/* * Copyright (c) 2024, Jelle Raaijmakers * Copyright (c) 2024, Aliaksandr Kalenik * Copyright (c) 2024, Luke Wilde * Copyright (c) 2025, Undefine * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace Web::WebGL { class WebGLBuffer final : public WebGLObject { WEB_PLATFORM_OBJECT(WebGLBuffer, WebGLObject); GC_DECLARE_ALLOCATOR(WebGLBuffer); public: static GC::Ref create(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle); virtual ~WebGLBuffer(); bool is_compatible_with(GLenum target); protected: explicit WebGLBuffer(JS::Realm&, WebGLRenderingContextBase&, GLuint handle); virtual void initialize(JS::Realm&) override; private: Optional m_target; }; }