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The asm interpreter already inlines ECMAScript calls, but builtin calls still went through the generic C++ Call slow path even when the callee was a plain native function pointer. That added an avoidable boundary around hot builtin calls and kept asm from taking full advantage of the new RawNativeFunction representation. Teach the asm Call handler to recognize RawNativeFunction, allocate the callee frame on the interpreter stack, copy the call-site arguments, and jump straight to the stored C++ entry point. NativeJavaScriptBackedFunction and other non-raw callees keep falling through to the existing C++ slow path unchanged.
93 lines
4.1 KiB
C++
93 lines
4.1 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/Optional.h>
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#include <LibJS/Export.h>
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#include <LibJS/Runtime/Completion.h>
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#include <LibJS/Runtime/FunctionObject.h>
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#include <LibJS/Runtime/PropertyKey.h>
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namespace JS {
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class JS_API NativeFunction : public FunctionObject {
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JS_OBJECT(NativeFunction, FunctionObject);
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GC_DECLARE_ALLOCATOR(NativeFunction);
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public:
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static GC::Ref<NativeFunction> create(Realm&, ESCAPING Function<ThrowCompletionOr<Value>(VM&)> behaviour, i32 length, PropertyKey const& name = Utf16FlyString {}, Optional<Realm*> = {}, Optional<StringView> const& prefix = {}, Optional<Bytecode::Builtin> builtin = {});
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static GC::Ref<NativeFunction> create(Realm&, NativeFunctionPointer behaviour, i32 length, PropertyKey const& name = Utf16FlyString {}, Optional<Realm*> = {}, Optional<StringView> const& prefix = {}, Optional<Bytecode::Builtin> builtin = {});
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static GC::Ref<NativeFunction> create(Realm&, Utf16FlyString const& name, ESCAPING Function<ThrowCompletionOr<Value>(VM&)>);
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static GC::Ref<NativeFunction> create(Realm&, Utf16FlyString const& name, NativeFunctionPointer);
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virtual ~NativeFunction() override = default;
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virtual ThrowCompletionOr<Value> internal_call(ExecutionContext&, Value this_argument) override;
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virtual ThrowCompletionOr<GC::Ref<Object>> internal_construct(ExecutionContext&, FunctionObject& new_target) override;
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// Used for [[Call]] / [[Construct]]'s "...result of evaluating F in a manner that conforms to the specification of F".
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virtual ThrowCompletionOr<Value> call();
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virtual ThrowCompletionOr<GC::Ref<Object>> construct(FunctionObject& new_target);
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virtual Utf16String name_for_call_stack() const override;
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Utf16FlyString const& name() const { return m_name; }
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virtual bool is_strict_mode() const override;
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virtual bool has_constructor() const override { return false; }
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virtual Realm* realm() const override { return m_realm; }
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Optional<Utf16FlyString> const& initial_name() const { return m_initial_name; }
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void set_initial_name(Badge<FunctionObject>, Utf16FlyString initial_name) { m_initial_name = move(initial_name); }
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virtual bool function_environment_needed() const { return false; }
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virtual size_t function_environment_bindings_count() const { return 0; }
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protected:
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NativeFunction(Object* prototype, Realm& realm, Optional<Bytecode::Builtin> builtin);
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NativeFunction(Utf16FlyString name, Object& prototype);
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explicit NativeFunction(Object& prototype);
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virtual void visit_edges(Cell::Visitor& visitor) override;
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private:
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virtual bool is_native_function() const final { return true; }
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Utf16FlyString m_name;
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Optional<Utf16FlyString> m_initial_name; // [[InitialName]]
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GC::Ref<Realm> m_realm;
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};
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template<>
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inline bool Object::fast_is<NativeFunction>() const { return is_native_function(); }
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class JS_API RawNativeFunction final : public NativeFunction {
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JS_OBJECT(RawNativeFunction, NativeFunction);
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GC_DECLARE_ALLOCATOR(RawNativeFunction);
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public:
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static GC::Ref<RawNativeFunction> create(Realm&, NativeFunctionPointer behaviour, i32 length, PropertyKey const& name = Utf16FlyString {}, Optional<Realm*> = {}, Optional<StringView> const& prefix = {}, Optional<Bytecode::Builtin> builtin = {});
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static GC::Ref<RawNativeFunction> create(Realm&, Utf16FlyString const& name, NativeFunctionPointer);
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virtual ~RawNativeFunction() override = default;
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virtual ThrowCompletionOr<Value> call() override;
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NativeFunctionPointer native_function() const { return m_native_function; }
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private:
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RawNativeFunction(NativeFunctionPointer, Object* prototype, Realm& realm, Optional<Bytecode::Builtin> builtin);
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RawNativeFunction(Utf16FlyString name, NativeFunctionPointer, Object& prototype);
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NativeFunctionPointer m_native_function { nullptr };
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};
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template<>
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inline bool Object::fast_is<RawNativeFunction>() const { return is_raw_native_function(); }
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}
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