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	Move the basic movement keys (up/down/left/right/home/end/pgup/pgdn) up to AbstractView::keydown_event() and have it call the virtual move_cursor() which is then implemented by subclasses.
		
			
				
	
	
		
			169 lines
		
	
	
	
		
			6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			169 lines
		
	
	
	
		
			6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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 * All rights reserved.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *
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 * 1. Redistributions of source code must retain the above copyright notice, this
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 *    list of conditions and the following disclaimer.
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 *
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 * 2. Redistributions in binary form must reproduce the above copyright notice,
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 *    this list of conditions and the following disclaimer in the documentation
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 *    and/or other materials provided with the distribution.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#pragma once
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#include <AK/Function.h>
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#include <LibGUI/ModelSelection.h>
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#include <LibGUI/ScrollableWidget.h>
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namespace GUI {
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class AbstractView : public ScrollableWidget {
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    C_OBJECT_ABSTRACT(AbstractView);
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public:
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    enum class CursorMovement {
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        Up,
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        Down,
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        Left,
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        Right,
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        Home,
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        End,
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        PageUp,
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        PageDown,
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    };
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    enum class SelectionUpdate {
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        None,
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        Set,
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        Shift,
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        Ctrl,
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    };
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    virtual void move_cursor(CursorMovement, SelectionUpdate) { }
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    void set_model(RefPtr<Model>);
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    Model* model() { return m_model.ptr(); }
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    const Model* model() const { return m_model.ptr(); }
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    ModelSelection& selection() { return m_selection; }
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    const ModelSelection& selection() const { return m_selection; }
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    virtual void select_all() { }
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    bool is_editable() const { return m_editable; }
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    void set_editable(bool editable) { m_editable = editable; }
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    enum EditTrigger {
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        None = 0,
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        DoubleClicked = 1 << 0,
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        EditKeyPressed = 1 << 1,
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        AnyKeyPressed = 1 << 2,
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    };
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    unsigned edit_triggers() const { return m_edit_triggers; }
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    void set_edit_triggers(unsigned);
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    bool is_multi_select() const { return m_multi_select; }
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    void set_multi_select(bool);
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    virtual bool accepts_focus() const override { return true; }
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    virtual void did_update_model(unsigned flags);
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    virtual void did_update_selection();
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    virtual Gfx::IntRect content_rect(const ModelIndex&) const { return {}; }
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    virtual ModelIndex index_at_event_position(const Gfx::IntPoint&) const { return {}; }
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    void begin_editing(const ModelIndex&);
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    void stop_editing();
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    void set_activates_on_selection(bool b) { m_activates_on_selection = b; }
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    bool activates_on_selection() const { return m_activates_on_selection; }
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    Function<void()> on_selection_change;
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    Function<void(const ModelIndex&)> on_activation;
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    Function<void(const ModelIndex&)> on_selection;
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    Function<void(const ModelIndex&, const ContextMenuEvent&)> on_context_menu_request;
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    Function<void(const ModelIndex&, const DropEvent&)> on_drop;
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    Function<OwnPtr<ModelEditingDelegate>(const ModelIndex&)> aid_create_editing_delegate;
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    void notify_selection_changed(Badge<ModelSelection>);
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    NonnullRefPtr<Gfx::Font> font_for_index(const ModelIndex&) const;
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    void set_key_column_and_sort_order(int column, SortOrder);
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    int key_column() const { return m_key_column; }
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    SortOrder sort_order() const { return m_sort_order; }
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    virtual void scroll_into_view(const ModelIndex&, [[maybe_unused]] bool scroll_horizontally = true, [[maybe_unused]] bool scroll_vertically = true) { }
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    const ModelIndex& cursor_index() const { return m_cursor_index; }
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    void set_cursor(ModelIndex, SelectionUpdate, bool scroll_cursor_into_view = true);
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    bool is_tab_key_navigation_enabled() const { return m_tab_key_navigation_enabled; }
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    void set_tab_key_navigation_enabled(bool enabled) { m_tab_key_navigation_enabled = enabled; }
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protected:
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    AbstractView();
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    virtual ~AbstractView() override;
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    virtual void keydown_event(KeyEvent&) override;
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    virtual void mousedown_event(MouseEvent&) override;
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    virtual void mousemove_event(MouseEvent&) override;
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    virtual void mouseup_event(MouseEvent&) override;
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    virtual void doubleclick_event(MouseEvent&) override;
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    virtual void context_menu_event(ContextMenuEvent&) override;
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    virtual void drop_event(DropEvent&) override;
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    virtual void leave_event(Core::Event&) override;
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    virtual void clear_selection();
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    virtual void set_selection(const ModelIndex&);
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    virtual void add_selection(const ModelIndex&);
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    virtual void remove_selection(const ModelIndex&);
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    virtual void toggle_selection(const ModelIndex&);
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    virtual void did_scroll() override;
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    void set_hovered_index(const ModelIndex&);
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    void activate(const ModelIndex&);
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    void activate_selected();
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    void update_edit_widget_position();
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    bool m_editable { false };
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    ModelIndex m_edit_index;
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    RefPtr<Widget> m_edit_widget;
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    Gfx::IntRect m_edit_widget_content_rect;
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    OwnPtr<ModelEditingDelegate> m_editing_delegate;
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    Gfx::IntPoint m_left_mousedown_position;
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    bool m_might_drag { false };
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    ModelIndex m_hovered_index;
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    int m_key_column { -1 };
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    SortOrder m_sort_order;
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private:
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    RefPtr<Model> m_model;
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    ModelSelection m_selection;
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    ModelIndex m_cursor_index;
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    unsigned m_edit_triggers { EditTrigger::DoubleClicked | EditTrigger::EditKeyPressed };
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    bool m_activates_on_selection { false };
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    bool m_multi_select { true };
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    bool m_tab_key_navigation_enabled { false };
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};
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}
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