord.
We don't yet have a system for "legacy value aliases", but until we have
a lot of them we can handle them manually.
We also have to do this in two places because
parse_css_value_for_property() doesn't call any property-specific
parsing code.
This commit is a three-parter that is hard to separate without breaking
marker rendering:
1. Any marker style that results in a string, except for a literal
string (e.g. `list-style-type: "@"`), should get the string ". "
appended. We forgot to do this for the alpha and roman types.
2. Instead of using the "pixel size rounded up" from a font and adding
an arbitrary 1 to that, we now use the exact pixel size for as long
as possible to improve our vertical positioning of markers.
3. Instead of always adding a "default marker width" to the marker
content width, we now only do this if we did not have text metrics
available (i.e. the marker style is not a text type). This greatly
improves horizontal positioning of text markers.
83b6bc4 went too far by forbidding SVGSVGElement from establishing a
stacking context. This element type does follow the behavior of CSS
boxes, unlike inner SVG elements like `<rect>`, `<circle>`, etc., which
are not supposed to be aware of concepts like stacking contexts,
overflow clipping, scroll offsets, etc.
This change allows us to delete overrides of `before_paint()` and
`after_paint()` in SVGPaintable and SVGSVGPaintable, because display
list recording code has been rearranged to take care of clipping and
scrolling before recursing into SVGSVGPaintable descendants.
`Screenshot/images/css-transform-box-ref.png` expectation is updated and
fixes a bug where a rectangle at the very bottom of the page was not
clipped correctly.
`Screenshot/images/svg-filters-lb-website-ref.png` has a more subtle
difference, but if you look closely, you’ll see it matches other
browsers more closely now.
Previously the type argument in attr() could be the name of a CSS type
on its own. This has changed, and now only `raw-string`
(previously `string`) or the name of a dimension unit is allowed. Other
types and more complex grammar use the `type()` function, which we
don't yet support.
I've updated the syntax comment, but not the algorithm itself, which
will be reimplemented in a later commit.
This change fixes at least two issues:
- `update_associated_selection()` is responsible for selectionchange
dispatch, and we were incorrectly dispatching this event on ranges
that were not associated with a selection.
- `Range::get_client_rects()` was using `update_associated_selection()`
to refresh the selection state in the paintable tree for the current
range, but since a range might not be associated with a selection,
this could make the painted selection reflect the state of an
arbitrary range instead of the actual selection range.
Fixes a bug on Discord where any text typed into the message input would
get selected.
This check technically isn't necessary in
`SVGForeignObjectPaintable::paint()` because
`PaintableWithLines::paint(context, phase);` does the check already, but
I've added it there anyway to save some debugging time if someone does
add more code there. :^)