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The bytecode interpreter only needed the running execution context, but still threaded a separate Interpreter object through both the C++ and asm entry points. Move that state and the bytecode execution helpers onto VM instead, and teach the asm generator and slow paths to use VM directly.
115 lines
3.8 KiB
C++
115 lines
3.8 KiB
C++
/*
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* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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// NOTE: This file is not named $262Object.cpp because dollar signs in file names cause issues with some build tools.
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#include <AK/TypeCasts.h>
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#include <LibJS/Contrib/Test262/262Object.h>
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#include <LibJS/Contrib/Test262/AgentObject.h>
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#include <LibJS/Contrib/Test262/GlobalObject.h>
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#include <LibJS/Contrib/Test262/IsHTMLDDA.h>
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#include <LibJS/Heap/Cell.h>
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#include <LibJS/Runtime/ArrayBuffer.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Object.h>
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#include <LibJS/Runtime/VM.h>
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#include <LibJS/Script.h>
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namespace JS::Test262 {
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GC_DEFINE_ALLOCATOR($262Object);
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$262Object::$262Object(Realm& realm)
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: Object(Object::ConstructWithoutPrototypeTag::Tag, realm)
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{
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}
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void $262Object::initialize(Realm& realm)
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{
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Base::initialize(realm);
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m_agent = realm.create<AgentObject>(realm);
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m_is_htmldda = realm.create<IsHTMLDDA>(realm);
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u8 attr = Attribute::Writable | Attribute::Configurable;
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define_native_function(realm, "clearKeptObjects"_utf16_fly_string, clear_kept_objects, 0, attr);
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define_native_function(realm, "createRealm"_utf16_fly_string, create_realm, 0, attr);
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define_native_function(realm, "detachArrayBuffer"_utf16_fly_string, detach_array_buffer, 1, attr);
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define_native_function(realm, "evalScript"_utf16_fly_string, eval_script, 1, attr);
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define_direct_property("agent"_utf16_fly_string, m_agent, attr);
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define_direct_property("gc"_utf16_fly_string, realm.global_object().get_without_side_effects("gc"_utf16_fly_string), attr);
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define_direct_property("global"_utf16_fly_string, &realm.global_object(), attr);
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define_direct_property("IsHTMLDDA"_utf16_fly_string, m_is_htmldda, attr);
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}
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void $262Object::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_agent);
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visitor.visit(m_is_htmldda);
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}
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JS_DEFINE_NATIVE_FUNCTION($262Object::clear_kept_objects)
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{
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vm.finish_execution_generation();
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return js_undefined();
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}
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JS_DEFINE_NATIVE_FUNCTION($262Object::create_realm)
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{
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GC::Ptr<JS::Test262::GlobalObject> global_object;
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auto root_execution_context = MUST(JS::Realm::initialize_host_defined_realm(
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vm,
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[&](JS::Realm& realm) -> JS::GlobalObject* {
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global_object = vm.heap().allocate<JS::Test262::GlobalObject>(realm);
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return global_object;
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},
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nullptr));
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vm.pop_execution_context();
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return Value(global_object->$262());
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}
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JS_DEFINE_NATIVE_FUNCTION($262Object::detach_array_buffer)
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{
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auto array_buffer = vm.argument(0).as_if<ArrayBuffer>();
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if (!array_buffer)
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return vm.throw_completion<TypeError>();
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TRY(JS::detach_array_buffer(vm, *array_buffer, vm.argument(1)));
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return js_null();
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}
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JS_DEFINE_NATIVE_FUNCTION($262Object::eval_script)
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{
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auto source_text = TRY(vm.argument(0).to_string(vm));
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// 1. Let hostDefined be any host-defined values for the provided sourceText (obtained in an implementation dependent manner)
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// 2. Let realm be the current Realm Record.
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auto& realm = *vm.current_realm();
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// 3. Let s be ParseScript(sourceText, realm, hostDefined).
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auto script_or_error = Script::parse(source_text, realm);
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// 4. If s is a List of errors, then
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if (script_or_error.is_error()) {
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// a. Let error be the first element of s.
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auto& error = script_or_error.error()[0];
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// b. Return Completion { [[Type]]: throw, [[Value]]: error, [[Target]]: empty }.
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return vm.throw_completion<SyntaxError>(error.to_string());
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}
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// 5. Let status be ScriptEvaluation(s).
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auto status = vm.run(script_or_error.value());
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// 6. Return Completion(status).
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return status;
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}
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}
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