ladybird/Libraries/LibWeb/WebGL/WebGL2RenderingContext.cpp

139 lines
4.4 KiB
C++

/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/SkiaBackendContext.h>
#include <LibJS/Runtime/ArrayBuffer.h>
#include <LibJS/Runtime/TypedArray.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGL2RenderingContextPrototype.h>
#include <LibWeb/HTML/HTMLCanvasElement.h>
#include <LibWeb/Infra/Strings.h>
#include <LibWeb/Painting/Paintable.h>
#include <LibWeb/WebGL/EventNames.h>
#include <LibWeb/WebGL/OpenGLContext.h>
#include <LibWeb/WebGL/WebGL2RenderingContext.h>
#include <LibWeb/WebGL/WebGLContextEvent.h>
#include <LibWeb/WebGL/WebGLRenderingContext.h>
#include <LibWeb/WebGL/WebGLShader.h>
#include <LibWeb/WebIDL/Buffers.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGL2RenderingContext);
JS::ThrowCompletionOr<GC::Ptr<WebGL2RenderingContext>> WebGL2RenderingContext::create(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, JS::Value options)
{
// We should be coming here from getContext being called on a wrapped <canvas> element.
auto context_attributes = TRY(convert_value_to_context_attributes_dictionary(canvas_element.vm(), options));
auto skia_backend_context = Gfx::SkiaBackendContext::the();
if (!skia_backend_context) {
fire_webgl_context_creation_error(canvas_element);
return GC::Ptr<WebGL2RenderingContext> { nullptr };
}
OpenGLContext::DrawingBufferOptions context_options {
.depth = context_attributes.depth,
.stencil = context_attributes.stencil,
.antialias = context_attributes.antialias,
};
auto context = OpenGLContext::create(*skia_backend_context, OpenGLContext::WebGLVersion::WebGL2, context_options);
if (!context) {
fire_webgl_context_creation_error(canvas_element);
return GC::Ptr<WebGL2RenderingContext> { nullptr };
}
context->set_size(canvas_element.bitmap_size_for_canvas(1, 1));
return realm.create<WebGL2RenderingContext>(realm, canvas_element, context.release_nonnull(), context_attributes, context_attributes);
}
WebGL2RenderingContext::WebGL2RenderingContext(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<OpenGLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
: WebGL2RenderingContextOverloads(realm, move(context))
, m_canvas_element(canvas_element)
, m_context_creation_parameters(context_creation_parameters)
, m_actual_context_parameters(actual_context_parameters)
{
}
WebGL2RenderingContext::~WebGL2RenderingContext() = default;
void WebGL2RenderingContext::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGL2RenderingContext);
Base::initialize(realm);
}
void WebGL2RenderingContext::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
WebGL2RenderingContextImpl::visit_edges(visitor);
visitor.visit(m_canvas_element);
}
void WebGL2RenderingContext::present()
{
context().present(m_context_creation_parameters.preserve_drawing_buffer);
}
GC::Ref<HTML::HTMLCanvasElement> WebGL2RenderingContext::canvas_for_binding() const
{
return *m_canvas_element;
}
void WebGL2RenderingContext::needs_to_present()
{
m_canvas_element->set_canvas_content_dirty();
m_canvas_element->set_needs_repaint();
}
Optional<WebGLContextAttributes> WebGL2RenderingContext::get_context_attributes()
{
if (is_context_lost())
return {};
return m_actual_context_parameters;
}
void WebGL2RenderingContext::set_size(Gfx::IntSize const& size)
{
Gfx::IntSize final_size;
final_size.set_width(max(size.width(), 1));
final_size.set_height(max(size.height(), 1));
context().set_size(final_size);
}
void WebGL2RenderingContext::reset_to_default_state()
{
}
RefPtr<Gfx::PaintingSurface> WebGL2RenderingContext::surface()
{
return context().surface();
}
void WebGL2RenderingContext::allocate_painting_surface_if_needed()
{
context().allocate_painting_surface_if_needed();
}
WebIDL::Long WebGL2RenderingContext::drawing_buffer_width() const
{
auto size = canvas_for_binding()->bitmap_size_for_canvas();
return size.width();
}
WebIDL::Long WebGL2RenderingContext::drawing_buffer_height() const
{
auto size = canvas_for_binding()->bitmap_size_for_canvas();
return size.height();
}
}