#pragma once
#include 
class LayoutTableRow final : public LayoutBox {
public:
    LayoutTableRow(const Element&, NonnullRefPtr);
    virtual ~LayoutTableRow() override;
    virtual void layout() override;
private:
    virtual bool is_table_row() const override { return true; }
    virtual const char* class_name() const override { return "LayoutTableRow"; }
};
template<>
inline bool is(const LayoutNode& node)
{
    return node.is_table_row();
}