/* * Copyright (c) 2024-2025, Aliaksandr Kalenik * Copyright (c) 2024-2025, Luke Wilde * Copyright (c) 2025, Undefine * * SPDX-License-Identifier: BSD-2-Clause */ #define GL_GLEXT_PROTOTYPES 1 #include extern "C" { #include #include } #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Web::WebGL { WebGLRenderingContextImpl::WebGLRenderingContextImpl(JS::Realm& realm, NonnullOwnPtr context) : m_realm(realm) , m_context(move(context)) { } void WebGLRenderingContextImpl::active_texture(WebIDL::UnsignedLong texture) { m_context->make_current(); glActiveTexture(texture); } void WebGLRenderingContextImpl::attach_shader(GC::Root program, GC::Root shader) { m_context->make_current(); GLuint program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } program_handle = handle_or_error.release_value(); } GLuint shader_handle = 0; if (shader) { auto handle_or_error = shader->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } shader_handle = handle_or_error.release_value(); } if (program->attached_vertex_shader() == shader || program->attached_fragment_shader() == shader) { dbgln("WebGL: Shader is already attached to program"); set_error(GL_INVALID_OPERATION); return; } if (shader->type() == GL_VERTEX_SHADER && program->attached_vertex_shader()) { dbgln("WebGL: Not attaching vertex shader to program as it already has a vertex shader attached"); set_error(GL_INVALID_OPERATION); return; } if (shader->type() == GL_FRAGMENT_SHADER && program->attached_fragment_shader()) { dbgln("WebGL: Not attaching fragment shader to program as it already has a fragment shader attached"); set_error(GL_INVALID_OPERATION); return; } glAttachShader(program_handle, shader_handle); switch (shader->type()) { case GL_VERTEX_SHADER: program->set_attached_vertex_shader(shader.ptr()); break; case GL_FRAGMENT_SHADER: program->set_attached_fragment_shader(shader.ptr()); break; default: VERIFY_NOT_REACHED(); } } void WebGLRenderingContextImpl::bind_attrib_location(GC::Root program, WebIDL::UnsignedLong index, String name) { m_context->make_current(); auto program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } program_handle = handle_or_error.release_value(); } auto name_null_terminated = null_terminated_string(name); glBindAttribLocation(program_handle, index, name_null_terminated.data()); } void WebGLRenderingContextImpl::bind_buffer(WebIDL::UnsignedLong target, GC::Root buffer) { m_context->make_current(); GLuint buffer_handle = 0; if (buffer) { auto handle_or_error = buffer->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } buffer_handle = handle_or_error.release_value(); if (!buffer->is_compatible_with(target)) { set_error(GL_INVALID_OPERATION); return; } } if (m_context->webgl_version() == OpenGLContext::WebGLVersion::WebGL2) { switch (target) { case GL_ARRAY_BUFFER: m_array_buffer_binding = buffer; break; case GL_COPY_READ_BUFFER: m_copy_read_buffer_binding = buffer; break; case GL_COPY_WRITE_BUFFER: m_copy_write_buffer_binding = buffer; break; case GL_ELEMENT_ARRAY_BUFFER: m_element_array_buffer_binding = buffer; break; case GL_PIXEL_PACK_BUFFER: m_pixel_pack_buffer_binding = buffer; break; case GL_PIXEL_UNPACK_BUFFER: m_pixel_unpack_buffer_binding = buffer; break; case GL_TRANSFORM_FEEDBACK_BUFFER: m_transform_feedback_buffer_binding = buffer; break; case GL_UNIFORM_BUFFER: m_uniform_buffer_binding = buffer; break; default: dbgln("Unknown WebGL buffer object binding target for storing current binding: 0x{:04x}", target); set_error(GL_INVALID_ENUM); return; } } else { switch (target) { case GL_ELEMENT_ARRAY_BUFFER: m_element_array_buffer_binding = buffer; break; case GL_ARRAY_BUFFER: m_array_buffer_binding = buffer; break; default: dbgln("Unknown WebGL buffer object binding target for storing current binding: 0x{:04x}", target); set_error(GL_INVALID_ENUM); return; } } glBindBuffer(target, buffer_handle); } void WebGLRenderingContextImpl::bind_framebuffer(WebIDL::UnsignedLong target, GC::Root framebuffer) { m_context->make_current(); GLuint framebuffer_handle = 0; if (framebuffer) { auto handle_or_error = framebuffer->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } framebuffer_handle = handle_or_error.release_value(); } glBindFramebuffer(target, framebuffer ? framebuffer_handle : m_context->default_framebuffer()); m_framebuffer_binding = framebuffer; } void WebGLRenderingContextImpl::bind_renderbuffer(WebIDL::UnsignedLong target, GC::Root renderbuffer) { m_context->make_current(); GLuint renderbuffer_handle = 0; if (renderbuffer) { auto handle_or_error = renderbuffer->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } renderbuffer_handle = handle_or_error.release_value(); } glBindRenderbuffer(target, renderbuffer ? renderbuffer_handle : m_context->default_renderbuffer()); m_renderbuffer_binding = renderbuffer; } void WebGLRenderingContextImpl::bind_texture(WebIDL::UnsignedLong target, GC::Root texture) { m_context->make_current(); GLuint texture_handle = 0; if (texture) { auto handle_or_error = texture->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } texture_handle = handle_or_error.release_value(); } switch (target) { case GL_TEXTURE_2D: m_texture_binding_2d = texture; break; case GL_TEXTURE_CUBE_MAP: m_texture_binding_cube_map = texture; break; case GL_TEXTURE_2D_ARRAY: if (m_context->webgl_version() == OpenGLContext::WebGLVersion::WebGL2) { m_texture_binding_2d_array = texture; break; } set_error(GL_INVALID_ENUM); return; case GL_TEXTURE_3D: if (m_context->webgl_version() == OpenGLContext::WebGLVersion::WebGL2) { m_texture_binding_3d = texture; break; } set_error(GL_INVALID_ENUM); return; default: dbgln("Unknown WebGL texture target for storing current binding: 0x{:04x}", target); set_error(GL_INVALID_ENUM); return; } glBindTexture(target, texture_handle); } void WebGLRenderingContextImpl::blend_color(float red, float green, float blue, float alpha) { m_context->make_current(); glBlendColor(red, green, blue, alpha); } void WebGLRenderingContextImpl::blend_equation(WebIDL::UnsignedLong mode) { m_context->make_current(); glBlendEquation(mode); } void WebGLRenderingContextImpl::blend_equation_separate(WebIDL::UnsignedLong mode_rgb, WebIDL::UnsignedLong mode_alpha) { m_context->make_current(); glBlendEquationSeparate(mode_rgb, mode_alpha); } void WebGLRenderingContextImpl::blend_func(WebIDL::UnsignedLong sfactor, WebIDL::UnsignedLong dfactor) { m_context->make_current(); glBlendFunc(sfactor, dfactor); } void WebGLRenderingContextImpl::blend_func_separate(WebIDL::UnsignedLong src_rgb, WebIDL::UnsignedLong dst_rgb, WebIDL::UnsignedLong src_alpha, WebIDL::UnsignedLong dst_alpha) { m_context->make_current(); glBlendFuncSeparate(src_rgb, dst_rgb, src_alpha, dst_alpha); } WebIDL::UnsignedLong WebGLRenderingContextImpl::check_framebuffer_status(WebIDL::UnsignedLong target) { m_context->make_current(); return glCheckFramebufferStatus(target); } void WebGLRenderingContextImpl::clear(WebIDL::UnsignedLong mask) { m_context->make_current(); m_context->notify_content_will_change(); needs_to_present(); glClear(mask); } void WebGLRenderingContextImpl::clear_color(float red, float green, float blue, float alpha) { m_context->make_current(); glClearColor(red, green, blue, alpha); } void WebGLRenderingContextImpl::clear_depth(float depth) { m_context->make_current(); glClearDepthf(depth); } void WebGLRenderingContextImpl::clear_stencil(WebIDL::Long s) { m_context->make_current(); glClearStencil(s); } void WebGLRenderingContextImpl::color_mask(bool red, bool green, bool blue, bool alpha) { m_context->make_current(); glColorMask(red, green, blue, alpha); } void WebGLRenderingContextImpl::compile_shader(GC::Root shader) { m_context->make_current(); auto shader_handle = 0; if (shader) { auto handle_or_error = shader->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } shader_handle = handle_or_error.release_value(); } glCompileShader(shader_handle); } void WebGLRenderingContextImpl::copy_tex_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::UnsignedLong internalformat, WebIDL::Long x, WebIDL::Long y, WebIDL::Long width, WebIDL::Long height, WebIDL::Long border) { m_context->make_current(); glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); } void WebGLRenderingContextImpl::copy_tex_sub_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long xoffset, WebIDL::Long yoffset, WebIDL::Long x, WebIDL::Long y, WebIDL::Long width, WebIDL::Long height) { m_context->make_current(); glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } GC::Root WebGLRenderingContextImpl::create_buffer() { m_context->make_current(); GLuint handle = 0; glGenBuffers(1, &handle); return WebGLBuffer::create(m_realm, *this, handle); } GC::Root WebGLRenderingContextImpl::create_framebuffer() { m_context->make_current(); GLuint handle = 0; glGenFramebuffers(1, &handle); return WebGLFramebuffer::create(m_realm, *this, handle); } GC::Root WebGLRenderingContextImpl::create_program() { m_context->make_current(); return WebGLProgram::create(m_realm, *this, glCreateProgram()); } GC::Root WebGLRenderingContextImpl::create_renderbuffer() { m_context->make_current(); GLuint handle = 0; glGenRenderbuffers(1, &handle); return WebGLRenderbuffer::create(m_realm, *this, handle); } GC::Root WebGLRenderingContextImpl::create_shader(WebIDL::UnsignedLong type) { m_context->make_current(); if (type != GL_VERTEX_SHADER && type != GL_FRAGMENT_SHADER) { dbgln("Unknown WebGL shader type: 0x{:04x}", type); set_error(GL_INVALID_ENUM); return nullptr; } GLuint handle = glCreateShader(type); return WebGLShader::create(m_realm, *this, handle, type); } GC::Root WebGLRenderingContextImpl::create_texture() { m_context->make_current(); GLuint handle = 0; glGenTextures(1, &handle); return WebGLTexture::create(m_realm, *this, handle); } void WebGLRenderingContextImpl::cull_face(WebIDL::UnsignedLong mode) { m_context->make_current(); glCullFace(mode); } void WebGLRenderingContextImpl::delete_buffer(GC::Root buffer) { m_context->make_current(); GLuint buffer_handle = 0; if (buffer) { auto handle_or_error = buffer->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } buffer_handle = handle_or_error.release_value(); } glDeleteBuffers(1, &buffer_handle); } void WebGLRenderingContextImpl::delete_framebuffer(GC::Root framebuffer) { m_context->make_current(); GLuint framebuffer_handle = 0; if (framebuffer) { auto handle_or_error = framebuffer->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } framebuffer_handle = handle_or_error.release_value(); } glDeleteFramebuffers(1, &framebuffer_handle); } void WebGLRenderingContextImpl::delete_program(GC::Root program) { m_context->make_current(); auto program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } program_handle = handle_or_error.release_value(); } glDeleteProgram(program_handle); } void WebGLRenderingContextImpl::delete_renderbuffer(GC::Root renderbuffer) { m_context->make_current(); GLuint renderbuffer_handle = 0; if (renderbuffer) { auto handle_or_error = renderbuffer->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } renderbuffer_handle = handle_or_error.release_value(); } glDeleteRenderbuffers(1, &renderbuffer_handle); } void WebGLRenderingContextImpl::delete_shader(GC::Root shader) { m_context->make_current(); auto shader_handle = 0; if (shader) { auto handle_or_error = shader->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } shader_handle = handle_or_error.release_value(); } glDeleteShader(shader_handle); } void WebGLRenderingContextImpl::delete_texture(GC::Root texture) { m_context->make_current(); GLuint texture_handle = 0; if (texture) { auto handle_or_error = texture->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } texture_handle = handle_or_error.release_value(); } glDeleteTextures(1, &texture_handle); } void WebGLRenderingContextImpl::depth_func(WebIDL::UnsignedLong func) { m_context->make_current(); glDepthFunc(func); } void WebGLRenderingContextImpl::depth_mask(bool flag) { m_context->make_current(); glDepthMask(flag); } void WebGLRenderingContextImpl::depth_range(float z_near, float z_far) { m_context->make_current(); glDepthRangef(z_near, z_far); } void WebGLRenderingContextImpl::detach_shader(GC::Root program, GC::Root shader) { m_context->make_current(); auto program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } program_handle = handle_or_error.release_value(); } auto shader_handle = 0; if (shader) { auto handle_or_error = shader->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } shader_handle = handle_or_error.release_value(); } glDetachShader(program_handle, shader_handle); } void WebGLRenderingContextImpl::disable(WebIDL::UnsignedLong cap) { m_context->make_current(); glDisable(cap); } void WebGLRenderingContextImpl::disable_vertex_attrib_array(WebIDL::UnsignedLong index) { m_context->make_current(); glDisableVertexAttribArray(index); } void WebGLRenderingContextImpl::draw_arrays(WebIDL::UnsignedLong mode, WebIDL::Long first, WebIDL::Long count) { m_context->make_current(); m_context->notify_content_will_change(); needs_to_present(); glDrawArrays(mode, first, count); } void WebGLRenderingContextImpl::draw_elements(WebIDL::UnsignedLong mode, WebIDL::Long count, WebIDL::UnsignedLong type, WebIDL::LongLong offset) { m_context->make_current(); m_context->notify_content_will_change(); glDrawElements(mode, count, type, reinterpret_cast(offset)); needs_to_present(); } void WebGLRenderingContextImpl::enable(WebIDL::UnsignedLong cap) { m_context->make_current(); glEnable(cap); } void WebGLRenderingContextImpl::enable_vertex_attrib_array(WebIDL::UnsignedLong index) { m_context->make_current(); glEnableVertexAttribArray(index); } void WebGLRenderingContextImpl::finish() { m_context->make_current(); glFinish(); } void WebGLRenderingContextImpl::flush() { m_context->make_current(); glFlush(); } void WebGLRenderingContextImpl::framebuffer_renderbuffer(WebIDL::UnsignedLong target, WebIDL::UnsignedLong attachment, WebIDL::UnsignedLong renderbuffertarget, GC::Root renderbuffer) { m_context->make_current(); auto renderbuffer_handle = 0; if (renderbuffer) { auto handle_or_error = renderbuffer->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } renderbuffer_handle = handle_or_error.release_value(); } glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer_handle); } void WebGLRenderingContextImpl::framebuffer_texture2d(WebIDL::UnsignedLong target, WebIDL::UnsignedLong attachment, WebIDL::UnsignedLong textarget, GC::Root texture, WebIDL::Long level) { m_context->make_current(); auto texture_handle = 0; if (texture) { auto handle_or_error = texture->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } texture_handle = handle_or_error.release_value(); } glFramebufferTexture2D(target, attachment, textarget, texture_handle, level); } void WebGLRenderingContextImpl::front_face(WebIDL::UnsignedLong mode) { m_context->make_current(); glFrontFace(mode); } void WebGLRenderingContextImpl::generate_mipmap(WebIDL::UnsignedLong target) { m_context->make_current(); glGenerateMipmap(target); } GC::Root WebGLRenderingContextImpl::get_active_attrib(GC::Root program, WebIDL::UnsignedLong index) { m_context->make_current(); GLuint program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return {}; } program_handle = handle_or_error.release_value(); } GLint size = 0; GLenum type = 0; GLsizei buf_size = 256; GLsizei length = 0; GLchar name[256]; glGetActiveAttrib(program_handle, index, buf_size, &length, &size, &type, name); auto readonly_bytes = ReadonlyBytes { name, static_cast(length) }; return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size); } GC::Root WebGLRenderingContextImpl::get_active_uniform(GC::Root program, WebIDL::UnsignedLong index) { m_context->make_current(); GLuint program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return {}; } program_handle = handle_or_error.release_value(); } GLint size = 0; GLenum type = 0; GLsizei buf_size = 256; GLsizei length = 0; GLchar name[256]; glGetActiveUniform(program_handle, index, buf_size, &length, &size, &type, name); auto readonly_bytes = ReadonlyBytes { name, static_cast(length) }; return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size); } Optional>> WebGLRenderingContextImpl::get_attached_shaders(GC::Root program) { m_context->make_current(); GLuint program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return OptionalNone {}; } program_handle = handle_or_error.release_value(); } (void)program_handle; Vector> result; if (program->attached_vertex_shader()) result.append(GC::make_root(*program->attached_vertex_shader())); if (program->attached_fragment_shader()) result.append(GC::make_root(*program->attached_fragment_shader())); return result; } WebIDL::Long WebGLRenderingContextImpl::get_attrib_location(GC::Root program, String name) { m_context->make_current(); auto program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return -1; } program_handle = handle_or_error.release_value(); } auto name_null_terminated = null_terminated_string(name); return glGetAttribLocation(program_handle, name_null_terminated.data()); } JS::Value WebGLRenderingContextImpl::get_buffer_parameter(WebIDL::UnsignedLong target, WebIDL::UnsignedLong pname) { m_context->make_current(); switch (pname) { case GL_BUFFER_SIZE: { GLint result { 0 }; glGetBufferParameterivRobustANGLE(target, GL_BUFFER_SIZE, 1, nullptr, &result); return JS::Value(result); } case GL_BUFFER_USAGE: { GLint result { 0 }; glGetBufferParameterivRobustANGLE(target, GL_BUFFER_USAGE, 1, nullptr, &result); return JS::Value(result); } default: dbgln("Unknown WebGL buffer parameter name: {:x}", pname); set_error(GL_INVALID_ENUM); return JS::js_null(); } } JS::Value WebGLRenderingContextImpl::get_parameter(WebIDL::UnsignedLong pname) { m_context->make_current(); switch (pname) { case GL_ACTIVE_TEXTURE: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_ACTIVE_TEXTURE, 1, nullptr, &result); return JS::Value(result); } case GL_ALIASED_LINE_WIDTH_RANGE: { Array result; result.fill(0); constexpr size_t buffer_size = 2 * sizeof(GLfloat); glGetFloatvRobustANGLE(GL_ALIASED_LINE_WIDTH_RANGE, 2, nullptr, result.data()); auto byte_buffer = MUST(ByteBuffer::copy(result.data(), buffer_size)); auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer)); return JS::Float32Array::create(m_realm, 2, array_buffer); } case GL_ALIASED_POINT_SIZE_RANGE: { Array result; result.fill(0); constexpr size_t buffer_size = 2 * sizeof(GLfloat); glGetFloatvRobustANGLE(GL_ALIASED_POINT_SIZE_RANGE, 2, nullptr, result.data()); auto byte_buffer = MUST(ByteBuffer::copy(result.data(), buffer_size)); auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer)); return JS::Float32Array::create(m_realm, 2, array_buffer); } case GL_ALPHA_BITS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_ALPHA_BITS, 1, nullptr, &result); return JS::Value(result); } case GL_ARRAY_BUFFER_BINDING: { if (!m_array_buffer_binding) return JS::js_null(); return JS::Value(m_array_buffer_binding); } case GL_BLEND: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_BLEND, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_BLEND_COLOR: { Array result; result.fill(0); constexpr size_t buffer_size = 4 * sizeof(GLfloat); glGetFloatvRobustANGLE(GL_BLEND_COLOR, 4, nullptr, result.data()); auto byte_buffer = MUST(ByteBuffer::copy(result.data(), buffer_size)); auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer)); return JS::Float32Array::create(m_realm, 4, array_buffer); } case GL_BLEND_DST_ALPHA: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_BLEND_DST_ALPHA, 1, nullptr, &result); return JS::Value(result); } case GL_BLEND_DST_RGB: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_BLEND_DST_RGB, 1, nullptr, &result); return JS::Value(result); } case GL_BLEND_EQUATION_ALPHA: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_BLEND_EQUATION_ALPHA, 1, nullptr, &result); return JS::Value(result); } case GL_BLEND_EQUATION_RGB: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_BLEND_EQUATION_RGB, 1, nullptr, &result); return JS::Value(result); } case GL_BLEND_SRC_ALPHA: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_BLEND_SRC_ALPHA, 1, nullptr, &result); return JS::Value(result); } case GL_BLEND_SRC_RGB: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_BLEND_SRC_RGB, 1, nullptr, &result); return JS::Value(result); } case GL_BLUE_BITS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_BLUE_BITS, 1, nullptr, &result); return JS::Value(result); } case GL_COLOR_CLEAR_VALUE: { Array result; result.fill(0); constexpr size_t buffer_size = 4 * sizeof(GLfloat); glGetFloatvRobustANGLE(GL_COLOR_CLEAR_VALUE, 4, nullptr, result.data()); auto byte_buffer = MUST(ByteBuffer::copy(result.data(), buffer_size)); auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer)); return JS::Float32Array::create(m_realm, 4, array_buffer); } case GL_CULL_FACE: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_CULL_FACE, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_CULL_FACE_MODE: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_CULL_FACE_MODE, 1, nullptr, &result); return JS::Value(result); } case GL_CURRENT_PROGRAM: { if (!m_current_program) return JS::js_null(); return JS::Value(m_current_program); } case GL_DEPTH_BITS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_DEPTH_BITS, 1, nullptr, &result); return JS::Value(result); } case GL_DEPTH_CLEAR_VALUE: { GLfloat result { 0.0f }; glGetFloatvRobustANGLE(GL_DEPTH_CLEAR_VALUE, 1, nullptr, &result); return JS::Value(result); } case GL_DEPTH_FUNC: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_DEPTH_FUNC, 1, nullptr, &result); return JS::Value(result); } case GL_DEPTH_RANGE: { Array result; result.fill(0); constexpr size_t buffer_size = 2 * sizeof(GLfloat); glGetFloatvRobustANGLE(GL_DEPTH_RANGE, 2, nullptr, result.data()); auto byte_buffer = MUST(ByteBuffer::copy(result.data(), buffer_size)); auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer)); return JS::Float32Array::create(m_realm, 2, array_buffer); } case GL_DEPTH_TEST: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_DEPTH_TEST, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_DEPTH_WRITEMASK: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_DEPTH_WRITEMASK, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_DITHER: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_DITHER, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_ELEMENT_ARRAY_BUFFER_BINDING: { if (!m_element_array_buffer_binding) return JS::js_null(); return JS::Value(m_element_array_buffer_binding); } case GL_FRAMEBUFFER_BINDING: { if (!m_framebuffer_binding) return JS::js_null(); return JS::Value(m_framebuffer_binding); } case GL_FRONT_FACE: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_FRONT_FACE, 1, nullptr, &result); return JS::Value(result); } case GL_GENERATE_MIPMAP_HINT: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_GENERATE_MIPMAP_HINT, 1, nullptr, &result); return JS::Value(result); } case GL_GREEN_BITS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_GREEN_BITS, 1, nullptr, &result); return JS::Value(result); } case GL_IMPLEMENTATION_COLOR_READ_FORMAT: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_IMPLEMENTATION_COLOR_READ_FORMAT, 1, nullptr, &result); return JS::Value(result); } case GL_IMPLEMENTATION_COLOR_READ_TYPE: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_IMPLEMENTATION_COLOR_READ_TYPE, 1, nullptr, &result); return JS::Value(result); } case GL_LINE_WIDTH: { GLfloat result { 0.0f }; glGetFloatvRobustANGLE(GL_LINE_WIDTH, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_CUBE_MAP_TEXTURE_SIZE: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_FRAGMENT_UNIFORM_VECTORS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_RENDERBUFFER_SIZE: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_RENDERBUFFER_SIZE, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_TEXTURE_IMAGE_UNITS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_TEXTURE_IMAGE_UNITS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_TEXTURE_SIZE: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_TEXTURE_SIZE, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_VARYING_VECTORS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_VARYING_VECTORS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_VERTEX_ATTRIBS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_VERTEX_ATTRIBS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_VERTEX_UNIFORM_VECTORS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_VERTEX_UNIFORM_VECTORS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_VIEWPORT_DIMS: { Array result; result.fill(0); constexpr size_t buffer_size = 2 * sizeof(GLint); glGetIntegervRobustANGLE(GL_MAX_VIEWPORT_DIMS, 2, nullptr, result.data()); auto byte_buffer = MUST(ByteBuffer::copy(result.data(), buffer_size)); auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer)); return JS::Int32Array::create(m_realm, 2, array_buffer); } case GL_PACK_ALIGNMENT: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_PACK_ALIGNMENT, 1, nullptr, &result); return JS::Value(result); } case GL_POLYGON_OFFSET_FACTOR: { GLfloat result { 0.0f }; glGetFloatvRobustANGLE(GL_POLYGON_OFFSET_FACTOR, 1, nullptr, &result); return JS::Value(result); } case GL_POLYGON_OFFSET_FILL: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_POLYGON_OFFSET_FILL, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_POLYGON_OFFSET_UNITS: { GLfloat result { 0.0f }; glGetFloatvRobustANGLE(GL_POLYGON_OFFSET_UNITS, 1, nullptr, &result); return JS::Value(result); } case GL_RED_BITS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_RED_BITS, 1, nullptr, &result); return JS::Value(result); } case GL_RENDERBUFFER_BINDING: { if (!m_renderbuffer_binding) return JS::js_null(); return JS::Value(m_renderbuffer_binding); } case GL_RENDERER: { auto result = reinterpret_cast(glGetString(GL_RENDERER)); return JS::PrimitiveString::create(m_realm->vm(), ByteString { result }); } case GL_SAMPLE_ALPHA_TO_COVERAGE: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_SAMPLE_ALPHA_TO_COVERAGE, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_SAMPLE_BUFFERS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_SAMPLE_BUFFERS, 1, nullptr, &result); return JS::Value(result); } case GL_SAMPLE_COVERAGE: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_SAMPLE_COVERAGE, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_SAMPLE_COVERAGE_INVERT: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_SAMPLE_COVERAGE_INVERT, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_SAMPLE_COVERAGE_VALUE: { GLfloat result { 0.0f }; glGetFloatvRobustANGLE(GL_SAMPLE_COVERAGE_VALUE, 1, nullptr, &result); return JS::Value(result); } case GL_SAMPLES: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_SAMPLES, 1, nullptr, &result); return JS::Value(result); } case GL_SCISSOR_BOX: { Array result; result.fill(0); constexpr size_t buffer_size = 4 * sizeof(GLint); glGetIntegervRobustANGLE(GL_SCISSOR_BOX, 4, nullptr, result.data()); auto byte_buffer = MUST(ByteBuffer::copy(result.data(), buffer_size)); auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer)); return JS::Int32Array::create(m_realm, 4, array_buffer); } case GL_SCISSOR_TEST: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_SCISSOR_TEST, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_SHADING_LANGUAGE_VERSION: { auto result = reinterpret_cast(glGetString(GL_SHADING_LANGUAGE_VERSION)); return JS::PrimitiveString::create(m_realm->vm(), ByteString { result }); } case GL_STENCIL_BACK_FAIL: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_BACK_FAIL, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_BACK_FUNC: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_BACK_FUNC, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_BACK_PASS_DEPTH_FAIL: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_BACK_PASS_DEPTH_FAIL, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_BACK_PASS_DEPTH_PASS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_BACK_PASS_DEPTH_PASS, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_BACK_REF: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_BACK_REF, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_BACK_VALUE_MASK: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_BACK_VALUE_MASK, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_BACK_WRITEMASK: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_BACK_WRITEMASK, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_BITS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_BITS, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_CLEAR_VALUE: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_CLEAR_VALUE, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_FAIL: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_FAIL, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_FUNC: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_FUNC, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_PASS_DEPTH_FAIL: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_PASS_DEPTH_FAIL, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_PASS_DEPTH_PASS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_PASS_DEPTH_PASS, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_REF: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_REF, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_TEST: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_STENCIL_TEST, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_STENCIL_VALUE_MASK: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_VALUE_MASK, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_WRITEMASK: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_WRITEMASK, 1, nullptr, &result); return JS::Value(result); } case GL_SUBPIXEL_BITS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_SUBPIXEL_BITS, 1, nullptr, &result); return JS::Value(result); } case GL_TEXTURE_BINDING_2D: { if (!m_texture_binding_2d) return JS::js_null(); return JS::Value(m_texture_binding_2d); } case GL_TEXTURE_BINDING_CUBE_MAP: { if (!m_texture_binding_cube_map) return JS::js_null(); return JS::Value(m_texture_binding_cube_map); } case GL_UNPACK_ALIGNMENT: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_UNPACK_ALIGNMENT, 1, nullptr, &result); return JS::Value(result); } case GL_VENDOR: { auto result = reinterpret_cast(glGetString(GL_VENDOR)); return JS::PrimitiveString::create(m_realm->vm(), ByteString { result }); } case GL_VERSION: { auto result = reinterpret_cast(glGetString(GL_VERSION)); return JS::PrimitiveString::create(m_realm->vm(), ByteString { result }); } case GL_VIEWPORT: { Array result; result.fill(0); constexpr size_t buffer_size = 4 * sizeof(GLint); glGetIntegervRobustANGLE(GL_VIEWPORT, 4, nullptr, result.data()); auto byte_buffer = MUST(ByteBuffer::copy(result.data(), buffer_size)); auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer)); return JS::Int32Array::create(m_realm, 4, array_buffer); } case GL_FRAGMENT_SHADER_DERIVATIVE_HINT: { // NOTE: This has the same value as GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES if (oes_standard_derivatives_extension_enabled() || m_context->webgl_version() == OpenGLContext::WebGLVersion::WebGL2) { GLint result { 0 }; glGetIntegervRobustANGLE(GL_FRAGMENT_SHADER_DERIVATIVE_HINT, 1, nullptr, &result); return JS::Value(result); } set_error(GL_INVALID_ENUM); return JS::js_null(); } case GL_MAX_COLOR_ATTACHMENTS: { // NOTE: This has the same value as MAX_COLOR_ATTACHMENTS_WEBGL if (webgl_draw_buffers_extension_enabled() || m_context->webgl_version() == OpenGLContext::WebGLVersion::WebGL2) { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_COLOR_ATTACHMENTS, 1, nullptr, &result); return JS::Value(result); } set_error(GL_INVALID_ENUM); return JS::js_null(); } case GL_MAX_DRAW_BUFFERS: { if (m_context->webgl_version() == OpenGLContext::WebGLVersion::WebGL2) { // FIXME: Allow this code path for MAX_DRAW_BUFFERS_WEBGL GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_DRAW_BUFFERS, 1, nullptr, &result); return JS::Value(result); } set_error(GL_INVALID_ENUM); return JS::js_null(); } case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: { if (ext_texture_filter_anisotropic_extension_enabled()) { GLfloat result { 0.0f }; glGetFloatvRobustANGLE(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, 1, nullptr, &result); return JS::Value(result); } set_error(GL_INVALID_ENUM); return JS::js_null(); } case COMPRESSED_TEXTURE_FORMATS: { auto formats = enabled_compressed_texture_formats(); auto byte_buffer = MUST(ByteBuffer::copy(formats.data(), formats.reinterpret().size())); auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer)); return JS::Uint32Array::create(m_realm, formats.size(), array_buffer); } case UNPACK_FLIP_Y_WEBGL: return JS::Value(m_unpack_flip_y); case UNPACK_PREMULTIPLY_ALPHA_WEBGL: return JS::Value(m_unpack_premultiply_alpha); } if (m_context->webgl_version() == OpenGLContext::WebGLVersion::WebGL2) { switch (pname) { case GL_COPY_READ_BUFFER_BINDING: { if (!m_copy_read_buffer_binding) return JS::js_null(); return JS::Value(m_copy_read_buffer_binding); } case GL_COPY_WRITE_BUFFER_BINDING: { if (!m_copy_write_buffer_binding) return JS::js_null(); return JS::Value(m_copy_write_buffer_binding); } case GL_MAX_SAMPLES: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_SAMPLES, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_3D_TEXTURE_SIZE: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_3D_TEXTURE_SIZE, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_ARRAY_TEXTURE_LAYERS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_ARRAY_TEXTURE_LAYERS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_VERTEX_UNIFORM_COMPONENTS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_UNIFORM_BLOCK_SIZE: { GLint64 result { 0 }; glGetInteger64vRobustANGLE(GL_MAX_UNIFORM_BLOCK_SIZE, 1, nullptr, &result); return JS::Value(static_cast(result)); } case GL_MAX_UNIFORM_BUFFER_BINDINGS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_UNIFORM_BUFFER_BINDINGS, 1, nullptr, &result); return JS::Value(result); } case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_VERTEX_UNIFORM_BLOCKS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_VERTEX_UNIFORM_BLOCKS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_FRAGMENT_INPUT_COMPONENTS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_FRAGMENT_INPUT_COMPONENTS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_COMBINED_UNIFORM_BLOCKS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_COMBINED_UNIFORM_BLOCKS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: { GLint64 result { 0 }; glGetInteger64vRobustANGLE(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, 1, nullptr, &result); return JS::Value(static_cast(result)); } case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: { GLint64 result { 0 }; glGetInteger64vRobustANGLE(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, 1, nullptr, &result); return JS::Value(static_cast(result)); } case GL_MAX_ELEMENT_INDEX: { GLint64 result { 0 }; glGetInteger64vRobustANGLE(GL_MAX_ELEMENT_INDEX, 1, nullptr, &result); return JS::Value(static_cast(result)); } case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_VARYING_COMPONENTS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_VARYING_COMPONENTS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_ELEMENTS_INDICES: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_ELEMENTS_INDICES, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_ELEMENTS_VERTICES: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_ELEMENTS_VERTICES, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_TEXTURE_LOD_BIAS: { GLfloat result { 0.0f }; glGetFloatvRobustANGLE(GL_MAX_TEXTURE_LOD_BIAS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, 1, nullptr, &result); return JS::Value(result); } case GL_MIN_PROGRAM_TEXEL_OFFSET: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MIN_PROGRAM_TEXEL_OFFSET, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_PROGRAM_TEXEL_OFFSET: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_PROGRAM_TEXEL_OFFSET, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_VERTEX_OUTPUT_COMPONENTS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_VERTEX_OUTPUT_COMPONENTS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_SERVER_WAIT_TIMEOUT: { GLint64 result { 0 }; glGetInteger64vRobustANGLE(GL_MAX_SERVER_WAIT_TIMEOUT, 1, nullptr, &result); return JS::Value(static_cast(result)); } case GL_PACK_ROW_LENGTH: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_PACK_ROW_LENGTH, 1, nullptr, &result); return JS::Value(result); } case GL_PACK_SKIP_ROWS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_PACK_SKIP_ROWS, 1, nullptr, &result); return JS::Value(result); } case GL_PACK_SKIP_PIXELS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_PACK_SKIP_PIXELS, 1, nullptr, &result); return JS::Value(result); } case GL_PIXEL_PACK_BUFFER_BINDING: { if (!m_pixel_pack_buffer_binding) return JS::js_null(); return JS::Value(m_pixel_pack_buffer_binding); } case GL_PIXEL_UNPACK_BUFFER_BINDING: { if (!m_pixel_unpack_buffer_binding) return JS::js_null(); return JS::Value(m_pixel_unpack_buffer_binding); } case GL_TEXTURE_BINDING_2D_ARRAY: { if (!m_texture_binding_2d_array) return JS::js_null(); return JS::Value(m_texture_binding_2d_array); } case GL_TRANSFORM_FEEDBACK_ACTIVE: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_TRANSFORM_FEEDBACK_ACTIVE, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_TRANSFORM_FEEDBACK_BINDING: { if (!m_transform_feedback_binding) return JS::js_null(); return JS::Value(m_transform_feedback_binding); } case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: { if (!m_transform_feedback_buffer_binding) return JS::js_null(); return JS::Value(m_transform_feedback_buffer_binding); } case GL_TRANSFORM_FEEDBACK_PAUSED: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_TRANSFORM_FEEDBACK_PAUSED, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_RASTERIZER_DISCARD: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_RASTERIZER_DISCARD, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_SAMPLER_BINDING: { GLint handle { 0 }; glGetIntegervRobustANGLE(GL_SAMPLER_BINDING, 1, nullptr, &handle); return WebGLSampler::create(m_realm, *this, handle); } case GL_UNIFORM_BUFFER_BINDING: { if (!m_uniform_buffer_binding) return JS::js_null(); return JS::Value(m_uniform_buffer_binding); } case GL_UNPACK_IMAGE_HEIGHT: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_UNPACK_IMAGE_HEIGHT, 1, nullptr, &result); return JS::Value(result); } case GL_UNPACK_ROW_LENGTH: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_UNPACK_ROW_LENGTH, 1, nullptr, &result); return JS::Value(result); } case GL_UNPACK_SKIP_IMAGES: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_UNPACK_SKIP_IMAGES, 1, nullptr, &result); return JS::Value(result); } case GL_UNPACK_SKIP_PIXELS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_UNPACK_SKIP_PIXELS, 1, nullptr, &result); return JS::Value(result); } case GL_UNPACK_SKIP_ROWS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_UNPACK_SKIP_ROWS, 1, nullptr, &result); return JS::Value(result); } case GL_VERTEX_ARRAY_BINDING: { // FIXME: Allow this for VERTEX_ARRAY_BINDING_OES if (!m_current_vertex_array) return JS::js_null(); return JS::Value(m_current_vertex_array); } case MAX_CLIENT_WAIT_TIMEOUT_WEBGL: // FIXME: Make this an actual limit return JS::js_infinity(); } } dbgln("Unknown WebGL parameter name: {:x}", pname); set_error(GL_INVALID_ENUM); return JS::js_null(); } WebIDL::UnsignedLong WebGLRenderingContextImpl::get_error() { m_context->make_current(); return get_error_value(); } JS::Value WebGLRenderingContextImpl::get_program_parameter(GC::Root program, WebIDL::UnsignedLong pname) { m_context->make_current(); GLuint program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return JS::js_null(); } program_handle = handle_or_error.release_value(); } GLint result = 0; glGetProgramivRobustANGLE(program_handle, pname, 1, nullptr, &result); switch (pname) { case GL_ATTACHED_SHADERS: case GL_ACTIVE_ATTRIBUTES: case GL_ACTIVE_UNIFORMS: return JS::Value(result); case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: case GL_TRANSFORM_FEEDBACK_VARYINGS: case GL_ACTIVE_UNIFORM_BLOCKS: if (m_context->webgl_version() == OpenGLContext::WebGLVersion::WebGL2) return JS::Value(result); set_error(GL_INVALID_ENUM); return JS::js_null(); case GL_DELETE_STATUS: case GL_LINK_STATUS: case GL_VALIDATE_STATUS: return JS::Value(result == GL_TRUE); default: dbgln("Unknown WebGL program parameter name: 0x{:04x}", pname); set_error(GL_INVALID_ENUM); return JS::js_null(); } } Optional WebGLRenderingContextImpl::get_program_info_log(GC::Root program) { m_context->make_current(); GLuint program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return {}; } program_handle = handle_or_error.release_value(); } GLint info_log_length = 0; glGetProgramiv(program_handle, GL_INFO_LOG_LENGTH, &info_log_length); Vector info_log; info_log.resize(info_log_length); if (!info_log_length) return String {}; glGetProgramInfoLog(program_handle, info_log_length, nullptr, info_log.data()); return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast(info_log_length - 1) }); } JS::Value WebGLRenderingContextImpl::get_renderbuffer_parameter(WebIDL::UnsignedLong target, WebIDL::UnsignedLong pname) { m_context->make_current(); switch (pname) { case GL_RENDERBUFFER_WIDTH: case GL_RENDERBUFFER_HEIGHT: case GL_RENDERBUFFER_INTERNAL_FORMAT: case GL_RENDERBUFFER_RED_SIZE: case GL_RENDERBUFFER_GREEN_SIZE: case GL_RENDERBUFFER_BLUE_SIZE: case GL_RENDERBUFFER_ALPHA_SIZE: case GL_RENDERBUFFER_DEPTH_SIZE: case GL_RENDERBUFFER_SAMPLES: case GL_RENDERBUFFER_STENCIL_SIZE: { GLint result = 0; glGetRenderbufferParameteriv(target, pname, &result); return JS::Value(result); } default: // If pname is not in the table above, generates an INVALID_ENUM error. set_error(GL_INVALID_ENUM); return JS::js_null(); } } JS::Value WebGLRenderingContextImpl::get_shader_parameter(GC::Root shader, WebIDL::UnsignedLong pname) { m_context->make_current(); GLuint shader_handle = 0; if (shader) { auto handle_or_error = shader->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return JS::js_null(); } shader_handle = handle_or_error.release_value(); } GLint result = 0; glGetShaderivRobustANGLE(shader_handle, pname, 1, nullptr, &result); switch (pname) { case GL_SHADER_TYPE: return JS::Value(result); case GL_DELETE_STATUS: case GL_COMPILE_STATUS: return JS::Value(result == GL_TRUE); default: dbgln("Unknown WebGL shader parameter name: 0x{:04x}", pname); set_error(GL_INVALID_ENUM); return JS::js_null(); } } GC::Root WebGLRenderingContextImpl::get_shader_precision_format(WebIDL::UnsignedLong shadertype, WebIDL::UnsignedLong precisiontype) { m_context->make_current(); GLint range[2]; GLint precision; glGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision); return WebGLShaderPrecisionFormat::create(m_realm, range[0], range[1], precision); } Optional WebGLRenderingContextImpl::get_shader_info_log(GC::Root shader) { m_context->make_current(); GLuint shader_handle = 0; if (shader) { auto handle_or_error = shader->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return {}; } shader_handle = handle_or_error.release_value(); } GLint info_log_length = 0; glGetShaderiv(shader_handle, GL_INFO_LOG_LENGTH, &info_log_length); Vector info_log; info_log.resize(info_log_length); if (!info_log_length) return String {}; glGetShaderInfoLog(shader_handle, info_log_length, nullptr, info_log.data()); return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast(info_log_length - 1) }); } Optional WebGLRenderingContextImpl::get_shader_source(GC::Root shader) { m_context->make_current(); GLuint shader_handle = 0; if (shader) { auto handle_or_error = shader->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return {}; } shader_handle = handle_or_error.release_value(); } GLint shader_source_length = 0; glGetShaderiv(shader_handle, GL_SHADER_SOURCE_LENGTH, &shader_source_length); if (!shader_source_length) return String {}; auto shader_source = MUST(ByteBuffer::create_uninitialized(shader_source_length)); glGetShaderSource(shader_handle, shader_source_length, nullptr, reinterpret_cast(shader_source.data())); return String::from_utf8_without_validation(ReadonlyBytes { shader_source.data(), static_cast(shader_source_length - 1) }); } JS::Value WebGLRenderingContextImpl::get_uniform(GC::Root, GC::Root) { dbgln("FIXME: Implement get_uniform"); return JS::Value(0); } GC::Root WebGLRenderingContextImpl::get_uniform_location(GC::Root program, String name) { m_context->make_current(); GLuint program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return {}; } program_handle = handle_or_error.release_value(); } auto name_null_terminated = null_terminated_string(name); // "This function returns -1 if name does not correspond to an active uniform variable in program or if name starts // with the reserved prefix "gl_"." // WebGL Spec: The return value is null if name does not correspond to an active uniform variable in the passed program. auto location = glGetUniformLocation(program_handle, name_null_terminated.data()); if (location == -1) return nullptr; return WebGLUniformLocation::create(m_realm, location, program.ptr()); } JS::Value WebGLRenderingContextImpl::get_vertex_attrib(WebIDL::UnsignedLong index, WebIDL::UnsignedLong pname) { switch (pname) { case GL_CURRENT_VERTEX_ATTRIB: { Array result; result.fill(0); glGetVertexAttribfvRobustANGLE(index, GL_CURRENT_VERTEX_ATTRIB, result.size(), nullptr, result.data()); auto byte_buffer = MUST(ByteBuffer::copy(result.span().reinterpret())); auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer)); return JS::Float32Array::create(m_realm, result.size(), array_buffer); } case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: { GLint handle { 0 }; glGetVertexAttribivRobustANGLE(index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, 1, nullptr, &handle); return WebGLBuffer::create(m_realm, *this, handle); } case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: { // NOTE: This has the same value as GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE if (angle_instanced_arrays_extension_enabled() || m_context->webgl_version() == OpenGLContext::WebGLVersion::WebGL2) { GLint result { 0 }; glGetVertexAttribivRobustANGLE(index, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 1, nullptr, &result); return JS::Value(result); } set_error(GL_INVALID_ENUM); return JS::js_null(); } case GL_VERTEX_ATTRIB_ARRAY_ENABLED: { GLint result { 0 }; glGetVertexAttribivRobustANGLE(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_VERTEX_ATTRIB_ARRAY_INTEGER: { if (m_context->webgl_version() == OpenGLContext::WebGLVersion::WebGL2) { GLint result { 0 }; glGetVertexAttribivRobustANGLE(index, GL_VERTEX_ATTRIB_ARRAY_INTEGER, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } set_error(GL_INVALID_ENUM); return JS::js_null(); } case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: { GLint result { 0 }; glGetVertexAttribivRobustANGLE(index, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_VERTEX_ATTRIB_ARRAY_SIZE: { GLint result { 0 }; glGetVertexAttribivRobustANGLE(index, GL_VERTEX_ATTRIB_ARRAY_SIZE, 1, nullptr, &result); return JS::Value(result); } case GL_VERTEX_ATTRIB_ARRAY_STRIDE: { GLint result { 0 }; glGetVertexAttribivRobustANGLE(index, GL_VERTEX_ATTRIB_ARRAY_STRIDE, 1, nullptr, &result); return JS::Value(result); } case GL_VERTEX_ATTRIB_ARRAY_TYPE: { GLint result { 0 }; glGetVertexAttribivRobustANGLE(index, GL_VERTEX_ATTRIB_ARRAY_TYPE, 1, nullptr, &result); return JS::Value(result); } default: dbgln("Unknown WebGL vertex attrib name: 0x{:04x}", pname); set_error(GL_INVALID_ENUM); return JS::js_null(); } } WebIDL::LongLong WebGLRenderingContextImpl::get_vertex_attrib_offset(WebIDL::UnsignedLong index, WebIDL::UnsignedLong pname) { if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) { set_error(GL_INVALID_ENUM); return 0; } GLintptr result { 0 }; glGetVertexAttribPointervRobustANGLE(index, GL_VERTEX_ATTRIB_ARRAY_POINTER, 1, nullptr, reinterpret_cast(&result)); return result; } void WebGLRenderingContextImpl::hint(WebIDL::UnsignedLong target, WebIDL::UnsignedLong mode) { m_context->make_current(); glHint(target, mode); } bool WebGLRenderingContextImpl::is_buffer(GC::Root buffer) { m_context->make_current(); auto buffer_handle = 0; if (buffer) { auto handle_or_error = buffer->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return false; } buffer_handle = handle_or_error.release_value(); } return glIsBuffer(buffer_handle); } bool WebGLRenderingContextImpl::is_enabled(WebIDL::UnsignedLong cap) { m_context->make_current(); return glIsEnabled(cap); } bool WebGLRenderingContextImpl::is_framebuffer(GC::Root framebuffer) { m_context->make_current(); auto framebuffer_handle = 0; if (framebuffer) { auto handle_or_error = framebuffer->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return false; } framebuffer_handle = handle_or_error.release_value(); } return glIsFramebuffer(framebuffer_handle); } bool WebGLRenderingContextImpl::is_program(GC::Root program) { m_context->make_current(); auto program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return false; } program_handle = handle_or_error.release_value(); } return glIsProgram(program_handle); } bool WebGLRenderingContextImpl::is_renderbuffer(GC::Root renderbuffer) { m_context->make_current(); auto renderbuffer_handle = 0; if (renderbuffer) { auto handle_or_error = renderbuffer->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return false; } renderbuffer_handle = handle_or_error.release_value(); } return glIsRenderbuffer(renderbuffer_handle); } bool WebGLRenderingContextImpl::is_shader(GC::Root shader) { m_context->make_current(); auto shader_handle = 0; if (shader) { auto handle_or_error = shader->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return false; } shader_handle = handle_or_error.release_value(); } return glIsShader(shader_handle); } bool WebGLRenderingContextImpl::is_texture(GC::Root texture) { m_context->make_current(); auto texture_handle = 0; if (texture) { auto handle_or_error = texture->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return false; } texture_handle = handle_or_error.release_value(); } return glIsTexture(texture_handle); } void WebGLRenderingContextImpl::line_width(float width) { m_context->make_current(); glLineWidth(width); } void WebGLRenderingContextImpl::link_program(GC::Root program) { m_context->make_current(); auto program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } program_handle = handle_or_error.release_value(); } glLinkProgram(program_handle); } void WebGLRenderingContextImpl::pixel_storei(WebIDL::UnsignedLong pname, WebIDL::Long param) { m_context->make_current(); switch (pname) { case UNPACK_FLIP_Y_WEBGL: m_unpack_flip_y = param != GL_FALSE; return; case UNPACK_PREMULTIPLY_ALPHA_WEBGL: m_unpack_premultiply_alpha = param != GL_FALSE; return; } glPixelStorei(pname, param); } void WebGLRenderingContextImpl::polygon_offset(float factor, float units) { m_context->make_current(); glPolygonOffset(factor, units); } void WebGLRenderingContextImpl::renderbuffer_storage(WebIDL::UnsignedLong target, WebIDL::UnsignedLong internalformat, WebIDL::Long width, WebIDL::Long height) { m_context->make_current(); if (internalformat == GL_DEPTH_STENCIL) internalformat = GL_DEPTH24_STENCIL8; glRenderbufferStorage(target, internalformat, width, height); } void WebGLRenderingContextImpl::sample_coverage(float value, bool invert) { m_context->make_current(); glSampleCoverage(value, invert); } void WebGLRenderingContextImpl::scissor(WebIDL::Long x, WebIDL::Long y, WebIDL::Long width, WebIDL::Long height) { m_context->make_current(); glScissor(x, y, width, height); } void WebGLRenderingContextImpl::shader_source(GC::Root shader, String source) { m_context->make_current(); GLuint shader_handle = 0; if (shader) { auto handle_or_error = shader->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } shader_handle = handle_or_error.release_value(); } Vector strings; auto string = null_terminated_string(source); strings.append(string.data()); Vector length; length.append(source.bytes().size()); glShaderSource(shader_handle, 1, strings.data(), length.data()); } void WebGLRenderingContextImpl::stencil_func(WebIDL::UnsignedLong func, WebIDL::Long ref, WebIDL::UnsignedLong mask) { m_context->make_current(); glStencilFunc(func, ref, mask); } void WebGLRenderingContextImpl::stencil_func_separate(WebIDL::UnsignedLong face, WebIDL::UnsignedLong func, WebIDL::Long ref, WebIDL::UnsignedLong mask) { m_context->make_current(); glStencilFuncSeparate(face, func, ref, mask); } void WebGLRenderingContextImpl::stencil_mask(WebIDL::UnsignedLong mask) { m_context->make_current(); glStencilMask(mask); } void WebGLRenderingContextImpl::stencil_mask_separate(WebIDL::UnsignedLong face, WebIDL::UnsignedLong mask) { m_context->make_current(); glStencilMaskSeparate(face, mask); } void WebGLRenderingContextImpl::stencil_op(WebIDL::UnsignedLong fail, WebIDL::UnsignedLong zfail, WebIDL::UnsignedLong zpass) { m_context->make_current(); glStencilOp(fail, zfail, zpass); } void WebGLRenderingContextImpl::stencil_op_separate(WebIDL::UnsignedLong face, WebIDL::UnsignedLong fail, WebIDL::UnsignedLong zfail, WebIDL::UnsignedLong zpass) { m_context->make_current(); glStencilOpSeparate(face, fail, zfail, zpass); } void WebGLRenderingContextImpl::tex_parameterf(WebIDL::UnsignedLong target, WebIDL::UnsignedLong pname, float param) { m_context->make_current(); glTexParameterf(target, pname, param); } void WebGLRenderingContextImpl::tex_parameteri(WebIDL::UnsignedLong target, WebIDL::UnsignedLong pname, WebIDL::Long param) { m_context->make_current(); glTexParameteri(target, pname, param); } void WebGLRenderingContextImpl::uniform1f(GC::Root location, float x) { m_context->make_current(); GLuint location_handle = 0; if (location) location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION); glUniform1f(location_handle, x); } void WebGLRenderingContextImpl::uniform2f(GC::Root location, float x, float y) { m_context->make_current(); GLuint location_handle = 0; if (location) location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION); glUniform2f(location_handle, x, y); } void WebGLRenderingContextImpl::uniform3f(GC::Root location, float x, float y, float z) { m_context->make_current(); GLuint location_handle = 0; if (location) location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION); glUniform3f(location_handle, x, y, z); } void WebGLRenderingContextImpl::uniform4f(GC::Root location, float x, float y, float z, float w) { m_context->make_current(); GLuint location_handle = 0; if (location) location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION); glUniform4f(location_handle, x, y, z, w); } void WebGLRenderingContextImpl::uniform1i(GC::Root location, WebIDL::Long x) { m_context->make_current(); GLuint location_handle = 0; if (location) location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION); glUniform1i(location_handle, x); } void WebGLRenderingContextImpl::uniform2i(GC::Root location, WebIDL::Long x, WebIDL::Long y) { m_context->make_current(); GLuint location_handle = 0; if (location) location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION); glUniform2i(location_handle, x, y); } void WebGLRenderingContextImpl::uniform3i(GC::Root location, WebIDL::Long x, WebIDL::Long y, WebIDL::Long z) { m_context->make_current(); GLuint location_handle = 0; if (location) location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION); glUniform3i(location_handle, x, y, z); } void WebGLRenderingContextImpl::uniform4i(GC::Root location, WebIDL::Long x, WebIDL::Long y, WebIDL::Long z, WebIDL::Long w) { m_context->make_current(); GLuint location_handle = 0; if (location) location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION); glUniform4i(location_handle, x, y, z, w); } void WebGLRenderingContextImpl::use_program(GC::Root program) { m_context->make_current(); GLuint program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } program_handle = handle_or_error.release_value(); } glUseProgram(program_handle); m_current_program = program; } void WebGLRenderingContextImpl::validate_program(GC::Root program) { m_context->make_current(); auto program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } program_handle = handle_or_error.release_value(); } glValidateProgram(program_handle); } void WebGLRenderingContextImpl::vertex_attrib1f(WebIDL::UnsignedLong index, float x) { m_context->make_current(); glVertexAttrib1f(index, x); } void WebGLRenderingContextImpl::vertex_attrib2f(WebIDL::UnsignedLong index, float x, float y) { m_context->make_current(); glVertexAttrib2f(index, x, y); } void WebGLRenderingContextImpl::vertex_attrib3f(WebIDL::UnsignedLong index, float x, float y, float z) { m_context->make_current(); glVertexAttrib3f(index, x, y, z); } void WebGLRenderingContextImpl::vertex_attrib4f(WebIDL::UnsignedLong index, float x, float y, float z, float w) { m_context->make_current(); glVertexAttrib4f(index, x, y, z, w); } void WebGLRenderingContextImpl::vertex_attrib1fv(WebIDL::UnsignedLong index, Float32List values) { m_context->make_current(); auto span = MUST(span_from_float32_list(values, /* src_offset= */ 0)); if (span.size() < 1) { set_error(GL_INVALID_VALUE); return; } glVertexAttrib1fv(index, span.data()); } void WebGLRenderingContextImpl::vertex_attrib2fv(WebIDL::UnsignedLong index, Float32List values) { m_context->make_current(); auto span = MUST(span_from_float32_list(values, /* src_offset= */ 0)); if (span.size() < 2) { set_error(GL_INVALID_VALUE); return; } glVertexAttrib2fv(index, span.data()); } void WebGLRenderingContextImpl::vertex_attrib3fv(WebIDL::UnsignedLong index, Float32List values) { m_context->make_current(); auto span = MUST(span_from_float32_list(values, /* src_offset= */ 0)); if (span.size() < 3) { set_error(GL_INVALID_VALUE); return; } glVertexAttrib3fv(index, span.data()); } void WebGLRenderingContextImpl::vertex_attrib4fv(WebIDL::UnsignedLong index, Float32List values) { m_context->make_current(); auto span = MUST(span_from_float32_list(values, /* src_offset= */ 0)); if (span.size() < 4) { set_error(GL_INVALID_VALUE); return; } glVertexAttrib4fv(index, span.data()); } void WebGLRenderingContextImpl::vertex_attrib_pointer(WebIDL::UnsignedLong index, WebIDL::Long size, WebIDL::UnsignedLong type, bool normalized, WebIDL::Long stride, WebIDL::LongLong offset) { m_context->make_current(); // If no WebGLBuffer is bound to the ARRAY_BUFFER target and offset is non-zero, an INVALID_OPERATION error will be generated. if (!m_array_buffer_binding && offset != 0) { set_error(GL_INVALID_OPERATION); return; } glVertexAttribPointer(index, size, type, normalized, stride, reinterpret_cast(offset)); } void WebGLRenderingContextImpl::viewport(WebIDL::Long x, WebIDL::Long y, WebIDL::Long width, WebIDL::Long height) { m_context->make_current(); glViewport(x, y, width, height); } void WebGLRenderingContextImpl::visit_edges(JS::Cell::Visitor& visitor) { visitor.visit(m_realm); visitor.visit(m_array_buffer_binding); visitor.visit(m_element_array_buffer_binding); visitor.visit(m_current_program); visitor.visit(m_framebuffer_binding); visitor.visit(m_renderbuffer_binding); visitor.visit(m_texture_binding_2d); visitor.visit(m_texture_binding_cube_map); visitor.visit(m_uniform_buffer_binding); visitor.visit(m_copy_read_buffer_binding); visitor.visit(m_copy_write_buffer_binding); visitor.visit(m_transform_feedback_buffer_binding); visitor.visit(m_texture_binding_2d_array); visitor.visit(m_texture_binding_3d); visitor.visit(m_transform_feedback_binding); visitor.visit(m_pixel_pack_buffer_binding); visitor.visit(m_pixel_unpack_buffer_binding); visitor.visit(m_current_vertex_array); } }