/* * Copyright (c) 2024, MacDue * Copyright (c) 2025, Sam Atkins * * SPDX-License-Identifier: BSD-2-Clause */ #include "BasicShapeStyleValue.h" #include #include #include #include #include #include namespace Web::CSS { static Gfx::Path path_from_resolved_rect(float top, float right, float bottom, float left) { Gfx::Path path; path.move_to(Gfx::FloatPoint { left, top }); path.line_to(Gfx::FloatPoint { right, top }); path.line_to(Gfx::FloatPoint { right, bottom }); path.line_to(Gfx::FloatPoint { left, bottom }); path.close(); return path; } Gfx::Path Inset::to_path(CSSPixelRect reference_box, Layout::Node const& node) const { auto resolved_top = LengthPercentageOrAuto::from_style_value(top).to_px_or_zero(node, reference_box.height()).to_float(); auto resolved_right = LengthPercentageOrAuto::from_style_value(right).to_px_or_zero(node, reference_box.width()).to_float(); auto resolved_bottom = LengthPercentageOrAuto::from_style_value(bottom).to_px_or_zero(node, reference_box.height()).to_float(); auto resolved_left = LengthPercentageOrAuto::from_style_value(left).to_px_or_zero(node, reference_box.width()).to_float(); // A pair of insets in either dimension that add up to more than the used dimension // (such as left and right insets of 75% apiece) use the CSS Backgrounds 3 § 4.5 Overlapping Curves rules // to proportionally reduce the inset effect to 100%. if (resolved_top + resolved_bottom > reference_box.height().to_float() || resolved_left + resolved_right > reference_box.width().to_float()) { // https://drafts.csswg.org/css-backgrounds-3/#corner-overlap // Let f = min(Li/Si), where i ∈ {top, right, bottom, left}, Si is the sum of the two corresponding radii of the // corners on side i, and Ltop = Lbottom = the width of the box, and Lleft = Lright = the height of the box. If // f < 1, then all corner radii are reduced by multiplying them by f. // NB: We only care about vertical and horizontal here as top = bottom and left = right auto s_vertical = resolved_top + resolved_bottom; auto s_horizontal = resolved_left + resolved_right; auto f = min(reference_box.height() / s_vertical, reference_box.width() / s_horizontal); resolved_top *= f; resolved_right *= f; resolved_bottom *= f; resolved_left *= f; } return path_from_resolved_rect(resolved_top, reference_box.width().to_float() - resolved_right, reference_box.height().to_float() - resolved_bottom, resolved_left); } String Inset::to_string(SerializationMode mode) const { return MUST(String::formatted("inset({} {} {} {})", top->to_string(mode), right->to_string(mode), bottom->to_string(mode), left->to_string(mode))); } String Xywh::to_string(SerializationMode mode) const { return MUST(String::formatted("xywh({} {} {} {})", x->to_string(mode), y->to_string(mode), width->to_string(mode), height->to_string(mode))); } String Rect::to_string(SerializationMode mode) const { return MUST(String::formatted("rect({} {} {} {})", top->to_string(mode), right->to_string(mode), bottom->to_string(mode), left->to_string(mode))); } Gfx::Path Circle::to_path(CSSPixelRect reference_box, Layout::Node const& node) const { // Translating the reference box because PositionStyleValues are resolved to an absolute position. auto translated_reference_box = reference_box.translated(-reference_box.x(), -reference_box.y()); // https://www.w3.org/TR/css-shapes/#funcdef-basic-shape-circle // The argument defines the center of the circle. Unless otherwise specified, this defaults to center if omitted. RefPtr resolved_position = PositionStyleValue::create_computed_center(); if (position) resolved_position = position->as_position(); auto center = resolved_position->resolved(node, translated_reference_box); auto radius_px = radius->as_radial_size().resolve_circle_size(center, translated_reference_box, node).to_float(); Gfx::Path path; path.move_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() + radius_px }); path.arc_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() - radius_px }, radius_px, true, true); path.arc_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() + radius_px }, radius_px, true, true); return path; } String Circle::to_string(SerializationMode mode) const { StringBuilder arguments_builder; auto serialized_radius = radius->to_string(mode); if (serialized_radius != "closest-side"sv) arguments_builder.append(serialized_radius); if (position) { if (!arguments_builder.is_empty()) arguments_builder.append(' '); arguments_builder.appendff("at {}", position->to_string(mode)); } return MUST(String::formatted("circle({})", arguments_builder.to_string_without_validation())); } Gfx::Path Ellipse::to_path(CSSPixelRect reference_box, Layout::Node const& node) const { // Translating the reference box because PositionStyleValues are resolved to an absolute position. auto translated_reference_box = reference_box.translated(-reference_box.x(), -reference_box.y()); auto center = position->resolved(node, translated_reference_box); auto size = radius->as_radial_size().resolve_ellipse_size(center, translated_reference_box, node); Gfx::Path path; path.move_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() + size.height().to_float() }); path.elliptical_arc_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() - size.height().to_float() }, Gfx::FloatSize { size.width().to_float(), size.height().to_float() }, 0, true, true); path.elliptical_arc_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() + size.height().to_float() }, Gfx::FloatSize { size.width().to_float(), size.height().to_float() }, 0, true, true); return path; } String Ellipse::to_string(SerializationMode mode) const { return MUST(String::formatted("ellipse({} at {})", radius->to_string(mode), position->to_string(mode))); } Gfx::Path Polygon::to_path(CSSPixelRect reference_box, Layout::Node const& node) const { Gfx::Path path; path.set_fill_type(fill_rule); bool first = true; for (auto const& point : points) { Gfx::FloatPoint resolved_point { LengthPercentage::from_style_value(point.x).to_px(node, reference_box.width()).to_float(), LengthPercentage::from_style_value(point.y).to_px(node, reference_box.height()).to_float() }; if (first) path.move_to(resolved_point); else path.line_to(resolved_point); first = false; } path.close(); return path; } String Polygon::to_string(SerializationMode mode) const { StringBuilder builder; builder.append("polygon("sv); switch (fill_rule) { case Gfx::WindingRule::Nonzero: builder.append("nonzero"sv); break; case Gfx::WindingRule::EvenOdd: builder.append("evenodd"sv); } for (auto const& point : points) { builder.appendff(", {} {}", point.x->to_string(mode), point.y->to_string(mode)); } builder.append(')'); return MUST(builder.to_string()); } Gfx::Path Path::to_path(CSSPixelRect, Layout::Node const&) const { auto result = path_instructions.to_gfx_path(); result.set_fill_type(fill_rule); return result; } // https://drafts.csswg.org/css-shapes/#basic-shape-serialization String Path::to_string(SerializationMode mode) const { StringBuilder builder; builder.append("path("sv); // For serializing computed values, component values are computed, and omitted when possible without changing the meaning. // NB: So, we don't include `nonzero` in that case. if (!(mode == SerializationMode::ResolvedValue && fill_rule == Gfx::WindingRule::Nonzero)) { switch (fill_rule) { case Gfx::WindingRule::Nonzero: builder.append("nonzero, "sv); break; case Gfx::WindingRule::EvenOdd: builder.append("evenodd, "sv); } } serialize_a_string(builder, path_instructions.serialize()); builder.append(')'); return builder.to_string_without_validation(); } BasicShapeStyleValue::~BasicShapeStyleValue() = default; Gfx::Path BasicShapeStyleValue::to_path(CSSPixelRect reference_box, Layout::Node const& node) const { return m_basic_shape.visit([&](auto const& shape) -> Gfx::Path { // NB: Xywh and Rect don't require to_path functions as we should have already converted them to their // respective Inset equivalents during absolutization if constexpr (requires { shape.to_path(reference_box, node); }) { return shape.to_path(reference_box, node); } VERIFY_NOT_REACHED(); }); } String BasicShapeStyleValue::to_string(SerializationMode mode) const { return m_basic_shape.visit([mode](auto const& shape) { return shape.to_string(mode); }); } // https://www.w3.org/TR/css-shapes-1/#basic-shape-computed-values ValueComparingNonnullRefPtr BasicShapeStyleValue::absolutized(ComputationContext const& computation_context) const { // The values in a function are computed as specified, with these exceptions: // - Omitted values are included and compute to their defaults. // FIXME: - A value in circle() or ellipse() is computed as a pair of offsets (horizontal then vertical) from the top left origin, each given as a . // FIXME: - A <'border-radius'> value in a function is computed as an expanded list of all eight values. // - All functions compute to the equivalent inset() function. CalculationContext calculation_context { .percentages_resolve_as = ValueType::Length }; auto const one_hundred_percent_minus = [&](Vector> const& values, CalculationContext const& calculation_context) { Vector> sum_components = { NumericCalculationNode::create(Percentage { 100 }, calculation_context) }; for (auto const& value : values) sum_components.append(NegateCalculationNode::create(CalculationNode::from_style_value(value, calculation_context))); return CalculatedStyleValue::create(SumCalculationNode::create(sum_components), NumericType { NumericType::BaseType::Length, 1 }, calculation_context); }; auto const absolutize_if_nonnull = [&](RefPtr const& value) -> ValueComparingRefPtr { if (!value) return nullptr; return value->absolutized(computation_context); }; auto absolutized_shape = m_basic_shape.visit( [&](Inset const& shape) -> BasicShape { auto absolutized_top = shape.top->absolutized(computation_context); auto absolutized_right = shape.right->absolutized(computation_context); auto absolutized_bottom = shape.bottom->absolutized(computation_context); auto absolutized_left = shape.left->absolutized(computation_context); if (absolutized_top == shape.top && absolutized_right == shape.right && absolutized_bottom == shape.bottom && absolutized_left == shape.left) return shape; return Inset { absolutized_top, absolutized_right, absolutized_bottom, absolutized_left }; }, [&](Xywh const& shape) -> BasicShape { // Note: Given xywh(x y w h), the equivalent function is inset(y calc(100% - x - w) calc(100% - y - h) x). auto absolutized_top = shape.y->absolutized(computation_context); auto absolutized_right = one_hundred_percent_minus({ shape.x, shape.width }, calculation_context)->absolutized(computation_context); auto absolutized_bottom = one_hundred_percent_minus({ shape.y, shape.height }, calculation_context)->absolutized(computation_context); auto absolutized_left = shape.x->absolutized(computation_context); return Inset { *absolutized_top, *absolutized_right, *absolutized_bottom, *absolutized_left }; }, [&](Rect const& shape) -> BasicShape { // Note: Given rect(t r b l), the equivalent function is inset(t calc(100% - r) calc(100% - b) l). auto resolve_auto = [](ValueComparingNonnullRefPtr const& style_value, Percentage value_of_auto) -> ValueComparingNonnullRefPtr { // An auto value makes the edge of the box coincide with the corresponding edge of the reference box: // it’s equivalent to 0% as the first (top) or fourth (left) value, and equivalent to 100% as the second // (right) or third (bottom) value. if (style_value->is_keyword()) { VERIFY(style_value->to_keyword() == Keyword::Auto); return PercentageStyleValue::create(value_of_auto); } return style_value; }; auto absolutized_top = resolve_auto(shape.top, Percentage { 0 })->absolutized(computation_context); auto absolutized_right = one_hundred_percent_minus({ resolve_auto(shape.right, Percentage { 100 }) }, calculation_context)->absolutized(computation_context); auto absolutized_bottom = one_hundred_percent_minus({ resolve_auto(shape.bottom, Percentage { 100 }) }, calculation_context)->absolutized(computation_context); auto absolutized_left = resolve_auto(shape.left, Percentage { 0 })->absolutized(computation_context); return Inset { *absolutized_top, *absolutized_right, *absolutized_bottom, *absolutized_left }; }, [&](Circle const& shape) -> BasicShape { auto absolutized_radius = shape.radius->absolutized(computation_context); auto absolutized_position = absolutize_if_nonnull(shape.position); if (absolutized_radius == shape.radius && absolutized_position == shape.position) return shape; return Circle { absolutized_radius, absolutized_position }; }, [&](Ellipse const& shape) -> BasicShape { auto absolutized_radius = shape.radius->absolutized(computation_context); auto absolutized_position = shape.position->absolutized(computation_context); if (absolutized_radius == shape.radius && absolutized_position->as_position() == *shape.position) return shape; return Ellipse { absolutized_radius, absolutized_position->as_position() }; }, [&](Polygon const& shape) -> BasicShape { Vector absolutized_points; absolutized_points.ensure_capacity(shape.points.size()); bool any_point_required_absolutization = false; for (auto const& point : shape.points) { auto absolutized_x = point.x->absolutized(computation_context); auto absolutized_y = point.y->absolutized(computation_context); if (absolutized_x == point.x && absolutized_y == point.y) { absolutized_points.append(point); continue; } any_point_required_absolutization = true; absolutized_points.append({ absolutized_x, absolutized_y }); } if (!any_point_required_absolutization) return shape; return Polygon { shape.fill_rule, absolutized_points }; }, [&](Path const& shape) -> BasicShape { return shape; }); if (absolutized_shape == m_basic_shape) return *this; return BasicShapeStyleValue::create(absolutized_shape); } }