/* * Copyright (c) 2021-2023, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include namespace Web::HTML { GC_DEFINE_ALLOCATOR(ClassicScript); // https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-classic-script GC::Ref ClassicScript::create(ByteString filename, StringView source, EnvironmentSettingsObject& settings, URL::URL base_url, size_t source_line_number, MutedErrors muted_errors) { auto& vm = settings.vm(); // 1. If muted errors is true, then set baseURL to about:blank. if (muted_errors == MutedErrors::Yes) base_url = URL::about_blank(); // FIXME: 2. If scripting is disabled for settings and bypassDisabledScripting is false, then set source to the empty string. if (is_scripting_disabled(settings)) source = ""sv; // 3. Let script be a new classic script that this algorithm will subsequently initialize. // 4. Set script's settings object to settings. // 5. Set script's base URL to baseURL. auto script = vm.heap().allocate(move(base_url), move(filename), settings); // FIXME: 6. Set script's fetch options to options. // 7. Set script's muted errors to muted errors. script->m_muted_errors = muted_errors; // 8. Set script's parse error and error to rethrow to null. script->set_parse_error(JS::js_null()); script->set_error_to_rethrow(JS::js_null()); // FIXME: 9. Record classic script creation time given script and sourceURLForWindowScripts . // 10. Let result be ParseScript(source, settings's realm, script). auto parse_timer = Core::ElapsedTimer::start_new(); auto result = JS::Script::parse(source, settings.realm(), script->filename(), script, source_line_number); dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Parsed {} in {}ms", script->filename(), parse_timer.elapsed_milliseconds()); // 11. If result is a list of errors, then: if (result.is_error()) { auto& parse_error = result.error().first(); dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Failed to parse: {}", parse_error.to_string()); // 1. Set script's parse error and its error to rethrow to result[0]. script->set_parse_error(JS::SyntaxError::create(settings.realm(), parse_error.to_string())); script->set_error_to_rethrow(script->parse_error()); // 2. Return script. return script; } // 12. Set script's record to result. script->m_script_record = *result.release_value(); // 13. Return script. return script; } GC::Ref ClassicScript::create_from_pre_parsed(ByteString filename, NonnullRefPtr source_code, EnvironmentSettingsObject& settings, URL::URL base_url, JS::FFI::ParsedProgram* parsed, MutedErrors muted_errors) { auto& realm = settings.realm(); auto& vm = realm.vm(); if (muted_errors == MutedErrors::Yes) base_url = URL::about_blank(); auto script = vm.heap().allocate(move(base_url), move(filename), settings); script->m_muted_errors = muted_errors; script->set_parse_error(JS::js_null()); script->set_error_to_rethrow(JS::js_null()); auto parse_timer = Core::ElapsedTimer::start_new(); auto result = JS::Script::create_from_parsed(parsed, move(source_code), realm, script); dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Compiled pre-parsed {} in {}ms", script->filename(), parse_timer.elapsed_milliseconds()); if (result.is_error()) { auto& parse_error = result.error().first(); dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Failed to compile: {}", parse_error.to_string()); script->set_parse_error(JS::SyntaxError::create(realm, parse_error.to_string())); script->set_error_to_rethrow(script->parse_error()); return script; } script->m_script_record = *result.release_value(); return script; } // https://html.spec.whatwg.org/multipage/webappapis.html#run-a-classic-script JS::Completion ClassicScript::run(RethrowErrors rethrow_errors, GC::Ptr lexical_environment_override) { // 1. Let settings be the settings object of script. auto& settings = this->settings_object(); auto& realm = settings.realm(); // 2. Check if we can run script with settings. If this returns "do not run", then return NormalCompletion(empty). if (can_run_script(settings) == RunScriptDecision::DoNotRun) return JS::normal_completion(JS::js_undefined()); // FIXME: 3. Record classic script execution start time given script. // 4. Prepare to run script given settings. prepare_to_run_script(settings); // 5. Let evaluationStatus be null. JS::Completion evaluation_status; // 6. If script's error to rethrow is not null, then set evaluationStatus to ThrowCompletion(script's error to rethrow). if (!error_to_rethrow().is_null()) { evaluation_status = JS::throw_completion(error_to_rethrow()); } // 7. Otherwise, set evaluationStatus to ScriptEvaluation(script's record). else { auto timer = Core::ElapsedTimer::start_new(); evaluation_status = vm().bytecode_interpreter().run(*m_script_record, lexical_environment_override); // FIXME: If ScriptEvaluation does not complete because the user agent has aborted the running script, leave evaluationStatus as null. dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Finished running script {}, Duration: {}ms", filename(), timer.elapsed_milliseconds()); } // 8. If evaluationStatus is an abrupt completion, then: if (evaluation_status.is_abrupt()) { // 1. If rethrow errors is true and script's muted errors is false, then: if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::No) { // 1. Clean up after running script with settings. clean_up_after_running_script(settings); // 2. Rethrow evaluationStatus.[[Value]]. return JS::throw_completion(evaluation_status.value()); } // 2. If rethrow errors is true and script's muted errors is true, then: if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::Yes) { // 1. Clean up after running script with settings. clean_up_after_running_script(settings); // 2. Throw a "NetworkError" DOMException. return throw_completion(WebIDL::NetworkError::create(realm, "Script error."_utf16)); } // 3. Otherwise, rethrow errors is false. Perform the following steps: VERIFY(rethrow_errors == RethrowErrors::No); // 1. Report an exception given by evaluationStatus.[[Value]] for script's settings object's global object. auto& window_or_worker = as(settings.global_object()); window_or_worker.report_an_exception(evaluation_status.value()); // 2. Clean up after running script with settings. clean_up_after_running_script(settings); // 3. Return evaluationStatus. return evaluation_status; } // 9. Clean up after running script with settings. clean_up_after_running_script(settings); // 10. If evaluationStatus is a normal completion, then return evaluationStatus. VERIFY(!evaluation_status.is_abrupt()); return evaluation_status; // FIXME: 11. If we've reached this point, evaluationStatus was left as null because the script was aborted prematurely during evaluation. // Return ThrowCompletion(a new "QuotaExceededError" DOMException). } ClassicScript::ClassicScript(URL::URL base_url, ByteString filename, EnvironmentSettingsObject& settings) : Script(move(base_url), move(filename), settings) { } ClassicScript::~ClassicScript() = default; void ClassicScript::visit_edges(Cell::Visitor& visitor) { Base::visit_edges(visitor); visitor.visit(m_script_record); } }