/* * Copyright (c) 2024-2025, Aliaksandr Kalenik * Copyright (c) 2024-2025, Luke Wilde * Copyright (c) 2025, Undefine * * SPDX-License-Identifier: BSD-2-Clause */ #define GL_GLEXT_PROTOTYPES 1 #include #include extern "C" { #include } #include #include #include #include #include #include namespace Web::WebGL { WebGLRenderingContextOverloads::WebGLRenderingContextOverloads(JS::Realm& realm, NonnullOwnPtr context) : WebGLRenderingContextImpl(realm, move(context)) { } void WebGLRenderingContextOverloads::buffer_data(WebIDL::UnsignedLong target, WebIDL::LongLong size, WebIDL::UnsignedLong usage) { m_context->make_current(); glBufferData(target, size, 0, usage); } void WebGLRenderingContextOverloads::buffer_data(WebIDL::UnsignedLong target, GC::Root data, WebIDL::UnsignedLong usage) { m_context->make_current(); auto span = MUST(get_offset_span(*data, /* src_offset= */ 0)); glBufferData(target, span.size(), span.data(), usage); } void WebGLRenderingContextOverloads::buffer_sub_data(WebIDL::UnsignedLong target, WebIDL::LongLong offset, GC::Root data) { m_context->make_current(); auto span = MUST(get_offset_span(*data, /* src_offset= */ 0)); glBufferSubData(target, offset, span.size(), span.data()); } void WebGLRenderingContextOverloads::compressed_tex_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::UnsignedLong internalformat, WebIDL::Long width, WebIDL::Long height, WebIDL::Long border, GC::Root data) { m_context->make_current(); if (!enabled_compressed_texture_formats().contains_slow(internalformat)) { set_error(GL_INVALID_ENUM); return; } auto span = MUST(get_offset_span(*data, /* src_offset= */ 0)); glCompressedTexImage2DRobustANGLE(target, level, internalformat, width, height, border, span.size(), span.size(), span.data()); } void WebGLRenderingContextOverloads::compressed_tex_sub_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long xoffset, WebIDL::Long yoffset, WebIDL::Long width, WebIDL::Long height, WebIDL::UnsignedLong format, GC::Root data) { m_context->make_current(); if (!enabled_compressed_texture_formats().contains_slow(format)) { set_error(GL_INVALID_ENUM); return; } auto span = MUST(get_offset_span(*data, /* src_offset= */ 0)); glCompressedTexSubImage2DRobustANGLE(target, level, xoffset, yoffset, width, height, format, span.size(), span.size(), span.data()); } void WebGLRenderingContextOverloads::read_pixels(WebIDL::Long x, WebIDL::Long y, WebIDL::Long width, WebIDL::Long height, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, GC::Root pixels) { m_context->make_current(); if (!pixels) { return; } auto span = MUST(get_offset_span(*pixels, /* src_offset= */ 0)); glReadPixelsRobustANGLE(x, y, width, height, format, type, span.size(), nullptr, nullptr, nullptr, span.data()); } void WebGLRenderingContextOverloads::tex_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long internalformat, WebIDL::Long width, WebIDL::Long height, WebIDL::Long border, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, GC::Root pixels) { m_context->make_current(); if (pixels) { auto span = MUST(get_offset_span(*pixels, /* src_offset= */ 0)); glTexImage2DRobustANGLE(target, level, internalformat, width, height, border, format, type, span.size(), span.data()); return; } Checked bytes = 0; if (type == GL_UNSIGNED_SHORT_5_6_5 && format != GL_RGB) { set_error(GL_INVALID_OPERATION); return; } if ((type == GL_UNSIGNED_SHORT_4_4_4_4 || type == GL_UNSIGNED_SHORT_5_5_5_1) && format != GL_RGBA) { set_error(GL_INVALID_OPERATION); return; } switch (format) { case GL_ALPHA: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: { if (type != GL_UNSIGNED_BYTE) { set_error(GL_INVALID_ENUM); return; } bytes = format == GL_LUMINANCE_ALPHA ? 2 : 1; break; } case GL_RGB: case GL_RGBA: { switch (type) { case GL_UNSIGNED_BYTE: bytes = format == GL_RGB ? 3 : 4; break; case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_5_6_5: bytes = 2; break; default: set_error(GL_INVALID_ENUM); return; } break; } default: set_error(GL_INVALID_ENUM); return; } bytes *= width; bytes *= height; if (bytes.has_overflow()) { set_error(GL_INVALID_OPERATION); return; } auto byte_buffer = MUST(ByteBuffer::create_zeroed(bytes.value_unchecked())); glTexImage2DRobustANGLE(target, level, internalformat, width, height, border, format, type, byte_buffer.size(), byte_buffer.data()); } void WebGLRenderingContextOverloads::tex_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long internalformat, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, TexImageSource source) { m_context->make_current(); auto maybe_converted_texture = read_and_pixel_convert_texture_image_source(source, format, type); if (!maybe_converted_texture.has_value()) return; auto converted_texture = maybe_converted_texture.release_value(); glTexImage2DRobustANGLE(target, level, internalformat, converted_texture.width, converted_texture.height, 0, format, type, converted_texture.buffer.size(), converted_texture.buffer.data()); } void WebGLRenderingContextOverloads::tex_sub_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long xoffset, WebIDL::Long yoffset, WebIDL::Long width, WebIDL::Long height, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, GC::Root pixels) { m_context->make_current(); auto span = MUST(get_offset_span(*pixels, /* src_offset= */ 0)); glTexSubImage2DRobustANGLE(target, level, xoffset, yoffset, width, height, format, type, span.size(), span.data()); } void WebGLRenderingContextOverloads::tex_sub_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long xoffset, WebIDL::Long yoffset, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, TexImageSource source) { m_context->make_current(); auto maybe_converted_texture = read_and_pixel_convert_texture_image_source(source, format, type); if (!maybe_converted_texture.has_value()) return; auto converted_texture = maybe_converted_texture.release_value(); glTexSubImage2DRobustANGLE(target, level, xoffset, yoffset, converted_texture.width, converted_texture.height, format, type, converted_texture.buffer.size(), converted_texture.buffer.data()); } void WebGLRenderingContextOverloads::uniform1fv(GC::Root location, Float32List v) { m_context->make_current(); if (!location) return; GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION); auto span = MUST(span_from_float32_list(v, /* src_offset= */ 0)); glUniform1fv(location_handle, span.size(), span.data()); } void WebGLRenderingContextOverloads::uniform2fv(GC::Root location, Float32List v) { m_context->make_current(); if (!location) return; GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION); auto span = MUST(span_from_float32_list(v, /* src_offset= */ 0)); if (span.size() % 2 != 0) [[unlikely]] { set_error(GL_INVALID_VALUE); return; } glUniform2fv(location_handle, span.size() / 2, span.data()); } void WebGLRenderingContextOverloads::uniform3fv(GC::Root location, Float32List v) { m_context->make_current(); if (!location) return; GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION); auto span = MUST(span_from_float32_list(v, /* src_offset= */ 0)); if (span.size() % 3 != 0) [[unlikely]] { set_error(GL_INVALID_VALUE); return; } glUniform3fv(location_handle, span.size() / 3, span.data()); } void WebGLRenderingContextOverloads::uniform4fv(GC::Root location, Float32List v) { m_context->make_current(); if (!location) return; GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION); auto span = MUST(span_from_float32_list(v, /* src_offset= */ 0)); if (span.size() % 4 != 0) [[unlikely]] { set_error(GL_INVALID_VALUE); return; } glUniform4fv(location_handle, span.size() / 4, span.data()); } void WebGLRenderingContextOverloads::uniform1iv(GC::Root location, Int32List v) { m_context->make_current(); if (!location) return; GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION); auto span = MUST(span_from_int32_list(v, /* src_offset= */ 0)); glUniform1iv(location_handle, span.size(), span.data()); } void WebGLRenderingContextOverloads::uniform2iv(GC::Root location, Int32List v) { m_context->make_current(); if (!location) return; GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION); auto span = MUST(span_from_int32_list(v, /* src_offset= */ 0)); if (span.size() % 2 != 0) [[unlikely]] { set_error(GL_INVALID_VALUE); return; } glUniform2iv(location_handle, span.size() / 2, span.data()); } void WebGLRenderingContextOverloads::uniform3iv(GC::Root location, Int32List v) { m_context->make_current(); if (!location) return; GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION); auto span = MUST(span_from_int32_list(v, /* src_offset= */ 0)); if (span.size() % 3 != 0) [[unlikely]] { set_error(GL_INVALID_VALUE); return; } glUniform3iv(location_handle, span.size() / 3, span.data()); } void WebGLRenderingContextOverloads::uniform4iv(GC::Root location, Int32List v) { m_context->make_current(); if (!location) return; GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION); auto span = MUST(span_from_int32_list(v, /* src_offset= */ 0)); if (span.size() % 4 != 0) [[unlikely]] { set_error(GL_INVALID_VALUE); return; } glUniform4iv(location_handle, span.size() / 4, span.data()); } void WebGLRenderingContextOverloads::uniform_matrix2fv(GC::Root location, bool transpose, Float32List value) { m_context->make_current(); if (!location) return; GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION); constexpr auto matrix_size = 2 * 2; auto span = MUST(span_from_float32_list(value, /* src_offset= */ 0)); if (span.size() % matrix_size != 0) [[unlikely]] { set_error(GL_INVALID_VALUE); return; } glUniformMatrix2fv(location_handle, span.size() / matrix_size, transpose, span.data()); } void WebGLRenderingContextOverloads::uniform_matrix3fv(GC::Root location, bool transpose, Float32List value) { m_context->make_current(); if (!location) return; GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION); constexpr auto matrix_size = 3 * 3; auto span = MUST(span_from_float32_list(value, /* src_offset= */ 0)); if (span.size() % matrix_size != 0) [[unlikely]] { set_error(GL_INVALID_VALUE); return; } glUniformMatrix3fv(location_handle, span.size() / matrix_size, transpose, span.data()); } void WebGLRenderingContextOverloads::uniform_matrix4fv(GC::Root location, bool transpose, Float32List value) { m_context->make_current(); if (!location) return; GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION); constexpr auto matrix_size = 4 * 4; auto span = MUST(span_from_float32_list(value, /* src_offset= */ 0)); if (span.size() % matrix_size != 0) [[unlikely]] { set_error(GL_INVALID_VALUE); return; } glUniformMatrix4fv(location_handle, span.size() / matrix_size, transpose, span.data()); } }