ladybird/Libraries/LibWeb/Animations/Animation.h

240 lines
8.7 KiB
C++

/*
* Copyright (c) 2023-2024, Matthew Olsson <mattco@serenityos.org>.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/PromiseCapability.h>
#include <LibWeb/Animations/TimeValue.h>
#include <LibWeb/Bindings/AnimationPrototype.h>
#include <LibWeb/DOM/AbstractElement.h>
#include <LibWeb/DOM/EventTarget.h>
namespace Web::Animations {
// Sorted by composite order:
// https://www.w3.org/TR/css-animations-2/#animation-composite-order
enum class AnimationClass {
CSSAnimationWithOwningElement,
CSSTransition,
CSSAnimationWithoutOwningElement,
None,
};
// https://www.w3.org/TR/web-animations-1/#the-animation-interface
class Animation : public DOM::EventTarget {
WEB_PLATFORM_OBJECT(Animation, DOM::EventTarget);
GC_DECLARE_ALLOCATOR(Animation);
public:
static constexpr bool OVERRIDES_FINALIZE = true;
static GC::Ref<Animation> create(JS::Realm&, GC::Ptr<AnimationEffect>, Optional<GC::Ptr<AnimationTimeline>>);
static GC::Ref<Animation> construct_impl(JS::Realm&, GC::Ptr<AnimationEffect>, Optional<GC::Ptr<AnimationTimeline>>);
FlyString const& id() const { return m_id; }
void set_id(FlyString value) { m_id = move(value); }
GC::Ptr<AnimationEffect> effect() const { return m_effect; }
void set_effect(GC::Ptr<AnimationEffect>);
GC::Ptr<AnimationTimeline> timeline() const { return m_timeline; }
void set_timeline(GC::Ptr<AnimationTimeline>);
virtual GC::Ptr<AnimationTimeline> timeline_for_bindings() const { return m_timeline; }
virtual void set_timeline_for_bindings(GC::Ptr<AnimationTimeline> timeline) { set_timeline(timeline); }
// https://drafts.csswg.org/web-animations-2/#dom-animation-starttime
NullableCSSNumberish start_time_for_bindings() const
{
return NullableCSSNumberish::from_optional_css_numberish_time(realm(), start_time());
}
Optional<TimeValue> start_time() const { return m_start_time; }
WebIDL::ExceptionOr<void> set_start_time_for_bindings(NullableCSSNumberish const&);
void calculate_auto_aligned_start_time();
// https://drafts.csswg.org/web-animations-2/#dom-animation-currenttime
NullableCSSNumberish current_time_for_bindings() const
{
return NullableCSSNumberish::from_optional_css_numberish_time(realm(), current_time());
}
Optional<TimeValue> current_time() const;
WebIDL::ExceptionOr<void> set_current_time_for_bindings(NullableCSSNumberish const&);
double playback_rate() const { return m_playback_rate; }
WebIDL::ExceptionOr<void> set_playback_rate(double value);
Bindings::AnimationPlayState play_state_for_bindings() const;
Bindings::AnimationPlayState play_state() const;
bool is_relevant() const;
bool is_replaceable() const;
Bindings::AnimationReplaceState replace_state() const { return m_replace_state; }
void set_replace_state(Bindings::AnimationReplaceState value);
// https://www.w3.org/TR/web-animations-1/#dom-animation-pending
bool pending() const { return m_pending_play_task == TaskState::Scheduled || m_pending_pause_task == TaskState::Scheduled; }
// https://www.w3.org/TR/web-animations-1/#dom-animation-ready
GC::Ref<WebIDL::Promise> ready() const { return current_ready_promise(); }
// https://www.w3.org/TR/web-animations-1/#dom-animation-finished
GC::Ref<WebIDL::Promise> finished() const { return current_finished_promise(); }
bool is_finished() const { return m_is_finished; }
bool is_idle() const { return play_state() == Bindings::AnimationPlayState::Idle; }
GC::Ptr<WebIDL::CallbackType> onfinish();
void set_onfinish(GC::Ptr<WebIDL::CallbackType>);
GC::Ptr<WebIDL::CallbackType> oncancel();
void set_oncancel(GC::Ptr<WebIDL::CallbackType>);
GC::Ptr<WebIDL::CallbackType> onremove();
void set_onremove(GC::Ptr<WebIDL::CallbackType>);
enum class AutoRewind {
Yes,
No,
};
enum class ShouldInvalidate {
Yes,
No,
};
void cancel(ShouldInvalidate = ShouldInvalidate::Yes);
WebIDL::ExceptionOr<void> finish();
WebIDL::ExceptionOr<void> play();
WebIDL::ExceptionOr<void> play_an_animation(AutoRewind);
WebIDL::ExceptionOr<void> pause();
WebIDL::ExceptionOr<void> update_playback_rate(double);
WebIDL::ExceptionOr<void> reverse();
void persist();
Optional<TimeValue> convert_an_animation_time_to_timeline_time(Optional<TimeValue>) const;
Optional<double> convert_a_timeline_time_to_an_origin_relative_time(Optional<TimeValue>) const;
GC::Ptr<DOM::Document> document_for_timing() const;
void update();
void effect_timing_changed(Badge<AnimationEffect>);
virtual bool is_css_animation() const { return false; }
virtual bool is_css_transition() const { return false; }
Optional<DOM::AbstractElement> owning_element() const { return m_owning_element; }
void set_owning_element(Optional<DOM::AbstractElement>&& value) { m_owning_element = move(value); }
virtual AnimationClass animation_class() const { return AnimationClass::None; }
virtual int class_specific_composite_order(GC::Ref<Animation>) const { return 0; }
unsigned int global_animation_list_order() const { return m_global_animation_list_order; }
auto release_saved_cancel_time() { return move(m_saved_cancel_time); }
TimeValue associated_effect_end() const;
Optional<CSS::AnimationPlayState> last_css_animation_play_state() const { return m_last_css_animation_play_state; }
void set_last_css_animation_play_state(CSS::AnimationPlayState state) { m_last_css_animation_play_state = state; }
protected:
Animation(JS::Realm&);
virtual void initialize(JS::Realm&) override;
virtual void visit_edges(Cell::Visitor&) override;
virtual void finalize() override;
private:
enum class TaskState {
None,
Scheduled,
};
enum class DidSeek {
Yes,
No,
};
enum class SynchronouslyNotify {
Yes,
No,
};
double effective_playback_rate() const;
WebIDL::ExceptionOr<Optional<TimeValue>> validate_a_css_numberish_time(NullableCSSNumberish const&) const;
void apply_any_pending_playback_rate();
WebIDL::ExceptionOr<void> silently_set_current_time(Optional<TimeValue>);
void update_finished_state(DidSeek, SynchronouslyNotify);
void reset_an_animations_pending_tasks();
bool is_ready() const;
void run_pending_play_task();
bool is_ready_to_run_pending_pause_task() const;
void run_pending_pause_task();
GC::Ref<WebIDL::Promise> current_ready_promise() const;
GC::Ref<WebIDL::Promise> current_finished_promise() const;
void invalidate_effect();
// https://www.w3.org/TR/web-animations-1/#dom-animation-id
FlyString m_id;
// https://www.w3.org/TR/web-animations-1/#global-animation-list
unsigned int m_global_animation_list_order { 0 };
// https://www.w3.org/TR/web-animations-1/#dom-animation-effect
GC::Ptr<AnimationEffect> m_effect;
// https://www.w3.org/TR/web-animations-1/#dom-animation-timeline
GC::Ptr<AnimationTimeline> m_timeline;
// https://www.w3.org/TR/web-animations-1/#animation-start-time
Optional<TimeValue> m_start_time {};
bool m_auto_align_start_time { false };
// https://www.w3.org/TR/web-animations-1/#animation-hold-time
Optional<TimeValue> m_hold_time {};
// https://www.w3.org/TR/web-animations-1/#previous-current-time
Optional<TimeValue> m_previous_current_time {};
// https://www.w3.org/TR/web-animations-1/#playback-rate
double m_playback_rate { 1.0 };
// https://www.w3.org/TR/web-animations-1/#pending-playback-rate
Optional<double> m_pending_playback_rate {};
// https://www.w3.org/TR/web-animations-1/#dom-animation-replacestate
Bindings::AnimationReplaceState m_replace_state { Bindings::AnimationReplaceState::Active };
// Note: The following promises are initialized lazily to avoid constructing them outside of an execution context
// https://www.w3.org/TR/web-animations-1/#current-ready-promise
mutable GC::Ptr<WebIDL::Promise> m_current_ready_promise;
// https://www.w3.org/TR/web-animations-1/#current-finished-promise
mutable GC::Ptr<WebIDL::Promise> m_current_finished_promise;
bool m_is_finished { false };
// https://www.w3.org/TR/web-animations-1/#pending-play-task
TaskState m_pending_play_task { TaskState::None };
// https://www.w3.org/TR/web-animations-1/#pending-pause-task
TaskState m_pending_pause_task { TaskState::None };
// https://www.w3.org/TR/css-animations-2/#owning-element-section
Optional<DOM::AbstractElement> m_owning_element;
Optional<HTML::TaskID> m_pending_finish_microtask_id;
Optional<TimeValue> m_saved_cancel_time;
Optional<CSS::AnimationPlayState> m_last_css_animation_play_state;
};
}