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Replace the unsafe HashTable<GC::Weak<Animation>> with GC::WeakHashSet<Animation>, and update all callers to use reference syntax instead of pointer syntax since the iterator now yields T&.
54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
/*
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* Copyright (c) 2024, Matthew Olsson <mattco@serenityos.org>.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Animations/Animation.h>
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#include <LibWeb/Bindings/InternalAnimationTimelinePrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/Internals/InternalAnimationTimeline.h>
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namespace Web::Internals {
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GC_DEFINE_ALLOCATOR(InternalAnimationTimeline);
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void InternalAnimationTimeline::update_current_time(double)
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{
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// Do nothing
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}
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void InternalAnimationTimeline::set_time(Optional<double> time)
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{
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set_current_time(time.map([](double value) -> Animations::TimeValue { return { Animations::TimeValue::Type::Milliseconds, value }; }));
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// https://drafts.csswg.org/web-animations-1/#animation-frame-loop
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// Note: Due to the hierarchical nature of the timing model, updating the current time of a timeline also involves:
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// - Updating the current time of any animations associated with the timeline.
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// - Running the update an animation's finished state procedure for any animations whose current time has been
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// updated.
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// - Queueing animation events for any such animations.
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// NB: This mirrors what the event loop does for DocumentTimeline in Document::update_animations_and_send_events().
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for (auto& animation : associated_animations())
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animation.update();
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}
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InternalAnimationTimeline::InternalAnimationTimeline(JS::Realm& realm)
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: AnimationTimeline(realm)
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{
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m_current_time = { Animations::TimeValue::Type::Milliseconds, 0.0 };
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m_is_monotonically_increasing = true;
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auto& document = as<HTML::Window>(HTML::relevant_global_object(*this)).associated_document();
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document.associate_with_timeline(*this);
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}
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void InternalAnimationTimeline::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(InternalAnimationTimeline);
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Base::initialize(realm);
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}
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}
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