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	Now that the GC allocator is able to invoke Cell subclass constructors directly via friendship, we no longer need to keep them public. :^)
		
			
				
	
	
		
			140 lines
		
	
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
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 * Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#pragma once
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#include <LibJS/AST.h>
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#include <LibJS/Bytecode/Generator.h>
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#include <LibJS/Runtime/ExecutionContext.h>
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#include <LibJS/Runtime/FunctionObject.h>
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namespace JS {
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void async_block_start(VM&, NonnullRefPtr<Statement> const& parse_node, PromiseCapability const&, ExecutionContext&);
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// 10.2 ECMAScript Function Objects, https://tc39.es/ecma262/#sec-ecmascript-function-objects
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class ECMAScriptFunctionObject final : public FunctionObject {
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    JS_OBJECT(ECMAScriptFunctionObject, FunctionObject);
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public:
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    enum class ConstructorKind : u8 {
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        Base,
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        Derived,
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    };
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    enum class ThisMode : u8 {
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        Lexical,
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        Strict,
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        Global,
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    };
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    static ECMAScriptFunctionObject* create(Realm&, FlyString name, String source_text, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_environment, PrivateEnvironment* private_environment, FunctionKind, bool is_strict, bool might_need_arguments_object = true, bool contains_direct_call_to_eval = true, bool is_arrow_function = false, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name = {});
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    static ECMAScriptFunctionObject* create(Realm&, FlyString name, Object& prototype, String source_text, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_environment, PrivateEnvironment* private_environment, FunctionKind, bool is_strict, bool might_need_arguments_object = true, bool contains_direct_call_to_eval = true, bool is_arrow_function = false, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name = {});
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    virtual void initialize(Realm&) override;
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    virtual ~ECMAScriptFunctionObject() override = default;
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    virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedVector<Value> arguments_list) override;
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    virtual ThrowCompletionOr<Object*> internal_construct(MarkedVector<Value> arguments_list, FunctionObject& new_target) override;
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    void make_method(Object& home_object);
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    Statement const& ecmascript_code() const { return m_ecmascript_code; }
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    Vector<FunctionNode::Parameter> const& formal_parameters() const { return m_formal_parameters; };
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    virtual FlyString const& name() const override { return m_name; };
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    void set_name(FlyString const& name);
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    void set_is_class_constructor() { m_is_class_constructor = true; };
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    auto& bytecode_executable() const { return m_bytecode_executable; }
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    Environment* environment() { return m_environment; }
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    virtual Realm* realm() const override { return m_realm; }
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    ConstructorKind constructor_kind() const { return m_constructor_kind; };
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    void set_constructor_kind(ConstructorKind constructor_kind) { m_constructor_kind = constructor_kind; }
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    ThisMode this_mode() const { return m_this_mode; }
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    Object* home_object() const { return m_home_object; }
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    void set_home_object(Object* home_object) { m_home_object = home_object; }
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    String const& source_text() const { return m_source_text; }
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    void set_source_text(String source_text) { m_source_text = move(source_text); }
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    Vector<ClassFieldDefinition> const& fields() const { return m_fields; }
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    void add_field(ClassFieldDefinition field) { m_fields.append(move(field)); }
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    Vector<PrivateElement> const& private_methods() const { return m_private_methods; }
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    void add_private_method(PrivateElement method) { m_private_methods.append(move(method)); };
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    // This is for IsSimpleParameterList (static semantics)
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    bool has_simple_parameter_list() const { return m_has_simple_parameter_list; }
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    // Equivalent to absence of [[Construct]]
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    virtual bool has_constructor() const override { return m_kind == FunctionKind::Normal && !m_is_arrow_function; }
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    FunctionKind kind() const { return m_kind; }
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    // This is used by LibWeb to disassociate event handler attribute callback functions from the nearest script on the call stack.
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    // https://html.spec.whatwg.org/multipage/webappapis.html#getting-the-current-value-of-the-event-handler Step 3.11
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    void set_script_or_module(ScriptOrModule script_or_module) { m_script_or_module = move(script_or_module); }
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    Variant<PropertyKey, PrivateName, Empty> const& class_field_initializer_name() const { return m_class_field_initializer_name; }
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protected:
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    virtual bool is_strict_mode() const final { return m_strict; }
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    virtual Completion ordinary_call_evaluate_body();
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private:
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    ECMAScriptFunctionObject(FlyString name, String source_text, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_environment, PrivateEnvironment* private_environment, Object& prototype, FunctionKind, bool is_strict, bool might_need_arguments_object, bool contains_direct_call_to_eval, bool is_arrow_function, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name);
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    virtual bool is_ecmascript_function_object() const override { return true; }
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    virtual void visit_edges(Visitor&) override;
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    ThrowCompletionOr<void> prepare_for_ordinary_call(ExecutionContext& callee_context, Object* new_target);
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    void ordinary_call_bind_this(ExecutionContext&, Value this_argument);
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    void async_function_start(PromiseCapability const&);
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    ThrowCompletionOr<void> function_declaration_instantiation(Interpreter*);
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    FlyString m_name;
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    OwnPtr<Bytecode::Executable> m_bytecode_executable;
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    Vector<OwnPtr<Bytecode::Executable>> m_default_parameter_bytecode_executables;
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    i32 m_function_length { 0 };
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    // Internal Slots of ECMAScript Function Objects, https://tc39.es/ecma262/#table-internal-slots-of-ecmascript-function-objects
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    Environment* m_environment { nullptr };                                  // [[Environment]]
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    PrivateEnvironment* m_private_environment { nullptr };                   // [[PrivateEnvironment]]
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    Vector<FunctionNode::Parameter> const m_formal_parameters;               // [[FormalParameters]]
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    NonnullRefPtr<Statement> m_ecmascript_code;                              // [[ECMAScriptCode]]
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    Realm* m_realm { nullptr };                                              // [[Realm]]
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    ScriptOrModule m_script_or_module;                                       // [[ScriptOrModule]]
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    Object* m_home_object { nullptr };                                       // [[HomeObject]]
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    String m_source_text;                                                    // [[SourceText]]
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    Vector<ClassFieldDefinition> m_fields;                                   // [[Fields]]
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    Vector<PrivateElement> m_private_methods;                                // [[PrivateMethods]]
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    Variant<PropertyKey, PrivateName, Empty> m_class_field_initializer_name; // [[ClassFieldInitializerName]]
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    ConstructorKind m_constructor_kind : 1 { ConstructorKind::Base };        // [[ConstructorKind]]
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    bool m_strict : 1 { false };                                             // [[Strict]]
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    bool m_is_class_constructor : 1 { false };                               // [[IsClassConstructor]]
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    ThisMode m_this_mode : 2 { ThisMode::Global };                           // [[ThisMode]]
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    bool m_might_need_arguments_object : 1 { true };
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    bool m_contains_direct_call_to_eval : 1 { true };
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    bool m_is_arrow_function : 1 { false };
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    bool m_has_simple_parameter_list : 1 { false };
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    FunctionKind m_kind : 3 { FunctionKind::Normal };
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};
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template<>
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inline bool Object::fast_is<ECMAScriptFunctionObject>() const { return is_ecmascript_function_object(); }
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}
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