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Instead of passing RequestServer and ImageDecoder socket FDs as command-line arguments to WebContent, send them over the main IPC channel after launch. This unifies initial connection and reconnection into a single code path.
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/*
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* Copyright (c) 2020-2022, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2022, Dex♪ <dexes.ttp@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/RefPtr.h>
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#include <AK/Vector.h>
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#include <LibCore/Promise.h>
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#include <LibGfx/ColorSpace.h>
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#include <LibGfx/Forward.h>
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#include <LibWeb/Export.h>
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namespace Web::Platform {
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struct Frame {
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RefPtr<Gfx::Bitmap> bitmap;
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size_t duration { 0 };
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};
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struct DecodedImage {
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bool is_animated { false };
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u32 loop_count { 0 };
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u32 frame_count { 0 };
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Vector<Frame> frames;
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Vector<u32> all_durations;
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Gfx::ColorSpace color_space;
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i64 session_id { 0 };
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};
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class WEB_API ImageCodecPlugin {
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public:
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static ImageCodecPlugin& the();
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static bool is_initialized();
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static void install(ImageCodecPlugin&);
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virtual ~ImageCodecPlugin();
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virtual NonnullRefPtr<Core::Promise<DecodedImage>> decode_image(ReadonlyBytes, ESCAPING Function<ErrorOr<void>(DecodedImage&)> on_resolved, ESCAPING Function<void(Error&)> on_rejected) = 0;
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virtual void request_animation_frames(i64 session_id, u32 start_frame_index, u32 count) = 0;
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virtual void stop_animation_decode(i64 session_id) = 0;
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Function<void(i64 session_id, Vector<NonnullRefPtr<Gfx::Bitmap>>)> on_animation_frames_decoded;
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Function<void(i64 session_id)> on_animation_decode_failed;
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};
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}
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