/* * Copyright (c) 2025, Luke Wilde * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include namespace Web::WebGL::Extensions { GC_DEFINE_ALLOCATOR(WebGLCompressedTextureS3tcSrgb); JS::ThrowCompletionOr> WebGLCompressedTextureS3tcSrgb::create(JS::Realm& realm, WebGLRenderingContextBase* context) { return realm.create(realm, context); } WebGLCompressedTextureS3tcSrgb::WebGLCompressedTextureS3tcSrgb(JS::Realm& realm, WebGLRenderingContextBase* context) : PlatformObject(realm) , m_context(context) { m_context->context().request_extension("GL_EXT_texture_compression_s3tc_srgb"); } void WebGLCompressedTextureS3tcSrgb::initialize(JS::Realm& realm) { WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLCompressedTextureS3tcSrgb); Base::initialize(realm); } void WebGLCompressedTextureS3tcSrgb::visit_edges(Visitor& visitor) { Base::visit_edges(visitor); visitor.visit(m_context->gc_cell()); } }