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	Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
		
			
				
	
	
		
			30 lines
		
	
	
	
		
			676 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
	
		
			676 B
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Symbol.h>
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#include <LibJS/Runtime/SymbolObject.h>
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namespace JS {
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SymbolObject* SymbolObject::create(Realm& realm, Symbol& primitive_symbol)
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{
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    return realm.heap().allocate<SymbolObject>(realm, primitive_symbol, *realm.intrinsics().symbol_prototype());
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}
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SymbolObject::SymbolObject(Symbol& symbol, Object& prototype)
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    : Object(prototype)
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    , m_symbol(symbol)
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{
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}
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void SymbolObject::visit_edges(Cell::Visitor& visitor)
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{
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    Base::visit_edges(visitor);
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    visitor.visit(&m_symbol);
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}
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}
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